Jump to content

Recommended Posts

Posted (edited)

Hello there,me and my friend are trying to make ourselves a modpack but it's not going very well
technicaly I am the one who makes the pack my friend chose half of the mods
Anywayz the problem is that after the pack downloads,minecraft starts closes and bring me back to the Technic launcher
Any solution?

Here is the log from last time I tried launching the pack:
https://dl.dropboxusercontent.com/u/237695810/techniclauncher_2014-04-15.log

And here is the pack its self if anyone would like to download and check:
https://dl.dropboxusercontent.com/u/237695810/Dezolancemod.zip

And here is the list of mods:
ArmorStatusHUD,bspkrsCore5.2,DirectionHUD,StatusEffectHUD,Treecapitator,DamageIndicators,BetterStorage
AppliedEnergistics_v14,CoFHCore-2.0.0.2,CyanosWonderfulWamds,DartCraft Beta,Enchanting plus,industrialcraft,InfernalMobs,InventoryTweaks,IronChest,orespawn,roguelikemobs,Tinker'sConstruct
Telepads,ThermalExpansion,YouWillDieMod,Waila,Not Enough Items

all of the mods versions are compatable with minecraft 1.6.4


 

Edited by DeZolance
  • Discord Moderator
Posted
  • You have old versions of a number of mods. Update the latest versions from the author's preferred distribution channels.
  • You have included a version of IC2 which does not work with Forge/MC 1.6.4. You need IC2 Experimental Build #397. I highly recommend you check this out (you will want the recipe fixer at a minimum):
  • You have included NotEnoughItems mod but not the CodeChickenCore dependency mod.
  • You have included NotEnoughItems mod but none of the "helper" companion mods like NEIAddons or NEIPlugins. You probably want those.
  • There is a problem with the TheYouWillDie mod. It has a config option for "block_ids" and the default value was 4095. However, that is the highest block ID number allowed for that type of block and the mod has an unlisted feature where it needs the listed ID and the one right after it (4096) which is invalid for this purpose. Changing the ID to 3777 (a free ID) fixed the problem.

Making these changes allowed the pack to start.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...