Jump to content

BlueAmbulance1000

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by BlueAmbulance1000

  1. I just want to share to you about my Aether project in survival mode in a custom modpack with just the Aether mod in it. The version of this modpack is 1.0, so there's no commands. As you might know, the Aether portal is like the Nether portal just with water and glowstone. So to make the portal in the future, I made an obsidian array in my first mine. I have a small 10x5 shack made out of cobblestone and right now I'm in the search of diamonds to make a diamond pickaxe to mine the obsidian. Further information (No, I am not going to spam this up with "I am breaking this dirt block", "now I'm at the stone layer", etc., just the larger parts like "I finally found diamonds, now I'm going to make the portal", "Just lost all my stuff", etc.) on the project will be posted on here.
  2. Can you give me the link to the page? What do I do with the old launcher?
  3. So 0.5.7 is the old launcher? Show me screenshots of wheat the old and new launcher would look like. I haven't changed my launcher since January of 2013.
  4. What is the old launcher? My Tekkit Lite version is actually 0.5.7. I also have a question: When my mods are back, will my progress from my world be back or is it gone forever?
  5. Title: All mods gone after loading a custom pack Version: 0.5.1 OS: Windows 7 Home Preuim Java Version: Java 7.11 (Oracle corporation) Description of Problem: I loaded custom pack 3 with no mods, just checking it out so I can make a pack with the Ather mod. I download the Ather mod, but I gave up, leaving the custom pack untouched. I also loaded Hack/mine, Voltz, and Yogbox. I go back to playing Tekkit Lite, and then I load up my world. It shows a big list of missing mods. I click yes and everything from a mod was gone! I look in the mods folder and the whole thing is empty! Error Messages: Error Log:
  6. Title: NEI acting up Version: 0.5.1 OS: Windows 7 Home Preuim Java Version: Java 7.11 Description of Problem: NEI isn't working properly. Whenever I click the noon button, instead of setting the time to 600 ticks, it sets it to like, 3000000000 ticks. There's no delete mode nor a game mode button and the item list is blank saying at the top (0/0). An error report was sent to the Tekkit Lite file. There's something wrong with the bq and bu class file and the log says that NEI is 1.4.5. Error Messages: Error Log: NEI Version: 1.4.5.0 java.lang.ClassCastException: bu cannot be cast to bq at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:315) at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123) at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26) at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:90) at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:59) at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243) at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71) at ayh.a(NetClientHandler.java:1483) at di.a(SourceFile:59) at cf.b(MemoryConnection.java:80) at ayh.d(NetClientHandler.java:240) at ayu.c(SourceFile:31) at net.minecraft.client.Minecraft.l(Minecraft.java:1537) at net.minecraft.client.Minecraft.J(Minecraft.java:846) at net.minecraft.client.Minecraft.run(Minecraft.java:771) at java.lang.Thread.run(Unknown Source)
  7. I want to know how do I edit Tekkit with MCEdit. Do I have to use a new program like MCEdit or can I use the regular MCEdit? I need to know this because I'm planning to make a map that has a boat that's 110 blocks long but because it's not in water I want to import the boat as a schematic.
  8. Do I need to make an archive? [answered] [answered] If I can finish the mod pack without the "making the archive" progress, do I have to make the folder named ..? If I have to put in the .. folder, what are the contents, what is in that folder? And how do I send the custom file to 7-zip? And if you look at my last comment, it says I tried to make a mod pack but it didn't work (I only had one mod in it).
  9. I'm having the exact same problem. For come reason, all my IC2 blocks' heads are facing the adjacent side than it was in the past.
  10. Title: Tekkit Lite updating every time I log in Version: 0.5.1 OS: Windows 7 Home Preuim 64 bit Java Version: 7.10 Oracle Corporation 64 bit Description of Problem: Every time I log into Tekkit Lite, I keep getting that message saying that there's an update. I want to keep up to date, so I update. It's not really an update, it does stuff, but instead of resetting everything like Rei's Minimap, it doesn't do anything but annoy me. Error Messages: Error Log:
