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sct

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Posts posted by sct

  1. I can see why RP2 has been removed (we don't know when it will be out, after all), but IC2? I know as a fact they have a 1.5.1 build out. What's up with that? IC2 provides some core functionality that Tekkit will miss dearly. Not to mention all the add-ons...

    What functionality from IC2 do you think Tekkit will miss dearly?

  2. I'm glad to see there was at least one sensible response here. I don't really mind all that much about the name being taken as long as the guy isn't gonna do a load of bad stuff with it, I know there are 3 or 4 other Flenix's around the web (I've even spoken to a few in the past)- I was just curious as to why they didn't use the XenForo database. Would have been a simpler approach...

    I know there's been many discussions about technic and permissions in general, both here and on various other sites I've been on. I was just trying to kick the hornets nest a little there and see what the general consensus is around here... Personally I think it's common courtesy you ask the author, my server has 96 mods and legit permissions for every one and I was only turned down once. I just don't understand the drama really, it's not that hard to be polite so I don't get why people really are so defensive about it.

    At the end of the day though, "Modders" aren't directly modding minecraft. They're using the forge API, all their code is original and unique, 100% written by them so it is their property.

    I won't bother replying to the other comments, they're just generic people who want to defend what they believe and that's their decision. Everyone is entitled to say/believe what they want, I wont argue with that. I wasn't aware Technic didn't directly distribute the packs though, so yeah they can't be held responsible directly I guess.

    I was gonna say something else, totally forgot what it was. Ah well :)

    Most of the top modpacks on the Platform have full permissions. Packs that go the extra mile tend to rate higher with players and earn more respect. (They are also usually better crafted overall) No one here is saying "fuck modders" or anything. We all appreciate what they do.

    Don't know about where you are from, but in the US we file for copyright with our copyright office. If the copyright is legitimate it will be filed and recognized with them, and then will be stored in that database. So unless im missing something here, what is it that I don't seem to understand?

    In the US anything you create is immediately protected under copyright law. You do not have to file for copyright to have copyright. Filing for copyright just gives you a piece of paper and lets people look up your copyright. In law, you even have a couple months after a copyright complaint is filed to file your copyright and have it still be admissible in court.

  3. Why don't you go here:

    http://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?DB=local&PAGE=First

    And search for any mod's copyright. If its not there or in any other database its bull shit. Minecraft modding is so fucking dramatic.

    You don't know much about how copyright works. None of you do and you should all stop playing lawyer.

    To the OP. As to your first question I am sorry your name was taken. This happens all the time all over the internet. For your second question, there have already been several threads discussing permissions and the Platform. I suggest you search for them if you want further answers.

  4. There are no plans as of yet to improve Solder documentation. It is noted multiple times that using Solder in its current state is for advanced users only because I just don't have the time right now in its rapid state of development to sit down and make it incredibly user friendly. (I will do this eventually, just not yet)

    As to your issue, I think a lot of people are misunderstanding what you put in for mirror_url and repo_location. If you are using a remote address for your repo_location, your mirror_url should match it. Nothing has to put to where Solder is. Solder knows where it is.

  5. Thanks. I've done (almost) nothing but have my head in code and problems for the last 2 weeks so it's good to hear a little bit of positive feedback from the community. I'm sure the rest of the team feels the same way.

  6. When new Minecraft versions release we have to make adjustments to accommodate that. This is why there were issues this morning. It is all resolved now. Downgrading happens automatically and you don't have to do anything on your part.

  7. This feature is now available. Your pack name on the platform (the slug in the api url) must match the slug you have in Solder. If it does, click edit on the pack and a dialog will show up which allows you to link the pack to your solder install.

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