Mastergalen Posted May 7, 2012 Posted May 7, 2012 Hey guys, was wondering if you as server owner would classify teleportation pipes as stable or buggy? Do they prevent lag by players not having to set up endlessly long pipelines or do they create more lag? Quote
Sp0nge Posted May 7, 2012 Posted May 7, 2012 They are 50/50, it all depends on the setup (in other word if the reciving pipe is loaded or not etc) Quote
Mastergalen Posted May 7, 2012 Author Posted May 7, 2012 They are 50/50, it all depends on the setup (in other word if the reciving pipe is loaded or not etc) Do you have it enabled on yours? Quote
Sp0nge Posted May 7, 2012 Posted May 7, 2012 Yeah, they dont provide more issues than normal transportpipes that goes far enought that they reach unloaded chunks. But what u might wanna consider not stable, since we are onto "teleportissues" are wireless transmiters/recivers, those can crash the server "at random" (we havent been able to pinpoint the exact reason for it). Quote
Mastergalen Posted May 7, 2012 Author Posted May 7, 2012 Yea, we have wireless redstone disabled. Quote
bonfire01 Posted May 7, 2012 Posted May 7, 2012 Never had a problem with teleport pipes breaking the server but sometimes get gui conflicts that cause ppl to crash when they try and use the pipe's ui to set frequencies. Same goes with advanced wooden pipes. Quote
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