Jump to content

Architectural pictures


MephistosChan

Recommended Posts

In addition to the normal vanilla picture system, a system where details, such as lintels, mantels, arrow slits and other surface features would be added.

These might be in thematically linked groups and would alter if they were placed next to each other just as computercraft monitors adjust when placed side by side. So a single tile might have a quatrafoil window (looks a little like four holes overlapping), 1 block on top of an other would give an arrow slit, 2 blocks side by side might make a cannon emplacement and 2X2 might make a large circular window.

If it was possible to add a number of these basic tiles and they were editable through a standard texture pack editor (I use gimp) tit would add to the aethetics of minecraft without having to invent whole new blocks and such.

Link to comment
Share on other sites

Possible to do by grabbing Kaevator's code (released to the wild when he gave up modding) with a heavy and complex custom renderer. Same as the idea for arbitrary 3D models as blocks, you would store the model data as world-saved-data, and each block would store its state as NBT in the title entity, and you would have your mod cache the tile-entity state data in memory (periodically unloading anything older than X minutes) so it doesn't have to load the NBT during every render pass.

Link to comment
Share on other sites

Redpower does it by a custom renderer (if you're referring to microblocks) because only one block (and things like snow plates, torches, water, and so forth, all count as blocks) can exist in a spot at a time.

Link to comment
Share on other sites

The wiring would be done in the same way. You can store 4 bits of metadata in a block directly (quick access), and an almost-infinite amount of information in a tile entity's NBT compound (slow access), so Redpower just uses that information to render it.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...