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Posted (edited)

If this is in the wrong sub forum, please move it to the correct one. I am very frustrated in trying to set up my own custom server. I wanted to take all the tekkit mods and add more mods to them. So i watched countless videos on how to make a custom mod pack and all that stuff, and after hours of work I finally got a custom modpack to work in single player through the Technic Launcher. Now, I watched more videos to figure out how to set up my own server with this modpack for myself a couple of friends. A buddy and I tried for the last 8 hours to get a server going, we've followed steps in this video 

 and also tried to follow the guide that is the #1 post on this forum, and we still would get the same error message when we try to start up the server. It would say it crashed, and then send an error report. So ya we don't know what to do from there cuz no video/guide includes that.

 

SO. All I want to know, is if anyone can skype with me to help me fix the problem myself, or if they can make a working server file/folder with my modpack and send it to me, either way, I am willing to compensate you for any time it takes to help me out. Also, I would like to know if I could use the world file from the regular tekkit server on this new server, since the new one will include the same mods + more. Any help would be appreciated, compensation will only take place if my problem is solved through skype or if you send me a server file that works with my modpack, but any advice would be greatly appreciated, I've spent too many hours trying to set up minecraft instead of playing it.

 

platform url for my modpack is http://www.technicpack.net/api/modpack/bong

Please, someone help me.

Edited by Chronic39
  • Discord Moderator
Posted

Client pack analysis:

  • Your bin folder should only contain the modpack.jar file. Remove the minecraft.jar as it is superfluous and violates Mojang's TOS.
  • You have no config files in your modpack. You say that you started with the Tekkit modpack. It includes a full set of configs for the mods in the pack. Why would you remove them? Just as a client pack (no server intended) the pack will never work without a full set of config files. Copy all the config files from the Tekkit pack and then get your pack working locally which will yield a complete set of config files, including the ones for the new mods. The requirement for configs is paramount when intending to have a server for a modpack since the client and server MUST have their configs synchronized and the only way to do that is to provide a full set of configs in the modpack.
  • Since you are building a new pack I would highly recommend updating some of the mods to more recent/stable versions. Mods like BigReactors, Calclavia's mods (you'll end up needing to completely remove CalclaviaCore), ChickenBones' mods, Immibis' mods, etc. all have significant updates.

I would normally go on to provide a list of client-only mods which would need to be removed from the pack in order to get the server working. However, the state of the pack is not currently viable as a client. Trying to do a server setup with an invalid client modpack is an exercise in futility.

Posted (edited)
  • "Your bin folder should only contain the modpack.jar file. Remove the minecraft.jar as it is superfluous and violates Mojang's TOS."

 

so is it supposed to have the minecraft.jar in the bin folder or no? You say it should only have that one on the folder, then you say to delete it. 

And I also opened up my %appdata%./Technic folder, opened up my modpack, and checked the config folder, and theres lots of files in it. I remember this because I had to change some item id's in the config. Could that be whats wrong? because the pack itself has conflicting id's on items? Do I have to remake the pack with the fixed config?

Edited by Chronic39
Posted

btw, most of the stuff you said, I don't understand. I am not very "tech savvy" which is why I would like to request someone to do it for me over teamviewer, skype, or if they can just make the server files and send them to me.

Posted (edited)

  • You have no config files in your modpack. You say that you started with the Tekkit modpack. It includes a full set of configs for the mods in the pack. Why would you remove them? 

 

I didn't remove anything, I suck with computers, and have to follow step by step processes in order to do stuff like making a modpack. So I only did the EXACT steps I seen in videos showing me how to make a modpack. I have only been doing what youtubers have instructed me to do. Sorry if its wrong, but I don't know any better, which  is why im here.

 

and again, it worked on single player, so I figured its probabaly just client side mods, but I'm a noob when it comes to this so I don't know. I just want someone to show/tell me the proper way to do this, step by step. Like I said, even if its done over teamveiwer, I will compensate someone as long as i get to play on a server with my friends with my modpack. If I have to change the modpack or change anything, please let me know.

Edited by Chronic39
Posted

Client pack analysis:

I would normally go on to provide a list of client-only mods which would need to be removed from the pack in order to get the server working. However, the state of the pack is not currently viable as a client. Trying to do a server setup with an invalid client modpack is an exercise in futility.

 

I have all on the configs in my actually %appdata% folder, I did what I was told by the technic website to create the modpack. I only did the steps they instructed, nothing more, nothing less. So technically, I've already done what you said about getting the system to generate the configs by playing a single player game. And those were the bin/config/coremods/mods folders I put into the server file, I put the ones WITH generated configs in them, not the empty configs. So since that problem is solved, maybe the list of client side mods to remove might actually help. Please and thanks.

 

  • Discord Moderator
Posted
  • In the first response you quoted from me please pay close attention to the names of the files. I say that you need "modpack.jar" and should remove "minecraft.jar". Those are two different file names.
  • The config file you included in your pack is empty. Those config files you talked about? They belong in this folder. You should be providing the config files to the client, not letting it generate them automatically (which is what is happening now).
  • Just because the client starts does not make it correct. Open your ForgeModLoader-client-0.log file and search for the word CONFLICT. I would be willing to bet that you have a number of item ID conflicts which will need to be resolved.

Without running the pack as a server (which I won't do until you fix your config file issues), these mods look like they are client only:

  • REIMinimap
  • NEIPlugins
  • NEIAddons
Posted

thanks for the advice. i already took care of the id conflicts. There were only 2 of them. A couple items from tradebooth conflicted with calcavciacore, but i changed the id's so there are no id conflicts anymore. I did that before I even posted here.

 

I'll remove the minecraft.jar. See what I did was make my modpack like every video has said so, then played it, then wanted to make a server to play with friends. So i uploaded the modpack that has no config's and stuff, and broken Id's because I didnt redo everything once I made the pack and put it on technicpack.net. So when I went to make a server, I copied and pasted "bin, config, coremods, and mods" from my %appdata%./modpack and put them into the server files the way the video about says to do, so what i think happened what I put some clientside mods in the server and other things that werent supposed to be there because they were generated in the pack from me playing single player. This modpack stuff is very confusing to noobs like me, I have computers, i wish I could just hit a button to play some mods instead of all this stuff lol.

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