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Posted

Hey guys,

was wondering if you as server owner would classify teleportation pipes as stable or buggy?

Do they prevent lag by players not having to set up endlessly long pipelines or do they create more lag?

Posted

Yeah, they dont provide more issues than normal transportpipes that goes far enought that they reach unloaded chunks.

But what u might wanna consider not stable, since we are onto "teleportissues" are wireless transmiters/recivers, those can crash the server "at random" (we havent been able to pinpoint the exact reason for it).

Posted

Never had a problem with teleport pipes breaking the server but sometimes get gui conflicts that cause ppl to crash when they try and use the pipe's ui to set frequencies. Same goes with advanced wooden pipes.

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