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Posted (edited)

I tried making a server for my modpack but failed i was wondering if someone could download my modpack and make a server for it and upload the server here for me to use it would be great if i could get help with this thanks.

 

My modpack:  http://www.technicpack.net/modpack/details/nariko-and-the-gang.453187

 

 

the error http://imgur.com/7QRlVXE

I get this error when i try to join the server i made i get the error if the server has the modpacks mods or even if the server has no mods

Edited by nariko
  • Discord Moderator
Posted
  • The error you posted is happening because the client and server are out of sync with their config files. This is happening because you aren't including any config files in your modpack archive. This is always bad, and often fatal as is the case with your pack.
  • You need to fix your client pack before trying to create the server. The default configs generated by your mods have a number of item ID conflicts. This post should help you:
  • Once you have your client pack working correctly and updated, this post should help you with the server:
Posted (edited)

Right i found the mods with those ids and just removed the id'd mods as i couldn't find the configs on the internet or in the mod zip/jar itself i now have a new problem when i load into single player or my server it sometimes does this weird flashing freezing thing

 

Here is a video of it 

 

Edited by nariko
  • Discord Moderator
Posted
  • It is clear that you did not read (or comprehend) the information in the posts I provided for suggested reading or you would know that the config files get created in your local client modpack folder when the mods get loaded the first time.
  • The video is completely unhelpful as it provides no contextual information like log files, crash reports, what's in the pack, etc.
  • I must have not communicated optimally so I'll be more blunt concerning config files. You must include a full compliment of config files in your modpack archive that are the same as the ones on your server or your pack and server will never work properly. This is not optional.

Until your client pack is properly configured and assembled we cannot continue.

  • Discord Moderator
Posted

I try to avoid Skype and only use it as a last resort. Support through the forums is asynchronous and I can do it when I can get to it.

 

I have a modpack called BareBonesPack which i use to debug and build modpacks. The writeup I did on how to use it to make a modpack may be useful to you:

 

Give that a run though.

Posted

I tried that method but it is still doing that flashing thing i seriously need help is there any further support you could give me 

  • Discord Moderator
Posted

Short of taking your broken and incorrectly constructed modpack and fixing it, then making a server for the fixed modpack I don't know what else to suggest. The links I have provided are very straight forward and clearly outline, in simple methodical steps, the process of making a client modpack and turning that in to a server. I do not currently have time to do that work for you.

Posted

All the mods work together and there is no id conflicts or errors on the fml log file i just need to fix this flashing thing, test out my modpack when its flashing onc you have loaded the world you stay at the main menu and you can hear noises and hear yourself move if you press W its really weird and the fml log has no errors in it so i dont know how to fix it 

  • Discord Moderator
Posted

Nariko, here is the source of my frustration. I keep telling you, clearly and at length, precisely what you need to do to get the pack working correctly. You completely ignore me and then keep asking for help with the issue. Yes, your issue may be coming from something different or in addition to the issues I have outlined which need to be fixed. However, the way problems get resolved is that you fix the things you KNOW are wrong so that anything that still produces errors can be clearly isolated as the source of the issue. This isn't my first time 'round the rodeo. Fix what I report that needs to be fixed and if there are still issues we will address them.

 

I know what is causing your "screen flickering" problem, but I'm hesitant to mention it at this point because I get the sense that as soon as the flickering goes away you will immediately try to start up a server. However, since the pack is still jacked up (see all previous posts) you'll end up coming back here and I'll have to report the same issues all over again. I'll try to make a deal with you. I'll not only tell you what the problem is, I'll explain how I tracked down the issue. In exchange, you will go back through your pack while applying everything I've referenced, line by line and bullet point by bullet point, until your client pack is "correct" before following the guidelines in the "making a server" post I referenced.

 

You mentioned that "there is no ... errors on the fml log file". This is not true. The FML log shows this, over and over again:

2014-08-15 13:16:27 [INFO] [STDERR] GL error 0x0502: Invalid operation at pre-composite

9 times out of 10 a GL error like that will be caused by either OptiFine or a Shaders mod. In your case it is the ShadersModCore that is causing the problem. It must be incompatible with one of your mods. I don't know which one and couldn't find out without extensive testing of the pack, to which I'm currently disinclined.

Posted

Ok Thank you very much I will remove the shader mod and begin to source the configs but i am a little bit stuck as how i obtain them because most of the mod downloads do not come with configs and if you are talking about the auto generated configs why dont they work by default?

  • Discord Moderator
Posted

...if you are talking about the auto generated configs why dont they work by default?

 

Because there are different developers for every different mod. If you have 50 mods in your pack you have 50 different developers or teams of developers and they all have to create their mods to pull from the same pool of IDs. Block IDs are <=4095 and item IDs should be between 4096 and 31999. Mods are almost never aware of each other in a way which would allow them to resolve their IDs safely. This is why the whole system was redone for Forge/MC 1.7+. That doesn't mean that you can leave out the configs in 1.7+ packs, but just that resolving conflicts is far simpler (and usually a non-issue).

  • Discord Moderator
Posted

Client Pack:

  • You still have at least a couple dozen item ID conflicts which need to be fixed.
  • You should not include the rei_minimap folder or its contents inside of the mods folder. This can overwrite client configs for key mappings and waypoints.
  • You should not include the IC2 API in your mods folder. Remove it.
  • You should not include the Inventory Tweaks API in your mods folder. Remove it.
  • You should not include the Mystcraft API in your mods folder. Remove it.
  • Flans Mod provides little value without adding some weapons packs.

Client-Only mods which must be removed on the server:

  • StatusEffectHUD
  • Damage Indicators
  • Dynamic Lights
  • OptiFine
  • ReiMinimap
  • CommandAPI
  • Hide Names

Mods which should work in SMP but must be removed on both client and server because they are improperly coded:

  • Superheroes Unlimited

I believe some of the item ID conflicts in the client, and the removal of the mods on the server are causing a mismatch between the two. You will need to resolve all the conflicts and then build the server using this guide:

 

Come back if you are still having difficulties.

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