At least you have friends that just don't like effort.
Tell them they don't have to do anything that the launcher takes care of 99% of all mod issues.
Tell them they don't have to do anything that the launcher takes care of 99% of all mod issues. Literally all they have to do is copy and paste one code, download one launcher, and then they have it. It doesn't even effect the computer.
My friends just reject the idea of modding mine craft if it were a quaker in a Virginian Colony.
But to answer your question, there's likely a config file you forgot to remove, or maybe you forgot to remove TMech works, or I think thematic tinkerer also would also cause issues...
Yup, that's where I got this batch from
Alright, fixed that, new issue,
Does "Minimum version required:
Ender storage XXXX
Chicken chunks XXXX "
Mean I've got an out of date Forge or an Out of date pair of mods?
And that's all the mods downloaded, now lets test the thing, also:
The lucky drinks and ore mods I couldn't secure, I don't believe in using treecapitator with tinker's (defeats purpose of lumber ax), I don't do flans mod, and even If I did you have no submods listed for it, flans mod by it's self would be pointless, and with submods it's crash-y and glitchy as hell. If you want a gun mod I recommend furello's gun mod as for vehicles, you have archemedes ships, what more could you need? WAILA was ADDED.
I've got a bunch of files I can just copy over: Thaumcraft, NEi, CCC, witchery, AM2, AM2 API, Openmods, BiomesOPlenty, Zan's MM, Ichun mods, Dragon mounts, Tinker's, Open blocks, lucky block,WAILA, and Iron chests.
I am free, however, looking over the gist of your mods, and, I may be wrong on this, but a few mods you have listed are not available for certain versions that other mods must have:
I know portal gun ended with 1.6.4 so any 1.7.2 mods are a no.
I'll do what I can. And it may take time. ( Bout a week at most)