CrazyStranger Posted September 1, 2014 Posted September 1, 2014 (edited) Hello, I have been having this randomly occoring problem in hexxit 1.5.2 in which some of the entity models/texture are out of wack. Here are some screenshots: http://imgur.com/a/3nRhe (Also, can someone tell me why there are endermen spawning in the middle of the ocean? I couldn't find anything on that.) I'm not sure what is causing this. These are a few of the more minor situations. I've also had several cases where the entity is completely invisable. This isn't consistent and restarting doesn't always fix it. When a broken mob loads correctly, another one seems to break. I've also tried f3+t to reload all models and textures. Entities I've seen affected: >all the ones in the screenshots >zombies >villagers (completely invisable except for a shadow) >blue slime (killed the big one and the smaller ones were invisable.) >boat (I was traveling and every minute or so the model would change) I can't seem to recreate any specific mob to glitch. I should note that I have optifine installed and have updated my graphics and chipset drivers. I don't know if this is related or not, but I set the useSimpleEntityClassnames to true because the log said that if a certain message was spamming (which it was) then I should do that. (I think I was haveing problems before this too though.) Anyone know what the problem might be? Should I change something in Optifine? Is it a minecraft 1.5.2 thing? Should I try the Hexxit beta? Any help is appreciated! Edited September 1, 2014 by CrazyStranger
Kalbintion Posted September 1, 2014 Posted September 1, 2014 Remove Optifine and see if the issue persists, if it does, post on the tracker. Link at top of page.
CrazyStranger Posted September 1, 2014 Author Posted September 1, 2014 (edited) Ok, thanks! I'll try that and see what happens. Do you know what the enderman spawning thing is? I searched it on the wikia, but didn't find anything. Edited September 1, 2014 by CrazyStranger
Kalbintion Posted September 1, 2014 Posted September 1, 2014 Dimensional Doors, they're unkept rifts that havent been removed, spreads, consumes the world, and cause endermen to spawn. CrazyStranger 1
CrazyStranger Posted September 2, 2014 Author Posted September 2, 2014 Ok thanks! I'll let you know the results of removing optifine once I get the chance to try it.
CrazyStranger Posted September 6, 2014 Author Posted September 6, 2014 Ok, I tried it for a while without optifine and the problem seems to be fixed! Thanks! I'll just have to deal with the worse fps. Is the spreading rifts thing bad? I haven't done anything with DD yet. Will it continue to spread?
Kalbintion Posted September 6, 2014 Posted September 6, 2014 It'll continue to spread, afaik there is no limitation on how much itll consume. It should be contained asap.
CrazyStranger Posted September 6, 2014 Author Posted September 6, 2014 Ok, I was hoping I could make it into a farm, but I guess that's not the case. I'll experiment in creative a bit to see if there is any way to contain them. Thanks for your help!
Kalbintion Posted September 6, 2014 Posted September 6, 2014 The rifts can be contained but the config needs to be set properly for it as theres an option to disable rifts from consuming blocks (allowing you to make it into a farm by encasing it and then just pulling the plug to let mobs fall, etc) but yeah, isnt that way by default. I think the only blocks they may not consume btw is bedrock
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