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What does this mean and how do I fix it?


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Posted

I've been trying to run the Technic pack mod, and after it loads, I select a world, and it starts up. But then it goes back to the loading screen almost instantaneously and says "saving chunks," as if I had saved and quit. Then the screen either turns white and stays that way, or the message below appears:

Mods loaded: 27

ModLoader 1.1

mod_CARuins v2.3.0

mod_ModLoaderMp 1.0.0

mod_NotEnoughItems 1.1.1

mod_Somnia v19 [1.1.0]

mod_HangableMaps 1.1

mod_betterDungeons 0.92

mod_ComputerCraft 1.21

mod_EE EE2 v1.0.0

mod_InvTweaks 1.36 (1.1)

Balkon's WeaponMod 1.1.0 v8.4.0 SMP Edition

mod_IC2 v1.64

mod_Clevercraft 1.6.2

mod_ItemDescriptions 1.3

mod_EnderChest 1.0.1

mod_AdditionalBuildcraftObjects 0.9-63 (MC 1.1, BC 3.1.2)

mod_BuildCraftCore 3.1.3

mod_BuildCraftBuilders 3.1.3

mod_BuildCraftEnergy 3.1.3

mod_BuildCraftFactory 3.1.3

mod_BuildCraftTransport 3.1.3

mod_LogisticsPipes 0.1.8 (built with Minecraft 1.1.0, Buildcraft 3.1.2, Forge 1.3.1)

mod_BuildCraftSilicon 3.1.3

mod_zAdditionalPipes Rev34.0

mod_Forestry 1.3.2.1

mod_BuildCraftZFP (Forestry Package)

mod_IC2_ChargingBench 1.64-1

Minecraft has crashed!

----------------------

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected].

Please include a description of what you did when the error occured.

--- BEGIN ERROR REPORT 5309aaef --------

Generated 5/16/12 2:37 PM

Minecraft: Minecraft 1.1

OS: Mac OS X (x86_64) version 10.6.8

Java: 1.6.0_31, Apple Inc.

VM: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.

LWJGL: 2.4.2

OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation

java.lang.IllegalArgumentException: Slot 235 is already occupied by lukeperkin.craftingtableii.BlockClevercraft@71d36bf2 when adding ic2.common.BlockDynamite@6f54173f

at oe.<init>(Block.java:176)

at oe.<init>(Block.java:204)

at ic2.platform.BlockCommon.<init>(BlockCommon.java:12)

at ic2.common.BlockTex.<init>(BlockTex.java:30)

at ic2.common.BlockDynamite.<init>(BlockDynamite.java:31)

at mod_IC2.initialize(mod_IC2.java:300)

at ic2.platform.Ic2.load(Ic2.java:65)

at ModLoader.init(ModLoader.java:824)

at ModLoader.AddAllRenderers(ModLoader.java:189)

at afq.<init>(afq.java:80)

at afq.<clinit>(afq.java:9)

at net.minecraft.client.Minecraft.a(Minecraft.java:316)

at net.minecraft.client.Minecraft.run(Minecraft.java:624)

at java.lang.Thread.run(Thread.java:680)

--- END ERROR REPORT bd327eda ----------

No matter which one occurs, I always have to force quit. What do I need to do to fix this? I run Mac OSX 10.6.8. And my Java is "Java SE 6" version 1.6.0_31-b04-415 with either 32 or 64 bit. I am not really great with computers and I have searched the forums for help, but with no prevail. If anyone can help out, that would be greatly appreciated.

Also, in terms of the launcher, the "Mod select" button below the username and password doesn't work (I click it and it does nothing). And for "options," which "Select Modpack build" option should I be using? What should my "Technic Launcher Settings" look like in terms of what I should have checked and selected and not?

I want to apologize for not being very technically savvy. I am really excited to play the Technic pack though. What I have played from it has been a lot of fun. Anyways, if someone could help me/instruct me in what I need to do/change/set/etc. in order to get this to work properly, I would really appreciate it.

Thank you!

P.S. I don't know if this is worth mentioning, but the other mods (Vanilla, tekkit, yogsbox, and hack/mine) all work fine. It's just the Technic mod in the mod select drop down on the lefthand side of the launcher that gives me these problems.

5 answers to this question

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Posted

It's a classic block id conflict, but that shouldn't happen as you seem to be playing the rec build and the two mods conflicting are part of that. Have you tinkered with the config files in any way, or tried to install mods on top of technic??

As far as the mod select button is concerned, read the stickies and you'll find the solution. You should always read the stickies before posting a problem.

  • 0
Posted

Thank you for posting!

What exactly is a "block id conflict"? Is there a way to disable (or something similar) those two mods that are conflicting?

I haven't tinkered anything or tried to install mods on top of technic.

I will check the stickies for a solution for the mod select button.

Thank you again for helping me out! I really do appreciate it. I get easily frustrated when things like this happen and something isn't working as intended. So it means a lot to know people are willing to help. Thank you!

  • 0
Posted

Thank you for posting!

What exactly is a "block id conflict"? Is there a way to disable (or something similar) those two mods that are conflicting?

I haven't tinkered anything or tried to install mods on top of technic.

I will check the stickies for a solution for the mod select button.

Thank you again for helping me out! I really do appreciate it. I get easily frustrated when things like this happen and something isn't working as intended. So it means a lot to know people are willing to help. Thank you!

as a temp fix, you could disable crafting table II, but a block id conflict is when two different mod blocks attempt to map to the same block id. The reason why they don't just assign different id's is that minecraft current has a limit of 255 block ids

  • 0
Posted

Yeah I would simply disable Crafting Table II in the mod select file, I personally never use it as there is nei, and for often used and complicated recipes I use a wall of rp2 project tables...

If you absolutely want it you would have to change the block id manually but that is a bit more complicated, you have to search for a free block id with nei first and then change the id in the crafting table II config file. Try searching the forums, there's a detailled how to somwhere...

But you could also try to delete the entire technicssp folder and downloading everything again, if you really didn't change anything this shouldn't have happend in the first place, so it seems like something went wrong...

  • 0
Posted

ok, sounds like a plan. Thank you so much for all of your help! I really do appreciate it! I will try all of these suggestions. I'm sure something will work.

Thanks again!

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