GamerHats Posted August 11, 2014 Posted August 11, 2014 Hello all, I really need help with my modpack it loads to the minecraft client and goes to the mojang logo and then goes back to the launcher, I'm new to modpacks like making them. My DropBox Link :- https://www.dropbox.com/s/kw5e559mltjhr69/ModPack.zip Any help please, because this is really starting to annoy me thank. Btw its on 1.6.4. Thanks for reading, hopefully I get advice as quick as I can! - GamerHats
GamerHats Posted August 11, 2014 Author Posted August 11, 2014 ---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 11/08/14 20:09 Description: Initializing game java.lang.NoClassDefFoundError: argo/saj/InvalidSyntaxException at atv.O(SourceFile:345) at atv.d(SourceFile:599) at net.minecraft.client.main.Main.main(SourceFile:101) Caused by: java.lang.ClassNotFoundException: argo.saj.InvalidSyntaxException at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 3 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at atv.O(SourceFile:345) -- Initialization -- Details: Stacktrace: at atv.d(SourceFile:599) at net.minecraft.client.main.Main.main(SourceFile:101) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_05, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 70334240 bytes (67 MB) / 153616384 bytes (146 MB) up to 6681526272 bytes (6372 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx7168m -XX:MaxPermSize=256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.9 LWJGL: 2.9.1 OpenGL: Intel® HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3412, Intel Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Pack: Default Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Here is the error code!
GamerHats Posted August 11, 2014 Author Posted August 11, 2014 I got the Minecraft running but none of the mods are loading any suggestions?
Discord Moderator plowmanplow Posted August 11, 2014 Discord Moderator Posted August 11, 2014 Your modpack.jar file is incorrect. The modpack.jar file is simply the Forge universal binary JAR file renamed to modpack.jar. You have included the incorrect version of HEE. Get the version for Forge/MC 1.6.4. You have included ReiMinimap mod for 1.6.2. Get the version for 1.6.4. CodeChikenLib mod goes in the mods1.6.4 folder. You need to manually download the latest version of Forge Multipart for 1.6.4 and put it in mods1.6.4. You have included the Forge universal binary JAR file in your mods folder. This should be removed. I'm not sure what the file modsICBM-1.4.2.386-wx9.003.zip is for, but it should probably be removed. You have two different versions of MineChem in your mods folder. One must be removed. The Mystcraft API zip is not intended for use in the client. Remove this file. WorldCore mod goes in the mods1.6.4 folder. You have included three map mods (ReiMinimap, MapWriter and Zan's Minimap). Pick one, not three. This report is just from looking through the mods folder. Attempting to start this pack without a full set of working, balanced, deconflicted config files is pointless so I have not done so. You cannot drop almost 200 mods into your mods folder at once and expect it to work. The pack must be built methodically. Add mods in singly or in logical groups (mods and their dependencies), testing as you go so that the config files get generated and you can resolve conflicts and address mod interaction. Good luck. You are going to need it. Come back here after fixing everything I have listed here if you have any additional issues.
GamerHats Posted August 12, 2014 Author Posted August 12, 2014 It says I need ComputerCraft [1.60,1.50) what does it mean? Because I have 1.6 ComputerCraft
GamerHats Posted August 12, 2014 Author Posted August 12, 2014 Here is an updated version, I really need help plowmanplow https://www.dropbox.com/s/kw5e559mltjhr69/ModPack.zip
GamerHats Posted August 12, 2014 Author Posted August 12, 2014 Doesn't matter I'm remaking a mod which currently works so I'm going to use that from now on! Thanks For The Help though plowman
Discord Moderator plowmanplow Posted August 12, 2014 Discord Moderator Posted August 12, 2014 In a Forge/MC <=1.6.4 modpack I feel I can say with confidence that the MOST important thing in the pack is the config folder and its contents. Without those files configured correctly and included in your modpack archive you will never have a successful pack. The modpack archive you just provided is in RAR format (even though it has a ZIP extension). All archive files intended for use in the platform must be in ZIP format only. You have removed all the minimap mods. I assume you wanted to keep one? You still don't have a mods1.6.4 folder with anything in it. (see previous post) You have many of ChickenBones' mods but don't have the required dependency mod CodeChickenCore. Again, this is all just from browsing through your mods folder. I don't know how to say it any more clearly than I did last time so I'll use red text in an effort to stress how important it is. Without a full compliment of config files, which have had all the conflicts resolved, in the config folder for your modpack your modpack will never work.
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