  11. I've been having this error lately where NEI crashes when trying to use it. I saw a message saying that the latest update for NEI will not crash. How do I update NEI?
  12. I've seen a message saying that I can update NEI and it won't crash anymore. How do I do this?
  13. I tried downgrading and updating development builds, not working on any of them. Also, more details, when I go into NEI, the menu is blank and at the top it says (0/0), as if there's no items nor blocks in Minecraft. And some of the features are missing, like toggling rain and delete mode and healing the player. Even the bar that has the - and + button near it is blank, no numbers or anything. Please help, I cannot play Tekkit without NEI!
  14. Title: NEI crashes when trying to use it Version: 0.5.1 OS: Windows 7 Home Premuim 64 bit Java Version: Java 7.10 Oracle corporation 64 bit Description of Problem: Whenever I use NEI it crashes. I typed in the search bar and it crashed. (It's actually 0.5.2) Error Messages: Error Log: ---- Minecraft Crash Report ---- // Would you like a cupcake? Time: 1/16/13 5:34 PM Description: Updating screen events java.lang.StackOverflowError -- Affected level -- Details: Level name: MpServer All players: 1 total; [ays['BlueAmbulance'/84894, l='MpServer', x=-95.32, y=5.62, z=-233.57]] Chunk stats: MultiplayerChunkCache: 441 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 37470 game time, 346716 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 2 total; [EntityCannon['entity.weaponmod.cannon.name'/202891, l='MpServer', x=-96.50, y=4.50, z=-235.50], ays['BlueAmbulance'/84894, l='MpServer', x=-95.32, y=5.62, z=-233.57]] Retry entities: 0 total; [] -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_10, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 332123112 bytes (316 MB) / 1095368704 bytes (1044 MB) up to 1431699456 bytes (1365 MB) JVM Flags: 1 total; -Xmx1536m AABB Pool Size: 9030 (505680 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 71 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 62 mods loaded, 62 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available mod_InvTweaks [inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatPamsHarvestCraft [MFR Compat: HarvestCraft] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available NetherOres [Nether Ores] (NetherOres_2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available LWJGL: 2.4.2 OpenGL: IntelĀ® HD Graphics GL version 2.1.0 - Build 8.15.10.2086, Intel Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: faithful32pack.zip Profiler Position: N/A (disabled) Vec3 Pool Size: 440 (24640 bytes; 0 MB) allocated, 28 (1568 bytes; 0 MB) used
  15. I found out the title of the .lck. It's LogisticsPipes-Request.log.lck.
  16. A few weeks ago I got some random stuff on my desktop. One is a .txt and the other one is a .lck. The .txt is titled LogisticsPipes-Request.txt and it's 100% blank. The .lck is titled LogisticsPipes.lck, but I can't remember the exact name. Whenever I restart my computer the .lck comes back on my desktop but when I log off of Tekkit, it goes away.
  17. Faithful doesn't have the fire text error, but it does have the white mobs error, and yes, a lot of textures from a lot of mods are missing.
  18. I need help on how to make a force field system that's not solar powered. I need a non-solar powered force field system so my mine facility can be semi-secure. I have an idea of one with a pre-charged MFSU that was charged by solar panels, but whenever I change the time to night (solar panels removed) it looses power slowly. How can I prevent this?
  19. I tried the thing out with no .. folder and a manual .zip, and it doesn't work. I can't use the mod, it doesn't even exist.
  20. I have a few questions for making a mod pack. Do I need to make an archive, is there a way to do the whole .zip thing manually? do I need to send my mod pack out to the public or can I keep it private? If I have to automatically do the archive, is there a way to do it with 7-zip? If I can do the archive thing manually, do I have to put in that folder named ..? If I do have to put in that .. folder, what are the contents?
  21. I got 64-bit Java, 7 10, and it doesn't crash and doesn't lag.
  22. I do have a lot of background, but they're all minor. Usually the top memory users are Tekkit and Mozilla Firefox. Tekkit takes up about 800,000 KB and Mozilla Firefox takes up about 200,000 KB. I won't need to backup my worlds since they're all useless (I didn't port my worlds from Minecraft to Tekkit). And what do you mean this is hard to tell when it's not on a server? You mean you want me to post my server conflicts, because I do have one.
×
×
  • Create New...