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dragonshardz

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Posts posted by dragonshardz

  1. This seems pretty neat and I'm sure the paywall is intended to help you recoup the costs of developing and maintaining this.

    That said, the paywall isn't kosher according to the EULA. Otherwise this seems neat, and very useful for server admins. I'm sure that if you removed the paywall and just asked for donations, then you'd be able to build a good userbase very quickly while avoiding most legal issues that could arise from directly contradicting the EULA.

    E: Also, having a paywall - even one as cheap as $8 - gives a slight impression of being shady, if you ask me.

  2. This isn't even a bug, it's how TiC works. If you're trying to automate mass casting, you'll need 1 drain for each casting table.

    E: Additionally, only blank casts can be melted down. I assume this is because the author of the mod thought it pointless to create 2 different versions of cast that only differ in what they're made from. If you want other casts to be meltable, your best bet is to contact the author of TiC.

  3. What you said. :)  I looked at the pastebin log and the only thing I would disagree with is optifine. That program and me DO NOT get along at all.. So I would say pull it as well  but thats a personal choice the editing of that chunk comment you made is a good one :)

     

    Optifine is a mod, not a program. If it doesn't work for you, that's all well and good, but unless it's actively causing problems for this user - why remove it?

    Thank you very much. I removed it using MCEdit and it worked. The thing is, that i didn`t place any TE tanks. I only placed the Spawner down, and then it crashed. Any idea if i can fix it?

    That's pretty interesting. Was there any TE items in the same chunk?

     

    I'd recommend testing placement of the block in a new, blank "Redstone Ready" superflat world. If that works fine, try clearing other machinery out of the chunk your spawner is in and placing it, or alternatively see what happens when you place the spawner in a chunk that has never had any machinery in it.

  4. Your modpack is packaged incorrectly, which is why Forge isn't loading. The file path should be /modpack.zip/bin/modpack.jar but it's instead modpack.zip/modpack/bin/modpack.jar. You should repackage your modpack from inside the /modpack/ folder - select the folders inside the /modpack/ folder, then have your archive utility create the modpack.zip from that selection.

     

    Also, whatever archive utility you're using is creating an extraneous folder tree inside the .zip file - the /_MACOSX/ folder isn't needed and should either be removed or not created by your archive utility in the first place.

     

    Hope this helps.

  5. I've been looking around and haven't found a single respectable hoverbike mod.

     

    If someone would be so kind, I'd love it if you could create a simple, clean hoverbike mod. Nothing fancy, no silly guns or radical designs - think like a speeder/swoop bike out of Star Wars. The high-concept of this is a utilitarian, high-speed transport focused solely on getting players rapidly from point A to point B.

     

    Frankly, the most time intensive part of making this would be making the model. Functionality would be similar to a stripped-down horse - no breeding, no AI, no spawning, etc.

     

    Primary features I would like to see:

    • Real hovering. The bike should hover 1-3 blocks above solid blocks or liquids, which allows for some interesting traversal options. However, hover height would be a function of speed, so low speeds would be close to the ground while the highest speed would be clear of most obstacles.
    • Sprinting should function as a short-term speed boost, lasting five to ten seconds. The speed boost should quickly propel the player to max speed, then rapidly taper off.
    • Jumping should increase the hover height temporarily by two blocks.
      • Falling after a jump, or just in general, should be fully ballistic. Launching yourself off a high ramp at max speed should result in traveling a much farther distance than a bunny-hop at low speeds.
    • Fall damage should be completely or mostly negated. However, falling from great heights should have an increasingly (exponentially?) higher chance of throwing the player from the bike, which can cause injury or even outright death. 15-20 blocks of falling should be easily handled, while falling from skybox to bedrock should result in almost certain death.
      • Being thrown would ideally result in the player flying forwards over the handlebars.
    • Ramming head-on into solid blocks at high speeds should cause moderate to severe damage to the bike, possibly destroying it. Think like the speeder bike chase on Endor.
    • Speaking of speed, the hoverbike should probably move at around player sprint speed at it's lowest to slightly faster than a minecart just after a single booster at the highest.
    • Building off of that, controls! W and S would ideally increase/decrease a throttle while A/D would strafe, and mouselook would steer in gentle curves.
    • Crafting should make sense and require no more than four "parts". Front control vanes/handlebar assembly, main body, repulsor package, and engine package. Mod integration isn't explicitly necessary, but config files should be provided to allow for requiring different materials to craft the hoverbike.
      • With just the mod installed, creating the bike would require a mixture of materials. For example, iron for the frame, ender pearls for the repulsor package, blaze rods and pistons for the engines, and redstone to control it all.
      • When installed in a complex technical modpack, the creator of said modpack should be able to configure the crafting to require more advanced materials. This allows for balancing with other mods. For example, requiring steel ingots for the main chassis, tough rods from TiC for the control vanes, a jetpack for the engines, and a power source for the repulsors.
    • As with most self-propelled vehicles, it should probably require fuel of some kind. Coal blocks, RF batteries, whatever.
  6. Sounds like either a network or hosting issue. Try to escalate the ticket with your hosting provider.

     

    E: It could also be caused by a mod, but without any logs to look at all I can do is guess. If you provide logs, please do so via pastebin or a similar site.

  7. One thing we've discussed (just talk, so far) is a solder subscription service- basically we'd host a solder instance for you, maybe auto-link it to your platform account. That's a real service that we've seen actual demand for, not an arbitrary usage limitation on our users, so the idea really appeals to us.

    Yes, yes, all my yes. Do this thing.

     

    (Also, elastic search made me wet.)

  8. I've been somewhat regularly reading these forums for ages. Never particularly felt like making an account, till this.

     

    This is some of the highest concentration levels of ridiculously pointless bullshit I've seen in ages.

     

    This comes off  as some kind of school yard shouting match, but with more personal attacks.

     

    Normally when I see this kind of shit online, I laugh a bit and move on. But I just gotta say I had the impression that many of you were better than the ridiculous waste of time and effort this whole thread is. With the speed this thread's growing, I guess I was shitting myself. So maybe if I come along and point out how silly this whole argument is it might sink in or something. But hey, so far I've been wrong.

     

    TL;DR: The ridiculousness of this thread is moving ahead at full Ludicrous Speed.

    When things get batshit insane, you can either ignore the madness as Punk did and end up bewildered, or embrace the crazy train and ride it into the ground.

  9. do you own a fedora

    How is this question at all relevant? And just for the sake of honesty, no, I do not own any trilbies. Those are the hats commonly mistaken for fedoras and popularized as the favored headwear of MRAs.

     

    I do, however, own a couple of rather snazzy fedoras. Actual fedoras. Not trilbies. And I honestly don't pull them off too well, so they remain in my closet, forlorn and unworn.

  10. :words:

    You're so adorably dense. I'm going to just pat you on the head, then send you off to play with the other Tumblrites while the adults talk.

     

    I think this thread has run it's course by now. ryoka is clearly far too dense to understand anything save his own viewpoint, and I'm getting pretty sleepy.

     

    E: Also, ryoka, scroll up a bit. Brigadon's entire motivation was because FPSFurry is a furry who was acting like a fool. Not because FPSFurry is (allegedly) a female. Your entire argument is based on an assumption that is empirically incorrect.

     

    You should stop posting now.

  11. it was completely irrelevant other than "oh the op is a woman battlestations"

    How do you know this? How do you KNOW that was his thought process? OH RIGHT, you don't, because you can't read minds.

     

    E: I also see that you seem to have registered solely to post in this thread.

     

    E2: This is apparently my 333rd post. I suppose toasting in an epic bread is fitting for such an e-peen enlarging milestone.

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