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Posted

Could someone please help me? My daughter is talking to me about adding doors and bikes to these modpacks and i have no idea what to do. i have been searching the internet for hours now and am completely lost. if you have any helpful info please let me know.

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Posted

The short answer is:

  • Add a modpack to the launcher and start it once
  • Download additional mods and drop them into the modpack's mods folder (%APPDATA%.technicmodpacks<modpackname>mods)
  • Start pack again. If it fails to launch by dropping back to the launcher or giving error messages about conflicts or missing mods you wlil need to address those by adding the required mods or adjusting IDs in the new mods' config files.

The long answer is... it's complicated. One must make sure to only get mods from the author's preferred distribution channels as this ensures one has the proper installation procedures, the current/correct version of the mod as well as any dependencies on which the mod relies. Resolving ID conflicts (1.6.4-) can be challenging. If your client crashes to the launcher when you try to start the pack you'll need to check the ForgeModLoader client log and the crash-report to identify where the problem is originating. This can be confusing for folks starting out.

 

If you want an example of the exact procedure/process for adding a specific mod or two to a specific pack provide links here to the pack and mods and I'll walk you through it.

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