AxisGaming Posted October 3, 2014 Posted October 3, 2014 (edited) Ok, so you've all probably been waiting for Technic to update their Tekkit Classic modpack to 1.6.4 or higher, well. Myself and my server staff team have been putting it together, Obviously the most important mod that made tekkit classic what it was, was Equivilent Exchange 2. We have that updated and working on 1.7.10, we also have all of the other mods updated for 1.7.10 but the real question is. What would you love to see included in tekkit classic? We're currently in beta so protecting spawn against the right click of EE items is currently an issue but as soon as we have the server finished we will be going public. also if you know much about creating bukkit plugins, get in contact with me, either here or via skype: joe.whitman123 + give me your opinions on what should be added/removed or what ever Current Modlist: Tree Capitator Advanced Machines Advanced SolarPanels Adv-repulsion Systems Binnie-Mods BiomesOPlenty Buildcraft Chicken Core CoFH Core CoFH Lib Computercraft Dimensional Anchor Enchanting Plus Ender Storage Flans Mod Immibis Core Immibis MicroBlocks IndustrialCraft 2 Inv Tweaks Iron Chests Logistics Pipes Mekanism Mekanism Generators NEI Nether Ores Open Mods Optifine Joe's Secret EE2 Update (no EE code used btw) Project Red Mods RailCraft tubestuff twilight Forest Balcons Weapon mod Wireless redstone Edited October 4, 2014 by AxisGaming
j0ach1mmall3 Posted October 3, 2014 Posted October 3, 2014 Did you use the original EE? If that is the case, you might be violating their copyright if you publish the updated EE, unless you have explicit permission.
AxisGaming Posted October 3, 2014 Author Posted October 3, 2014 We have not used any of the original EE code.
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