Technic Boss Posted April 29, 2012 Posted April 29, 2012 i know that you have put so many mods/modpacks into it but terrafirmacraft is great and would be a great addition to the launcher thanks for reading this..
0 BurningCake Posted April 29, 2012 Posted April 29, 2012 At least he didn't sign his name... But may I ask you something? Give us a good reason for it to be in the launcher. "Terrafirmacraft is great" is not a good reason to include it.
0 Technic Boss Posted April 29, 2012 Author Posted April 29, 2012 It takes minecraft and makes it like it should of been metalgury and 20 different types of stone flint tools and its for those hardcore loving minecraft fans. good enough?:)
0 BurningCake Posted April 29, 2012 Posted April 29, 2012 I dunno. I'm not the one who makes the decisions around here. :P
0 The_DarthMoogle Posted April 29, 2012 Posted April 29, 2012 As much as OP made a horrible effort, this is a pack definitely worthy of making an appearance inside the launcher. The premise of the mod is to make survival mode much more challenging from the start, and even throughout the course of the game. It is firmly grounded in realism, for instance leaves drop sticks when broken, and flint can be picked up off the ground. It is from these that you make your first tools. Tools are required to be researched in an innovative system of paper and ink. There are loads of different trees, all with unique properties and supplying their own wood. Dozens of new ores and minerals add a new asthetic touch as well as enhancing recipes through an expanded crafting grid. New types of stone, generated in a more realistic and beautiful terrain generation gives more to those who like their asthetics, but help locate ores Anvils, Forge, Bloomery and Scribing Tables flesh out your workshop. And things are even more unforgiving... caves can even collapse on top of you if you mine them out without supporting them first... This mod has been given so much thought. It works similarly to BTW mod in the progression of Steve's time in Minecraftia, but doesn't get ahead of itself in any way. It's an absolute blast to play. This mod thoroughly deserves to have more recognition by being included in the launcher. EDIT : Check out what's in it, and what's planned for the future here -->http://www.terrafirmacraft.com/wiki/Main_Page
0 Sloril Posted April 29, 2012 Posted April 29, 2012 And things are even more unforgiving... caves can even collapse on top of you if you mine them out without supporting them first... Sound's awesome!
0 jakj Posted April 29, 2012 Posted April 29, 2012 Sound's awesome! Sound's awesome what? Does this Sound person have many awesome things?
0 Marinara Posted April 29, 2012 Posted April 29, 2012 I'm in agreement with Moogle. Even though it's a single mod, if Hack/Mine can get a spot in the launcher, I think TFC definitely deserves a spot. Though this does bring up the question of "Where does it end?".
0 jakj Posted April 29, 2012 Posted April 29, 2012 H/M is way more impressive than TFC. Not to belittle TFC: H/M just has had (in my personal opinion) a lot more work and creativity put into it.
0 Marinara Posted April 30, 2012 Posted April 30, 2012 H/M is way more impressive than TFC. Not to belittle TFC: H/M just has had (in my personal opinion) a lot more work and creativity put into it. I wasn't talking in relation to the quality of the mods themselves, just of the fact that both are single mods (if I remember correctly) instead of packs, and might not be worth the effort of putting into the launcher.
0 Technic Boss Posted April 30, 2012 Author Posted April 30, 2012 As much as OP made a horrible effort, this is a pack definitely worthy of making an appearance inside the launcher. The premise of the mod is to make survival mode much more challenging from the start, and even throughout the course of the game. It is firmly grounded in realism, for instance leaves drop sticks when broken, and flint can be picked up off the ground. It is from these that you make your first tools. Tools are required to be researched in an innovative system of paper and ink. There are loads of different trees, all with unique properties and supplying their own wood. Dozens of new ores and minerals add a new asthetic touch as well as enhancing recipes through an expanded crafting grid. New types of stone, generated in a more realistic and beautiful terrain generation gives more to those who like their asthetics, but help locate ores Anvils, Forge, Bloomery and Scribing Tables flesh out your workshop. And things are even more unforgiving... caves can even collapse on top of you if you mine them out without supporting them first... This mod has been given so much thought. It works similarly to BTW mod in the progression of Steve's time in Minecraftia, but doesn't get ahead of itself in any way. It's an absolute blast to play. This mod thoroughly deserves to have more recognition by being included in the launcher. EDIT : Check out what's in it, and what's planned for the future here -->http://www.terrafirmacraft.com/wiki/Main_Page Thanks Moogle for making that point it might actually have a chance of going in? ?
0 Edminster Posted April 30, 2012 Posted April 30, 2012 Sound's awesome what? Does this Sound person have many awesome things? I'm pretty sure it wasn't a possessive contraction but rather a statement that Sound is awesome. Not sure what, if anything, it has to do with TerraFirmacraft (which really does deserve a spot in the Launcher) but it was a grammatically complete sentence.
0 DoodTheDud Posted April 30, 2012 Posted April 30, 2012 H/M is way more impressive than TFC. Not to belittle TFC: H/M just has had (in my personal opinion) a lot more work and creativity put into it. Honestly, I think they're different enough that comparing them is silly. One of them turns the game into a fantasy RPG while the other turns the game into a hardcore realistic survival game. It'd be cool to include TerraFirmaCraft in the launcher, but no big deal. Easy enough to just mod my minecraft and swap between .jars for multiplayer vs single player.
0 Jay? Posted April 30, 2012 Posted April 30, 2012 Why does it need to be in the launcher? It's not exactly a complex install. Since there are very few things that can be installed alongside it, that's really all you'd be playing anyways. Just wait until the launcher supports custom packs and set it up yourself.
0 The_DarthMoogle Posted April 30, 2012 Posted April 30, 2012 Why does it need to be in the launcher? It's not exactly a complex install. Since there are very few things that can be installed alongside it, that's really all you'd be playing anyways. Just wait until the launcher supports custom packs and set it up yourself. As much as custom packs are kewl and all, I am for standardisation. If tekkit were not to exist at all, many servers would not exist or be unaccesible to a large portion of people who didn't have the exact set of required mods. Which in turn is my main motivation for disdain for Segnir/Flowerchild's hide from the internet strategy (This can of worms is still closed). Not only would including it in the launcher be in Bioxx's interests, by bringing support (and potentially income) to him, and to the players; but it would be favourable to you too, due to increased outside influence from players that otherwise might have missed the launcher from their radars. Forge and the Launcher have the potential to be some seriously powerful tools, due to the standardisation element. Who knows, you could end up with official endorsement, and replace the regular Minecraft launcher entirely.
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Technic Boss
i know that you have put so many mods/modpacks into it but terrafirmacraft is great and would be a great addition to the launcher thanks for reading this..
14 answers to this question
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