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Posts
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Posts posted by DarkMalfunction
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does the thing have the stuff too? maybe try that other doohickey and click the button on it, you know, that button.
have no idea what I'm talking about? now you know how I feel reading your description of your problem.
I lolled so hard.
Anyway, for those using a Mac who have low FPS, I know on a Macbook Pro, you have to set java to run on the graphics card (i think it might be an nvidia as well), not on the IntelHD400 or whatever the terrible integrated chip is. Then it will run faster than Susan Boyle heading to a Krispy Kreme.
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Launcher Version: 1.0.1.3
Operating System: Windows XP service pack 3 32-bit
Java Version: version 7 update 6 (build 1.7.0_06-ea-b14)
Antivirus Program: Microsoft Security Essentials
Description of Problem:
I have a minecraft.net account (not a mojang account), and it wont show my skin in the launcher, only the default steve skin. in-game, i can see my custom skin, but the launcher shows steve. i have to access the launcher using the .jar, is that the cause?
Error Messages:
none.
Error Log:
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again, no idea how to check that
when the launcher starts, on the left hand side hit options. a little window will appear with some other stuff. click the "always use developement build" or whatever it says like that. also, tick the part about backing up worlds in the automated backup, its a life saver.
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you are definitely using the dev build of technic right? as the wiki says its only in the dev build.
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today there was an update for tekkit. afterwards, your minecraft will freeze after the mojang screen. to remedy this problem, remove he forestry folder from the ee2blahblah.jar again. also, all the mods that are included with tekkit have been redownloaded. so if you've been dicking bout in configs, they've been reset. luckily, it hasnt affected the forestry mod or its configs, so you dont need to turn off the tin and copper again :)
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Just a quick headup found out that once macerated, the new ores from Forestry are the same once in ingots form so no worry about theses, but its a good thing to disable them before exploring for new world with the forestry ores like apatite and some bees.
once disabled, they wont spawn in new chunks, its just the forge ore dictionary has messed up one or two recipes with the forestry ingots, and the IC2 ones are generally the ones used. and dont get me started on how ugly the redpower ones look -_-
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Hello, what version of forestry are you using?
also, did you try it on smp?
cheers
the one in the link on page 1, or on the foresty download page, just scroll down and find the forestry for buildcraft 2.x.x and minecraft 1.2.5
See my above post for the SMP stuff.
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also, you dont want ore creep, where you have more ores than stone. also, if one mod trys to spawn a ore blovk where another one does, its makes a real mess of your save.
I dont play multiplayer tekkit because SGTekkit was as laggy as hell, and thas supposed to be one of the best ones :/ my experience of mods on a vanilla server is that it might alow you to conect, and as long as you dont use any modded blocks, only vanila ones, it works fine.
Thee buildcraft 2.x that tekkit uses is both ssp and smp, so i see no reason why multiplayer still shouldnt work.
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got it working on 3.1.1, had forgotten to remove forestry folder from ee2.jar.
remember guys: set the last 2 lines in the forestry config to false! you dont want both IC2 and forestry tin and copper spawning in the world!
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I'm about to install that Forestry thing on my 3.0.4 and tried both version from mcportcentral on my server I follow everything here, and I get an error saying forge is too old and need 3.3.8 how should I update this one, can't find it in mods folder... Do I need to upgrade to Tekkit 3.1.1, what are the risk that something goes wrong here ???
i think you need tekkit 3.1.1, the dev build, im testing it now.
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realised i was using tekkit 3.0.something, not 3.1.1, the development build. am trying again with new version.
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get the NEI mod for forestry. it's on the same page as the forestry mod.
If youre talking to me, which i presume you are, despite you not replying to my post, the forestry part of NEI only adds the item subsets at the top of NEI. the blocks would still appear in the pages, they would appear in the creative menu, forge modloader would actually load the file.
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So I've placed the client version in my client tekkits mods folder, put a z in front of it, removed the forestry folder from the ee2blahblah.jar, started up tekkit, and it loads up fine, no block ID conflicts. Things are looking good! Start new creative world. Check creative menu for forestry blocks. None. Search NEI for apatite ore. Nada. It's almost like the mod didnt load up , and I'm checking the logs now to see what happened.
EDIT: the logs agree, its as if it doesn't realise forestry exists. Am I being stupid and missing something really obvious, or is something amiss here? It's a clean installation of the latest tekkit rec build as of the date of this post.
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That link doesn't work...
Thats because when the forums changed over all the links changed.
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if just using a z doesnt work, try zzzzz. it worked for me.
Shouldn't have much difference, with 1 z it's still loaded last, the enter point of having that z :/
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Wow. Just...wow.
Use the report format so people can read it please :)
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Server forestry for Bukkit: https://d186ocprvpb7jc.cloudfront.net/mods/forestry-1.4.6.1-mcpc1.2.5-r7.zip
Client: http://bit.ly/KxDh4X
Make sure u put a letter Z in front of the file name! And wolla, u now have forestry
Oh dude you are WIN!
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Shortly after Forestry was removed from Technic, Sengir published a version without the malicious code. Forestry won't destroy your world if you manually install it.
Which version of forestry is needed?
EDIT: don't worry found it in another topic :)
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I have that Same Problem, Did you ever find out what was wrong?
I have been trying forever but no cigar... Thanks
BAM!
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I have started the server it works fine I can join and play and what not, but THERE IS NOTHING IN THE WORLD THAT IS PART OF TEKKIT. I thought maybe i loaded my vanilla but when i tried joining on there it says i need modloader. I don't know what is wrong also there is no server properties where I can change stuff like admins and ops and such. I am running it as a hamachi server it runs even if my hamachi is off and i am using windows. PLEEEAAASSEEE HEEEELLLPPP
Lose the capital letters. As for your problem, no idea. Posting a bug report might get you more help :)
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Piston elevator?
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Heck, Id try making a mod to replace forestry, but I know little java and next to nothing of mod loader and forge :/ and I can't find decent up to date tutorials.
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I am currently creating one and the easiest way I found to add in all the mod support was to start with a texture pack that offers the majority of the mods already supported. Then edit directly over the top of that one. Sphax is a good one, because it includes most of the mods. Just edit that.
If you want a 16x16 that won't work with sphax as I don't think it supports tekkit for that resolution but I thinks it 64x64 and higher to edit the tekkit ones. Try the smp revival technic edit or faithful 32 texture (with the tekkit mods) to get a 16 or 32 texture to work on :)
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Re: COMMON PROBLEMS AND SOLUTIONS
Waah! My world crashed when I placed a teleport pipe!
Calm down! Use a heavenly program called MCEdit to delete the block. Also works for any other error caused by placing a block, like a wooden pipe next to a condenser.
Mods not working on Tekkit/Technic
in Technic Launcher
Posted
a) It's not enough items, not too many items.
Have you tried nuking your .techniclauncher and reinstalling?
c) Have you ever heard of grammar?