Description of Problem:Whenever a player walks on to particular chunks they experience a 1/2 second of lag every 3 seconds. When they leave the the chunk the lag goes away altogether.
On my server I am having lag issues in 4 chunks, all right next to each other. 2 of the chunks are in our main automated warehouse. Whenever a player walks on to one of these chunks they experience a 1/2 second of lag every 3 seconds. Its extremely annoying. The strangest part is; the second you walk out of those chunks, the lag stops.
My first instinct was to shutoff the automated sorting system ( uses both buildcraft pipes and red power tubes). When we created the warehouse we made a master power switch, that would turn off every thing. So i flipped that switch... no change...
Then I started tearing things apart starting with the most recent additions to the system. eventually the warehouse consisted of nothing but walls , 40 - 60 chests, and torches... still no change. The lag was not any better or any worse.
Finally I took it to a technical level. I would stand in the the effected chunks, look at my F3 while doing a 'debug clock' in the server console. It returned "expected time elapsed 5000ms , actual time elapsed 5012ms". about a -0.25% error on average. Not a big deal. In fact it says the same thing when i'm not even in the simulation distance of the warehouse.
Question
cmc19
Launcher/pack Version:2.1.0 with matching server
Operating System: Win 7 64 bit
Version of Java: 1.7 64 bit
Description of Problem:Whenever a player walks on to particular chunks they experience a 1/2 second of lag every 3 seconds. When they leave the the chunk the lag goes away altogether.
Error Messages:N/A
Link to pastebin of log: http://pastebin.com/kEHG3zQ5 <- only thing relevant in log.
On my server I am having lag issues in 4 chunks, all right next to each other. 2 of the chunks are in our main automated warehouse. Whenever a player walks on to one of these chunks they experience a 1/2 second of lag every 3 seconds. Its extremely annoying. The strangest part is; the second you walk out of those chunks, the lag stops.
My first instinct was to shutoff the automated sorting system ( uses both buildcraft pipes and red power tubes). When we created the warehouse we made a master power switch, that would turn off every thing. So i flipped that switch... no change...
Then I started tearing things apart starting with the most recent additions to the system. eventually the warehouse consisted of nothing but walls , 40 - 60 chests, and torches... still no change. The lag was not any better or any worse.
Finally I took it to a technical level. I would stand in the the effected chunks, look at my F3 while doing a 'debug clock' in the server console. It returned "expected time elapsed 5000ms , actual time elapsed 5012ms". about a -0.25% error on average. Not a big deal. In fact it says the same thing when i'm not even in the simulation distance of the warehouse.
screen shot
So now I don't know what to do... I'm just looking for some suggestions.
6 answers to this question
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