Amarune Posted May 31, 2014 Posted May 31, 2014 The modpack I put together loads as vanilla minecraft, I've checked everythign I can think of but I'm still not sure where I've gone wrong. If someone could please have a look and see if they can find the problem I would be very grateful. Technic platform link: http://www.technicpack.net/modpack/details/industrial-farmers-pack.374052 Download link: https://dl.dropbox.com/s/1vqajmgthhyqrj9/industrial%20farmers%20pack.zip?dl=1
Discord Moderator plowmanplow Posted May 31, 2014 Discord Moderator Posted May 31, 2014 (edited) Your modpack.jar is messed up. The modpack.jar is just the Forge univarsal binary renamed to modpack.jar. Don't extract it. Don't re-compress it. Just rename the download from Forge. Edit: It looks like you don't have bspkrsCore mod which is a required library of TreeCapitator. Edited May 31, 2014 by plowmanplow
Amarune Posted May 31, 2014 Author Posted May 31, 2014 (edited) Your modpack.jar is messed up. The modpack.jar is just the Forge univarsal binary renamed to modpack.jar. Don't extract it. Don't re-compress it. Just rename the download from Forge. Edit: It looks like you don't have bspkrsCore mod which is a required library of TreeCapitator. Thank you, I'll go and try fixing that now. EDIT: I replaced the mod[ack.jar the way you said, added the missing bspkrsCore mod, reuploaded to my dropbox, and changed the link on the technic page. Now it acts as if it's going ot launch normally but then doesn't. Edited May 31, 2014 by Amarune
Discord Moderator plowmanplow Posted June 1, 2014 Discord Moderator Posted June 1, 2014 You are missing CodeChickenCore, the dependency library for Not Enough Items. Your NotEnoughItems mod is out of date. You are missing CoFHCore, the dependency library for ThermalExpansion. You should download the latest 1.6.4 build of Forge Multipart and put it in mods1.6.4 Your Bomes O' Plenty mod is out of date enough to be incompatible with Thermal Expansion. Update BoP You have multiple block ID conflicts which need to be resolved. A full config folder should always be included in a modpack. In this case it is fatal since you will need those config files to resolve the ID conflicts.
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