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Posted

It's hard to tell you what you need to do with lack of information. I was already attempting to resolve issues with you combining the aether modpack mods to your serendipity modpack, you decided to forgo that entirely and attempt to add the aether ii to a different modpack - which will have nearly the same issues but not identical. And yes, there is a text file, in the modified UMS modpack folder. Most likely under the name "IDconflicts.txt"

Posted (edited)

It's hard to tell you what you need to do with lack of information. I was already attempting to resolve issues with you combining the aether modpack mods to your serendipity modpack, you decided to forgo that entirely and attempt to add the aether ii to a different modpack - which will have nearly the same issues but not identical. And yes, there is a text file, in the modified UMS modpack folder. Most likely under the name "IDconflicts.txt"

I'm sorry, I jumped the gun, just getting a bit too excited to see if it'll work anywhere else. I don't think i'll be able to fix this any time tonight, though I would be most appreciative if I could have some feedback from you if you have success. I'm new to this whole modding thing, so i'm really sorry if i'm of absolutely no use at all. Also, I don't think we're using the same modpack, so i'll link the one i'm using here. It works perfectly by itself.

 

http://www.technicpack.net/api/modpack/aether-ii-modpack

 

This is the one I use and it's great, but I just wish it would work on another modpack so I could have all the mods together.

Edited by Northern Sky
Posted

Alrighty, so there's the problem right there. That serendipity pack is for 1.7.10, the Aether II modpack is for 1.6.4. You cannot run 1.6.4 mods on a 1.7.10 pack and expect it to run, likewise you cannot run 1.7.10 mods on a 1.6.4 pack and expect it to run. Looking at the UMS modpack, it is also for 1.6.4, so UMS and the Aether II modpack should be able to be combined without issues (excluding id conflicts of course. and maybe a dependency issue if it was accidentally not copied over)

 

So, to sum that up bit for combining the modpacks:

Aether II Modpack + Seredipity Unlimited = WILL NOT WORK

Aether II Modpack + UMS = CAN WORK

 

As for what files and stuff that needs to be copied over to UMS modpack, it appears to only be the Aether II jar file. And without the log file you got from when you added Aether II mod to the UMS pack, it is hard to state what went wrong.

Posted (edited)

I thought that was the problem, which is why I tried putting it into my UMS, though i'm surprised at why it didn't work. It should, but it didn't and I don't know how to make it work. I have a few other modpacks that are 1.6.4 as well, but they don't want to accept the Aether II for some reason. Think you could try to help me with the UMS?

Edited by Northern Sky
Posted

Hence why I asked for the log that was to have been generated when you added it to UMS. My suspicion is ID conflicts that I have mentioned multiple times throughout this thread.

Posted

When I started it up, it said "A list of ID conflicts has been created in "IDConflicts.txt" in your minecraft directory", though I can't find it in my minecraft directory or in my UMS or Aether II folders.

Posted

.technicmodpacksultra-modded-survival-packIDconflicts.txt is where it would be located assuming you added Aether II to UMS (which from my understanding, you did)

 

If it isn't there, post a screenshot (or type out, or w.e) the directory listing (names of files, folders, etc)

Posted (edited)

There it is, had to run UMS one more time for it to show up. Here's the conflicts:

 

 

 

#Blocks
4006: aether:Slider Labyrinth's Totem from Aether II - tallFlower from tropicraftmod
4042: aether:Pillar from Aether II - firePit from tropicraftmod
4043: aether:Divine Light Dungeon Stone from Aether II - bongoDrums from tropicraftmod
Suggested Ranges: 3721-3937 (217 IDs), 1755-1919 (165 IDs), 1532-1679 (148 IDs)
 
 
What should be done with this information?
Edited by Northern Sky
Posted

You change the aether config file to resolve those id conflicts. Use IDs from the suggest ranges line. It appears the Slider Labyrinths Totem, Pillar, and Divine Light Dungeon Stone are conflicting with things from Tropicraft.

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