nikkri Posted April 28, 2012 Posted April 28, 2012 http://www.minecraftforum.net/topic/909223-125-smp-chickenbones-mods/ hay can you maby add this mod the wirelesredstone chickenbones edison hwod be a lot beter fore servers her is a link to a Mod Spotlight of Wireless Redstone ChickenBones Edition
DragnHntr Posted April 28, 2012 Posted April 28, 2012 Wouldn't you check to see if it was already in before making this post, because it is.
nikkri Posted April 28, 2012 Author Posted April 28, 2012 Wireless Redstone Chicken Bones Edition (WRCBE) 1.2.0 for [1.2.5] In its simplest this is a mod that allows you to transmit your redstone state wirelessly. Even if you dont use redstone this mod could still be for you. Found an awesome landscape you'd like to mark, a cool cave to explore, or keep losing your way from base to base? Ever wished that compass pointed somewhere else or there was a way to mark things on a map. Well now there is. With the wireless addons component of this mod you can use wireless signals for navigation. The signals are synchronised in a dimension called the Redstone Ether or REther. This dimension has no physical form and purely stores signals. It can be accessed by combining the Interdimensional properties of Obsidian, Glowstone and EnderPearls from the OverWorld, Nether and Ender with redstone to enter the RedstoneEther. There are 5000 different frequencies storing independent state, name and colour. Due to the dimensional nature of the REther signals sent in the nether will translate into the OverWorld and vice versa. Differences from the original mod Now you're probably thinking, I've seen a mod like this before. What makes this one so much better? For a detailed explanation read on. A simple list is below. Changes: Advanced GUI Triangulator vector based No GUI to use remote just hold right click. Remotes also set frequencies Fancier block models integrated with RedPower Logic Sniffer fades out and shows frequency with mouse over Additions: Frequency Naming Coloured Frequencies Jamming REP Wireless Map Addons for SMP SMP frequency permissions and Private Sniffer Interdimensional Ether Trackers Detailed Information Core Spoiler GUI As you can see the gui has had some serious advancements. Simple Yes the simple gui is still there Colour A frequency in the REther can be made to resonate at a speed equivalent to the wavelength of a certain wavelength of light. You may set the colour of a frequency in the advanced gui by pressing the Phase Shift Button. The colour is a purely aesthetic effect used by the addons for identification in inventory or on the map. The slot above the Phase Shift button will cycle through the items in your inventory. By default the colours are the dyes and redstone is the resetter. Black and white cannot be used. If RedPower is installed the colour setters are the different coloured lumar and white is reset. Note: Colours are purely for easy identification on the addons. They provide no technical properties. Naming The much requested feature to assign names to frequencies is here. It's fairly intuitive, just look at the screenshot above. Transmitter The transmitter is simple. Power it with redstone and it will broadcast to all receivers on that frequency. Receiver A receiver will power connected devices if there are any transmitters currently active on its frequency. SMP permissions There is a fairly complicated permissions system in place for SMP management. The /freq command can be used to manipulate various cofigurations. Use /freq help to learn what they are and how to use them. It is advised that the Private Sniffer from the addons module is used for managing private frequencies, as this does not require the player to be an OP. Frequencies are split into three ranges; public (0-1000), shared (1001-5000) and OP managed. Public frequencies are there for anyone to do whatever they want with. Shared frequencies are like public frequencies, however use of the private command a frequency can be locked to just one player. These ranges can be changed through the freq set and get commands. Also the freq jam/open commands and the freq scan command can be used to allocate ranges of freqs specifically to certain players. Anyone who doesn't have permission to access a freq will be shown a greyed out square on their sniffer. They will be unable to set any device to that frequency. However they can still use devices set by other players. Bolt Effect What more can I say, Epic huh. The Wireless Bolt is generated by jammers and REP's. The bolt will "jam" any devices nearby preventing them from working. Transmitters will stop transmitting, receivers will stop receiving and any devices a player is carrying will no longer work. Dont worry the effect lasts for a limited time period. For some reason cognitive processing causes a detectable effect in the Redstone Ether and a the bolt will also seek out nearby mobs and players dealing damage in the process. Fortunately more intense cognitive abilities provides some resistance to the effect, so players wont take as much of a blow as that sheep over there. Wreak havoc on your fellow player's wireless contraptions or make a visually entertaining mob trap. For those who are intirested, L-Systems. Addons Spoiler Remote The remote is a handheld transmitter operated by holding right mouse. The frequency change GUI is opened by right-clicking while sneaking. If a remote is used on a wireless tile it will change the frequency