msknight Posted May 21, 2012 Posted May 21, 2012 hi Folks, Here's a section of the log file that might help ... 2012-05-21 06:47:23 [FINE] Starting BuildCraft 2.2.12 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_MinecraftForge 1.3.3.12" from mod_MinecraftForge.class 2012-05-21 06:47:23 [iNFO] Mod Loaded: mod_MinecraftForge 1.3.3.12 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_NotEnoughItems 1.1.1" from mod_NotEnoughItems.class 2012-05-21 06:47:23 [iNFO] Mod Loaded: mod_NotEnoughItems 1.1.1 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_BuildCraftBuilders 2.2.12" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_BuildCraftFactory 2.2.12" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_BuildCraftEnergy 2.2.12" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_BuildCraftCore 2.2.12" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_BuildCraftTransport 2.2.12" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_IC2 v1.71" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_RedPowerLighting 2.0pr4d" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_RedPowerArray 2.0pr4d" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_RedPowerMachine 2.0pr4d" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_RedPowerLogic 2.0pr4d" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_RedPowerWorld 2.0pr4d" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_RedPowerCore 2.0pr4d" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_RedPowerWiring 2.0pr4d" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_zAdditionalPipes Rev32.3" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_IC2AdvancedMachines v3.6" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_ComputerCraft 1.3" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_CCTurtle 1.3" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_Forestry 1.2.6.5" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_CompactSolars 1.2" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_NetherOres 1.1.0R1.1.2" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_PowerConverters 1.1.0R1.3.1" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_Railcraft 3.4.2" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_IC2_ChargingBench 1.71-1" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_Clevercraft 1.6.2" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_DoorFix 1.1.0" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_EE EE2 v1.0.0" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_EnderChest 1.0.1" 2012-05-21 06:47:23 [FINE] Mod Loaded: "Balkon's WeaponMod 1.1.0 v8.4.0 SMP Edition" 2012-05-21 06:47:23 [FINE] Mod Loaded: "WirelessRedstone 1.5" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_MinecraftForge 1.3.3.12" 2012-05-21 06:47:23 [FINE] Mod Loaded: "mod_NotEnoughItems 1.1.1" ... but basically this is a server downloaded a few weeks ago. If there has been a later server downloaded, I haven't got it. The situation is ... Two quarries in close proximity. Each quarry is powered by two electrical engines, each engine is powered by two bat boxes and two low voltage solar arrays, so these things can keep going all day and all night. The game is crawling when I enter those chunks, but with the amount of time I've been crawling towards the quarries, I would have expected any stray blocks to have de-spawned by now. My mind is working towards two outcomes... 1) The teleport pipe has become jammed. 2) The quarry is spent and, still being powered by two engines, is causing a problem. ..but that is just guess work as I'm still 70m away from it. Is there any advice as to how to rescue this situation without losing the world please?
firstdeathmaker Posted May 21, 2012 Posted May 21, 2012 but with the amount of time I've been crawling towards the quarries, I would have expected any stray blocks to have de-spawned by now If the server tick-rate breakes down, I guess the time till items will be despawned will break down. More often I experience, that it is the client that looses massive FPS due to displaying all thoose blocks. If you open your Inventory there is an "Options" Button on the lower left side. In that menue you can disable items laying on the ground, so you can speed up the FPS of your client. After that, you can clean up the mess. I doubt there also exists a command to delete all items laying around, but I cant remember how it was...
msknight Posted May 21, 2012 Author Posted May 21, 2012 Many thanks. I'll give that a try when I get home tonight. The server has broken down becuase the processor went from 30% to choking, but hopefully your suggestion for the client setting will enable me to get closer, quicker. BTW - is there any way of telling when a quarry is spent, short of just looking at nothing coming out? I ask because I usually flood the surface with water so that any lava comes straight out as obsidian without causing trouble, so I can never see how deep the drill has gone.
Torezu Posted May 21, 2012 Posted May 21, 2012 The command to remove all those floating blocks is "/remove items -1" (or replace -1 with distance). You don't get them back, though. You could use the Clear Water setting in Optifine to see to the bottom of the quarry.
msknight Posted May 21, 2012 Author Posted May 21, 2012 I'm going to have to do something. I can't keep things stable. I restart the server, get logged in and I don't get the chance to move. After a minute the client times out and drops, and then the server becomes unresponsive. Nothing in the server.log. Eventually manage to get the server restarted and the situation just repeats.
msknight Posted May 21, 2012 Author Posted May 21, 2012 remove items -1 ..didn't work at the server console. I'm still having the same trouble. The client doesn't stay in long enough/responds enough, to even give me the prompt. Something is seriously stuffed here, but nothing is appearing in the logs. It is seriously puzzling. Something is going on in a chunk in that area which I can't pin down.
Torezu Posted May 21, 2012 Posted May 21, 2012 MCEdit the items away? Then make sure it doesn't happen again by leaving the quarries off when no one's near them. The problem is that unloaded (or chunkloaded) chunks don't always behave the same way as chunks near a player. For instance, some things stop moving items around.
msknight Posted May 21, 2012 Author Posted May 21, 2012 Well that's the problem. I don't actually know what's causing the trouble. How do I "MCEdit" the items away? Do you have a link to a tutorial please, because I haven't used it before. Not only that, but I'm not certain what I'm editing; presumably if entering the remove command at the server console didn't have an effect then I presume I'm trying to get at whatever is in teleport pipe number 1?
msknight Posted May 21, 2012 Author Posted May 21, 2012 OK - got it. When I asked the server for help, it didn't have a remove command, so I kept trying with the client until I got it done. over 16,000 items were hanging around. Not sure how; do teleport pipes overload? Like you say, these chunks loaders don't do what I thought they did. I have had trouble learning about them but while at work I came across this post - http://forums.technicpack.net/index.php?topic=10602.0 - which was very informative. My character is normally around the area but this time was a good way away, standing in an area to prompt giant rubber trees to grow; that's probably when the quarry went ape. A lot of my playing is done by setting things up and then going to work, or going to sleep, and letting them do their thing. I set up quarries further away from base because they make the immediate area look awful. Looks like my Tekkit playing is going to be heavily curtailed until these rail blocks come in. Many thanks to all for the help in sorting this out.
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