Jump to content

Recommended Posts

Posted

Server hangs when IC2 adds material: 30107:x30107?

Hello all,

I am running a tekkit server using McMyAdmin professional on Minecraft version 1.2.5, and the console hangs when it adds this one material.

I am running it from my gaming PC with an AMD Phenom 965 @ 3.4GHz with 8GB of 1333MHz RAM, a 120GB SSD and 1.75TB of HDD space.

Here is the code from the server logs.

2012-06-08 21:53:45 [iNFO] Adding Material: 30107:X30107

2012-06-08 21:53:45 [sEVERE] java.lang.NullPointerException

2012-06-08 21:53:45 [sEVERE] at net.minecraft.server.ItemStack.setData(ItemStack.java:153)

2012-06-08 21:53:45 [sEVERE] at net.minecraft.server.ItemStack.<init>(ItemStack.java:39)

2012-06-08 21:53:45 [sEVERE] at ic2.common.TileEntityRecycler.setRecyclerBlacklistFromString(TileEntityRecycler.java:199)

2012-06-08 21:53:45 [sEVERE] at ic2.common.TileEntityRecycler.init(TileEntityRecycler.java:26)

2012-06-08 21:53:45 [sEVERE] at net.minecraft.server.mod_IC2.load(mod_IC2.java:566)

2012-06-08 21:53:45 [sEVERE] at cpw.mods.fml.server.ModLoaderModContainer.init(ModLoaderModContainer.java:271)

2012-06-08 21:53:45 [sEVERE] at cpw.mods.fml.common.Loader.modInit(Loader.java:220)

2012-06-08 21:53:45 [sEVERE] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:539)

2012-06-08 21:53:45 [sEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:121)

2012-06-08 21:53:45 [sEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:159)

2012-06-08 21:53:45 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)

2012-06-08 21:53:45 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

2012-06-08 21:53:45 [sEVERE] Unexpected exceptionjava.lang.NullPointerException at net.minecraft.server.ItemStack.setData(ItemStack.java:153) at net.minecraft.server.ItemStack.<init>(ItemStack.java:39) at ic2.common.TileEntityRecycler.setRecyclerBlacklistFromString(TileEntityRecycler.java:199) at ic2.common.TileEntityRecycler.init(TileEntityRecycler.java:26) at net.minecraft.server.mod_IC2.load(mod_IC2.java:566) at cpw.mods.fml.server.ModLoaderModContainer.init(ModLoaderModContainer.java:271) at cpw.mods.fml.common.Loader.modInit(Loader.java:220) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:539) at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:121) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:159) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

I get this error when i changed the block ids blockBarrel from 218 to 256 and blockCrop from 217 to 255 because of the more pistons mod which the block ids cannot be changed sadly.

Thanks

Posted

NEVER change a block to 256, since that's a vanilla minecraft item. The wooden shovel if I remember correctly. But I think that isn't the problem in this case. Give me a sec. and I give you some different block ids to try. Maybe it helps.... One sec.

EDIT: Done. Try block ID 195 & 196, but keep in mind that on the Tekkit servers the Block Ids are the default ones and doesn't match the ones in your client. That is asking for trouble!

EDIT2: Hang on a minute... I didn't really believe that you couln't set the Block Ids for More Pistons and I'm absolutely right once again. You CAN set the block ids. I'll make a configuration file for you, just hang on.

(Last) Update!: Here ya go... http://www.multiupload.nl/BCRKCS70RH Just tested it, placed a piston of the mod and a redstone torch next to it. It did work perfect. It should work if you don't have loads of other mods extra installed already. (It IS Forestry friendly.)

Now, go change IC2 back for Gods sake! Actually, never change block ids from Tekkit mods. Bad decision...

Posted

NEVER change a block to 256, since that's a vanilla minecraft item. The wooden shovel if I remember correctly. But I think that isn't the problem in this case. Give me a sec. and I give you some different block ids to try. Maybe it helps.... One sec.

EDIT: Done. Try block ID 195 & 196, but keep in mind that on the Tekkit servers the Block Ids are the default ones and doesn't match the ones in your client. That is asking for trouble!

EDIT2: Hang on a minute... I didn't really believe that you couln't set the Block Ids for More Pistons and I'm absolutely right once again. You CAN set the block ids. I'll make a configuration file for you, just hang on.

(Last) Update!: Here ya go... http://www.multiupload.nl/BCRKCS70RH Just tested it, placed a piston of the mod and a redstone torch next to it. It did work perfect. It should work if you don't have loads of other mods extra installed already. (It IS Forestry friendly.)

Now, go change IC2 back for Gods sake! Actually, never change block ids from Tekkit mods. Bad decision...

Sorry for the late reply, i have been so busy at work and not had any time for minecraft!

I am going to download that file now and see how it goes. Although when i changed my config file it changed back when i next ran the server?

Posted

Sorry for the late reply, i have been so busy at work and not had any time for minecraft!

I am going to download that file now and see how it goes. Although when i changed my config file it changed back when i next ran the server?

I have just installed your cfg file and the server starts just fine! the only thing i am up against now is how to install the mod onto a tekkit client? or is there another mod i can use like spout to download the files to the users computer?

Posted

how did you get McMyAdmin to work for i tekkit server i am trying to do so my self?

If i remember correctly, I just dumped all of the tekkit server files into the minecraft folder which can be found in the mcmyadmin folder and then renamed the tekkit.jar to minecraft_server.jar.

Let me know how you get on oddball118 and if you hit any problems then i will try to assist you.

Posted

I have just installed your cfg file and the server starts just fine! the only thing i am up against now is how to install the mod onto a tekkit client? or is there another mod i can use like spout to download the files to the users computer?

Didn't see your reply... Yeah, installing in the client is simple. Just use the same config and you're set. (If I can remember correctly...)

Posted

Didn't see your reply... Yeah, installing in the client is simple. Just use the same config and you're set. (If I can remember correctly...)

No i meant before anyone can join the server they have to install the more pistons mod and they wont be able to. Is there anyway i can get it to download to their clients automatically or add it in the the tekkit launcher and i can get them to download it from my website?

Posted

Can i ask you a question, How did you get McMyAdmin to work with tekkit?

If i remember correctly, I just dumped all of the tekkit server files into the minecraft folder which can be found in the mcmyadmin folder and then renamed the tekkit.jar to minecraft_server.jar.

Let me know how you get on oddball118 and if you hit any problems then i will try to assist you.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...