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Posted (edited)

no mater what i do it crashes  :sweatdrop:   i was going to send the file to someone so you couls help

fix it  :patriot: so pleas get back to me  :sg:

 

                          :shopkeeper:

                         :megaman:   

Edited by fury of fawfull
  • Discord Moderator
Posted
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.advGenetics.AdvGenetics

This implies that either your Advanced Genetics mod is messed up, or that the mod has a conflict with another mod (most likely). Again, post a link to your pack. Why wouldn't you have already done that? Why hold back information when people are trying to help you?

Posted (edited)

because i havent made it ofiicaly yet i dont even have a dropbox account im only 10

my mom works with all the account stuff

 

not to mention i looked at it but when i uninstalled it it still didnt ill give you

the crash report with no advanced genetics so it will say what else is going on

 

check old crash report

pleas let me only have to get rid of

sync i dont care about thAT

 

thow can i make a modpack and not need drop box

Edited by fury of fawfull
  • Discord Moderator
Posted

You will need an account with some service which lets you upload files and create public, direct URLs for. I recommend copy.com ( https://www.copy.com/home/ ). It is totally free and any file you "share" and get a public link for can be made "direct" by adding "?download=1" (without quotes) to the end of that public link/URL.

Posted (edited)

how do i make a modpack with copy.com either make and link a youtube video or make instructions

preferable make a text file and link it to me so i can download it

 

 

 

 

 

a few minutes later (edit)

never mind :mario:

Edited by fury of fawfull
  • Discord Moderator
Posted

Make a modpack in the same way you always would. There is a sticky post at the top of this forum for making a custom modpack. In order to publish that modpack the Technic Platform requires that you have a direct download URL. I would put the steps like this:

  1. Create your modpack. Test it locally to make sure it works (using something like my BareBonesPack is probably best in your case: http://www.technicpack.net/modpack/details/barebonespack.271497 )
  2. Zip up your modpack (typically the config and mods folders from your testing location along with the binmodpack.jar file, not the whole bin folder). Call it something like fawfull-1.0.zip
  3. Log into your copy.com account. If you don't have one then you will need to go through the sign-up process. It's free.
  4. Upload your modpack archive and "Share" it. This will give you a public URL that looks like this: https://copy.com/NelsvsaHvShO
  5. Copy that URL and add "?download=1" (without the quotes) to the end. You'll end up with something that looks like this: https://copy.com/NelsvsaHvShO?download=1
  6. The URL you created in Step #5 is your "modpack URL" that you put into your Technic pack page settings.
  • Discord Moderator
Posted

The link you provided is not a public link. Click "Share" and copy the public link from the information provided.

 

by the wey when done can you help me make a server for it

 

One step at a time, but we'll see. I can provide assistance. Whether or not you are up to the challenge is on you.

  • Discord Moderator
Posted

Congratulations! That link is the proper format for using in the Technic platform. However, I'm not on a computer where I can download a modpack that is almost 350meg. Something is not right since no modpack should ever be that large. You probably have something in there that doesn't belong. I'll be able to check it out in a couple hours.

  • Discord Moderator
Posted
  • The contents of your modpack are all in a subfolder inside the archive. All the required folders (bin, config, mods) need to be at the top level of the archive.
  • You have included the entire contents of your client modpack folder in your archive. You only want the "bin", "config" and "mods" folders and the "bin" folder should ONLY contain "modpack.jar", not the entire contents.
  • You have duplicate mods for DamageIndicators, but the one without "1.6.4" in the filename is a corrupted file.
  • Your Reliquary mod jar has a corrupted or improperly formatted mcmod.info JSON file
  • Familiars mod isn't working at all. The mcmod.info file states that it is for Forge/MC 1.5.2 but the author seems to indicate that the mod is for 1.6.4. You might need to try this mod by itself to see if it works at all with 1.6.4.

The biggest problem here is that you have a mishmash of mods from all over the place. It looks like you have just copied mods from various different modpacks. The challenge is that some of the mods are extremely out of date and some of them are fairly new. That can cause (and is causing for you) incompatible APIs to be injected into Forge. This is the root of your problem. You need to go through every single mod and get the latest correct version from the mod author's preferred distribution channels.

Posted (edited)

give me an explanation on how to fix it (everything is done exept for the

imcompadible mod api thing old and new that stuff)

so can you help with that   :google:

(i can do it iwhtout taking hours if i can tell witch ones are conflicting)

 

 

(this is just random stuff)           :sg:          :laugh:                :kratos:

                                                            you missed

Edited by fury of fawfull
  • Discord Moderator
Posted

I already gave my recommendation. Start at the first one and work through to the last. Check every single mod you are including against the author's most recent/recommended version.

  • Discord Moderator
Posted

O.o

 

I don't "do" shortcuts. There is the "right" way to do it, and then there is all the other ways. Don't complain if you don't want to take the time and effort to do it the right way.

  • 2 weeks later...
  • Discord Moderator
Posted
  • You are still including the entire contents of the bin folder. The bin folder should ONLY contain modpack.jar.
  • Some of your mods have no version number in the file name. OpenMods is one and I know that the author's downloads have version numbers in them. Either you renamed the file (NEVER DO THAT) or you didn't get it from the author's site (NEVER DO THAT).
  • You have an ancient version of Optifine. Update to the most recent 1.6.4 version.
  • (Fatal) Your Village Taverns mod is not compatible with something. That mod seems to have a few forks from the original source. If you wish to include this mod you need to do a bit more research and find a working version.
Posted (edited)

i dont care about villige taverns i dont even know what it is b the way check regularly

to see if i would like for you to help me make a server k

 

optifine got it and ill make sure that my bin folder only has modpack.jar

 

yes i got open blocks/open mods from a different mod pack sorry

Edited by fury of fawfull
Posted

its server time awsome so for rules for a start i would like if you go to

http://blocklandia.com

and make the rules the same as that + obiously we need to

make sure that only ops can be in any other mode besides utility mode for nei

and mabey can you figure out how to make multipule worlds a shop world a warp world

a play world a mineing world and a boss arena world and obiously the end nether and all that

 

link

 

http://www.technicpack.net/modpack/details/the-true-sgd.373056

  • Discord Moderator
Posted

its server time awsome so for rules for a start i would like if you go to

http://blocklandia.com

and make the rules the same as that + obiously we need to

make sure that only ops can be in any other mode besides utility mode for nei

and mabey can you figure out how to make multipule worlds a shop world a warp world

a play world a mineing world and a boss arena world and obiously the end nether and all that

 

link

 

http://www.technicpack.net/modpack/details/the-true-sgd.373056

 

I honestly did not understand any of that :(

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