of the tile to that of the remote, useful for setting the frequencies of multiple devices quickly. Triangulator The triangulator is essentially a wireless compass. It will point to the nearest transmitter on the frequency its on. The frequency change GUI is opened by right-clicking while sneaking. If there are no active transmitters in this dimension or you are using a remote at the same time the triangulator wont know where to point. For the techy guys the triangulator doesnt actually point to the nearest transmitter, rather it adds all transmitters on the frequency based on their distance to the player in the ration 1/d therefore if you have 3 transmitters 20 blocks east and 1 transmitter 10 blocks west it will point east. So if you want to confuse someone using a transmitter to mark their way home put 5 somewhere nearby. Wireless Sniffer The sniffer is a device that can detect which frequencies are on and show them to you. Incidentally It will also show you which ones you dont have access to in SMP. Private Sniffer The private sniffer is an upgraded version of the normal sniffer. It has main purpose in SMP where you can click on a frequency that is shared to make it private. Private freqs will show as green. Wireless Map The wireless map is pretty self-explanatory. Any transmitters on any frequency will show as beacons on the map, even if they are not visible from the sky. There is a green beacon in the desert, an orange beacon in the forest and three red beacons near the center. And yes I'm in a plane. While it would be great to simply make your old maps wireless, problems with the map system make that near impossible. I may make a cartographer mod for copying maps and setting different scales. Wireless Tracker The wireless tracker is a throwable device that will stick to entities and transmit a signal. Use Sneak+Right Click to set the freq and then throw it. You can then use the map/sniffer/triangulator to track down your target at any time. These guys will even stay stuck to players through portals and between logouts. However if an entity is 'unloaded' or a player is logged out the tracker will dissapear until the entity returns. Trackers can be removed from an entity by pulling them off with a sticky piston or by melting the adhesive with fire. Once the tracker is no longer sticky it will spin like an item and can be picked up. Note that the tracker will quickly cool down and revert to it's normal sticky state. REP The Redstone Ether Pulse or REP is essentially the redstone version of an EMP. It is a throwable device that will generate the jamming effect apon impact. A second click with one in hand will detonate an aerial REP. The resulting energy wave will prevent further REPs from being thrown for a few seconds. RedPower Integration Plugin Module Spoiler Thanks to Eloraam's kindness she has permitted me to make a RedPower integration module. This allows wireless transmitters, receivers and jammers to be placed on walls and ceilings like the rest of Eloraam's logic tiles. Yes cover plates and the screwdriver work on them. The block models and wireless capabilities are mine and completely original. Note the jammer is supposed to be disabled when powered. Install Instructions + Downloads Spoiler Wireless Redstone CBE is split into three separate packs for three reasons, 1 to satisfy the LGPL license of the original mod and the closed source license of RedPower, 2 for people who dont want the addons, 3 for people to be able to make their own blocks and devices work wirelessly (eg wireless pistons). Simply place the zips in the mods folder. Core. Provides: All rether functionality. Requires: ModLoader+Forge+CodeChickenCore Client Server Source Addons. Provides: Remote, Triangulator, Wireless/Private Sniffer, Wireless Map, Wireless Tracker and REP. Requires: Core. Client Server RedPower. Provides: RPLogic style Transmitters, Receivers and Jammers. Requires: Core+RedPower Logic. Client Server
jakj Posted April 28, 2012 Posted April 28, 2012 And there is a reason you felt the need to copy/paste a mod description into an already-pointless topic?
DragnHntr Posted April 28, 2012 Posted April 28, 2012 I'm guessing he wants the new and improved 1.2.5 version that clearly will not work on the 1.1 minecraft the current tekkit is running.
jakj Posted April 28, 2012 Posted April 28, 2012 Ah, probably, yes. The thing people have to keep in mind is, there is a very large difference between Technic and Tekkit when it comes to manually installing new versions. In Technic, all you have to do is drop in the updated mod file (if it's for the same MC version), and more often than not, it will work with no more problems than maybe a new ID conflict. And technically (yeah, yeah), the same is true for Tekkit, assuming the mod is bukkited, but...keep in mind your clients all have to be running the same thing. There are very few mods out there that can be updated on a server but not a client, and still have the clients work; At best, you end up with subtle issues like machinery or items not behaving as intended, and at worst, you end up with client crashes as expected parameters meet unexpected arguments. Generally, unless you are running a very small server for a very small set of friends (read: not an average open or whitelisted server), you should not be updating mods locally except for small non-destructive bugfixes or configuration changes.
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