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Question: Reasons why not to use ModifyWorld?


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So, I just recently setup a Tekkit server. An interesting and time consuming exercise, but rewarding!

Recently, I spoke to another Admin running a Tekkit server for an ISP, So I presume that he administers servers for various other purposes on a regular basis and hence, should know what he is talking about. (assumption!)

When visited his server I came to find that ComputerCraft Turtles are working. I asked how. All he offered to say was "Lemme give you a big tip, dont use ModifyWorld" or something like that...

I've made basic use of using MW and I like it, it's relatively easy. It's neat for the purpose of having a grey-list server. However, I only have BC Quarries and RP Block Breakers working, I cant assign names to all the turtles in the PEX permissions.yml

So, back to my question, why would it make sense NOT to use MW, is there any impediment brought about?

4 answers to this question

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Posted

Modifyworld should have 0 affects on the turtles, at all, beside actually being able to have them. It wont break the mod or anything similar. If it does for any reason, well, its just bad PEX configs.

Turtles, in regards of permissions, works like any other Tekkitstuff, fakeplayer and all that shit. That dev prob arent fully updated on the issues theyre having. So in regards of MV and PEX, no, it wont break the turtles in any way!

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Posted

If anyone is running a Tekkit server with Towny / Pex / ModifyWorld with Turtles working is willing, please consider sharing what you know with me :D

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Posted

Sounds like somebody stupid was using ModifyWorld and screwed it up, and blames the program for their problems, and is now spreading that misinformation.

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