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Would Aether II fit into B-Team well?


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By far Attack of the B-Team is the best modpack I've ever played, but it feels like there's something missing. I realized that it needed some more adventure elements. Then I remembered my favorite mod; Aether II. If you have not heard of it, it is the revived and redone version of the Aether mod. Its a great mod by itself but I think it would go wonderfully with B-Team. The clouds would be an extremely quick and cheap alternative to pipes, and continuum ore is always fun to mess with. not to mention all the new trees and decorative blocks it adds. Best of all there are rainbow strawberries. If the mod isn't awesome enough as it is there is a new 1.7.2 update coming out soon with 140 new blocks, 80 new items, 10 new biomes, and massive dungeons full of Valkyries. The moa breeding system will be greatly improved making it possible for billions of moa variations. I would be content to install it on single player, but with me rarely ever playing SSP it would be of little use to me. Plus the mod is meant for multiplayer and contains a few useful multiplayer functions like parties. The mods addition to       B-Team would also help the development greatly by spreading it to a wider audience, speeding up the speed of donations which are rewarded by a few in game perks as well, such as custom moa skins and a glowing player model.

 

Personally I believe this mod is the one thing we need to change B-Team  from an amazing modpack to an absolutely jaw-dropping one.

 

http://www.minecraftforum.net/topic/1842350-162-alpha-aether-ii-genesis-of-the-void-fixed-launcher-improved-performance/

 

http://aether.wikia.com/wiki/The_Aether_Wiki:_Genesis_of_the_Void

Edited by pickleonaraft
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The 1.7.x updates wont matter unless this modpack updates to 1.7.x (which would rely on all mods it uses updating to 1.7.x) so anything added then really shouldn't be considered if this mod was to be added. I will agree however that some additional adventuring based elements would help quite a bit (Better Dungeons, Twilight Forest, Ruins, etc) to actually go out and explore but with some of the modpacks already heavy generation it may hinder the modpack more-so then not. With the modpack being the way it is now, if any additional mods were to be added it would have to be taken into heavy consideration as it may end up preventing additional people from playing the modpack due to their computers (I have had quite a few reports on the tracker regarding to necromancy mod issues and prevented them from being able to play the modpack as intended as well as on nearly all servers because of it)

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Yes I guess it would hinder the modpack somewhat but I have added the Aether to a few other heavy packs and have seen no drops in fps or bugs. Believe me I would know. I have a pretty bad computer averaging in this modpack at 25-35 fps with almost all settings down and optifine installed. But I would settle for something like betterdungeons. its just that the Aether feels much more fresh and fitting than things like Twilight Forest.

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