-
Posts
420 -
Joined
-
Last visited
Posts posted by SXScarecrow
-
-
Except mods don't use any of the minecraft source.
No they don't, but the whole of Minecraft is copyrighted. You can't take it and market it as something else, nor can you redistribute it without permission. If you took away Minecraft, the mods wouldn't work, thus they cannot be copyrighted because they are derived from something someone else has copyrighted.
-
-
The issue I have with this Dunk guy is he has no right to say 'Don't copy me.' Ideas have and always will be free; some douchebag with a mod doesn't get to decide that.
-
-
Well this is pretty self explanatory. The crash occurs because Forge cannot download the required libraries. Ensure your firewall allows access to Java. If all else fails, download the libraries manually from the Forge website and add them into the lib folder in the server root.
-
Millenaire is not compatible with just about every other mod worth having. My advice: ditch it.
-
Hey guys, just a quick question I have,
I'm well established on the Platform and follow the submission guidelines to the letter:
Modpack Submission Guidelines
- Modpack names/descriptions may not have any vulgar or offensive language. Breaking this guideline will result in a permanent ban from the system.
- Insulting modders or permissions in your description or pack title is strictly forbidden and will result in a permanent ban from the system.
- Inactive packs will be removed without notification.
- Packs with broken links may be deleted to prevent users from having issues using the Technic Launcher. Make sure your packs work before making them public!
- We reserve the right to remove any pack without notification and without having to disclose the reason why.
- You may not submit any pack containing the title "Technic", "Tekkit", "Voltz" or "Yogbox" under any conditions.
- You may not submit a pack titled under the name of an existing pack (including outside of The Platform) unless you are the owner of the pack.
However, under the terms of rule 6, is it also taboo to have your username on the Platform containing 'Technic' or referring to a member of Technic staff? I don't ask for me, like I said I'm well established on the Platform, I ask because I've been talking a lot with TechnicPackMod (youtuber and modpack maker), and he is adding a pack to the Platform under his name. If it is taboo, I can warn him beforehand!
Thanks.
- Modpack names/descriptions may not have any vulgar or offensive language. Breaking this guideline will result in a permanent ban from the system.
-
Your issue is there are the bottom. I generally see this issue with Redpower Frames when moving modded blocks. Essentially, 'ClassCastException' means a java class, in this case the entity Knife, cannot be made to change or transform in any way, however the server is attempting to complete that exact operation, by casting it into something else, in this case, the entity Living. From looking at the report, my best guess would be a mob of some kind is attempting to pick up and use, or interact with entity Knife, and that triggers the error. Find out what the 'Knife' is referring to, and trace the source mod for it. Delete the mod where this 'Knife' is coming from and then run the modpack again to check if it continues to crash.
-
If it works without you stopping it, then yes, it is working completely fine and you don't have to worry about the errors if you don't want to. The server will operate fine. I know my servers do that and they seem to work.
-
From a first glance, this is your issue:
java.lang.RuntimeException: Attempted to load class bfb for invalid side SERVER
This means that the server has tried to load an invalid class, try removing Zan's Minimap from the server files, as it is a client side only mod.
-
Technic launcher just keeps Launchung...
Help
Isn't that what its supposed to do, launch stuff? You're gonna need to be more clear about your issue, and don't hijack this thread. Make another one in the relevant place.
-
My apologies, I did indeed say that. On my previous server, deleting it and re-adding it fixed a different crash I was having, but yes, NEI is definitely serverside too. I have edited the OP accordingly. Also, FYI, the mods don't like it when you double post. Use the edit button :D
-
Distribution of software under a copyright without permission is illegal.
I agree, where a copyright exists. A mod cannot be copyrighted in the first place because it is derived from another piece of copyrighted material: Minecraft
CWWho's CW? CovertWhiner? Sounds about right....
-
I'm not fully aware of the facts yet, but as soon as I understand how 1.6.x works I will update the tutorial. I simply provided the 1.6.2 files on request; you'll have to figure it out for now!
-
Lol, 180 mods really is something. I don't even know if my shitty computer could handle that!
-
Well, to give you an indication, my mod count of my pack is 106, and I have about 12-13 plugins on the server. With 4 GB allocated, once it gets over ~15 players online, it starts lagging. To 'future-proof' my server, and reduce the time I spent managing it, I have since allocated 10 GB of RAM and now it gets at least 30 players without any performance loss. My modpack however, is at the extreme end of the performance requirements, and you should take this example as the maximum you should ever need, except in exceptional circumstances. I really don't know what's going to happen when I update the server to 1.5.2 incarnation of my modpack; the 1.5.2 version has 135 mods.....
-
Any plans to post 1.6.4 files soon?
Thanks for reminding me! 1.6.2 base server files have been added; unfortunately 1.6.4 is not yet available. Stay tuned!
-
It's an ID conflict. Basically, two mods are trying to use the same block ID. Open the config files of the two mods that are in conflict and change the conflicting ID to something which no mod is using.
-
A little birdie told me that CovertJaguar actually sued AMCO and Something Awful's Plus++ pack for adding his mod without permission.
I heard that too. CovertJaguar was thrown out of court and warned if he tried to sue someone for a nonexistent copyright again then he would find himself charged with wasting the court's time and copyright fraud. It's not illegal to use such mods without 'permission', it is illegal for someone to try to falsely claim copyright on something they do not have rights over. If you look at it, FTB is closer to breaking the law then Technic is..... In my country all copyrights have to be registered; copyright is never 'implied', and thus no matter how many tantrums CJ might throw, I can use as much of his shit as I want and there is not a fanny he can do about it.
-
I'm no expert, I just like proving to the crew at Feed The Fanboys that their whole approach is misguided. I agree that its nice to have them; if you have respect for the mod author(s) then you should get them to show that respect. However, IMHO, the mod authors who refuse to grant permissions aren't worthy of anything but pity, therefore my pack has permissions for mods when I can get them, and no permissions when I can't.
-
Under no mod license is a modder allowed to sue you. Copyright Infringement is a civil crime, therefore to have a case they need to prove civil (monetary) damages. Also remember it is illegal to force users to pay for use of a mod based on a copyrighted video game. Thus, no modder charges for their mod, therefore there are no monetary damages to prove, ergo they have no case.
-
If a modder decides to sue you, then that's your problem.
Lol, modders can't sue anyone for using their mod without 'permission'.
-
Besides, Olloth is moving onto a new job at Amazon, so he'll want to leave his definitive legacy behind, and make sure it all works 100% before he departs. I've only just finished my 1.5.2 modpack with Solder, so tbh I'm not that bothered when 1.6 support comes out. Gives more time for authors to update their mods.
-
"Feed me!" The box hungers. Balance must be restored before the box consumes us all.
Custom Server tutorial
in Platform Pagoda
Posted
Certain required libraries for Forge cannot be downloaded automatically. Download the following files manually and add them into the lib folder.
http://files.minecraftforge.net/fmllibs/bcprov-jdk15on-148.jar
http://files.minecraftforge.net/fmllibs/scala-library.jar