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SciFi

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  • Birthday 12/25/1974

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  1. Please, Please Please can you add Redstone in motion? http://forums.technicpack.net/threads/1-6-x-1-5-x-redstone-in-motion-redpower-frames-2-3-0-0-october-8.47048/
  2. Can we please loose Atomic science is favor of Big Reactors? Native TE3 support etc ? Also Redstone In Motion which is pretty cool and a well supported mod. I have both working with the above list (sans atomic science) on my private test pack without issues but I personally think that they are worthy additions..
  3. If you open the 'rim' file in notepad ({minecraftDIR}/resourcepaks/rimapi/assets/computercraft/lua/rom/apis) and scroll down about half way, look for the function Move (... statement, about 21 lines down from there you will find a line that reads "local anchor = true --Change if you want the motor to also move." follow the instructions :-) if you want both you could create a copy of the file, mod the original and then rename the copy to say 'rima'. This way calling rim.Move will have the controller move with the carriage and calling rima.Move will have the controller stay where it is I may include this in the download in the future but for now this is the quickest route for you Hope that helps.
  4. Greetings fellow RIM'ers :-) I have created a small 'API' to make working with the controllers a little easier and I wanted to share with people. This API adds two programs to your computers:- Program 1 - The 'api' rim This allows you to make a simple call from within your programs to move carriages about and can be used thus. rim.Move([connection type],[connected side],[direction to move],[distance to move],{controller ID}) Syntax for commands: Connection type: net = Wired Modem, direct = in direct contact Connected side: left, right, top etc. Where either the wired modem is for 'net mode' or where the controller is for 'direct mode' direction to move: north, south, east, west, up or down distance to move: number of blocks to move controller ID: the ID number of the carriage controller on a wired network. When you enable a wired modem on a carriage controller you will see a chat message of "JAKJ_RIM_CarriageController_1" or similar. you just need the '1' from this message You can omit this perimeter if you are using 'direct mode' Examples: rim.Move("direct","back","north",3) - using the controller on the back of the computer, moves the carriage 3 blocks north rim.Move("net","back","north,3,0) - Using the modem on the back of the computer, tells controller 0 to move it's carriage 3 blocks north Program 2 - rimm (Redstone In Motion Manual) This program allows for manual control of a carriage controller using the arrow keys + home and end. There is a UI that walks you though the process. to use this just type rimm and press enter on a computer if you are running 1.6 versions of computer craft you can simply unzip this file into your resource packs folder and all computers will have the two programs. If you are on an earlier version you will need to 'hack' them into the computer craft mod archive or use another way that I don't know.. create a disk in game then copy them into the saves/{world}/computer/disk/{id} Hope you like it / find it useful. I need to do some work error handling when you call controllers that are not there etc but it's pretty functional as is...
  5. Does anyone know of a way (mod or not) to reduce the amount of caves that generate in a world? I may be alone, but I liked finding a cave to be semi rare and to have nice solid ground be more the norm. I like to build underground complexes but of late it seems you can't dig more than 10 meters without coming across a mega cave or some such.. Thanks
  6. Hi, Please can Redstone in Motion (http://forums.technicpack.net/threads/1-6-x-1-5-x-redstone-in-motion-redpower-frames-2-3-0-0-october-8.47048/) be included in future Tekkit builds? Oh, and if there some some mod that adds big storage tanks like Railcraft's that would be awsone too :-) Thanks
  7. that's the one.. Basically you connect a modem to your controller and connect to network cable. Then in the code you wrap the network port and send commands like this net.sendRemote("<controller_id>","move(0,false)") the modems and network already see your controller blocks.. but with the rather painful ID name of JAKJ_RIM_CarriageController_X where X is the number in the world. Again, I am speaking from not authority here.. but I would imagine that you just need to tell your controller to accept command input from the modem by exposing methods to Open Peripherals.. If you want testers just shout, you know that I am playing with CC interaction anyway :-)
  8. Not that I know much about these things, would it be an idea to add interaction with CC Open Peripherals? That way we can just connect the controllers to a modem and profit :-)
  9. Great tutorials but it does highlight just how silly the Bio-reactor is balance wise :-)
  10. I am loving this mod! way more useful than the redpower frames IMHO.. I have just been testing on creating and have build a swimming pool that sinks 2 blocks and retracts to reveal a hanger underneath :-) Think Thunderbird 1 there :-) I have noticed a couple of odd things, and either it's some bug or I am missing a detail again :-) 1. I have noticed that water blocks (static in my test) will block movement once they have another block above. I had assumed that it was the water block catching on the stone block above but it a) doesn't move the stone it just blocks the movement and replacing the stone with closed frames does not resolve this. Oh and empty the pool it all works 100% 2. This is one that I can't see any reason for. As the platform moves in any axis and even though I am stood on a totally unconnected and static bit of stone my character gets pinned and moved like I would expect where I stood on the actual platform! Happy to upload a world file somewhere if useful, would just need to reproduce in a test build with just your mod in. Hope this is in some way clear... it's late.
  11. Because you clearly know how to test and report! You would be very surprised how many can't "Da Fing is broke in'it... fix it yo! " is about the average and it goes down from there :-)
  12. Thanks, missed that finer point :-). Is it possible to tell the controller how far to move in the direction specified? If not can you add it :-) At
  13. HI guys, Is there a way to hook the carriage motors up to Computer craft? I want to use these frames to make compound doors and launch bay doors.. Looking at the OP I can't see how you can have the engines connected to a computer network given that as soon as they move they will disconnect from the systems :-) Thanks
  14. I have mine setup slightly different to this. Place an interface with a magma crucible to the left and a liquid transposer to the right. Set the magma C to output liquid from the top and transposer to accept liquid from the top connect the two top faces with liquiduct set the blue input faces to the sides facing the interface set the transposer red output to the back place a basic import bus on the back of the transposer and connect this bus and interface to your network Make a pattern that accepts 40 redstone and 1 energy cell frame and provides 1 energy cell place this pattern in the interface. done
  15. @Viktor The multi sides interface<>furnaces setup does work, if the north facing machine is busy it just tries the next one available.. Though as I said, with AE doing jobs at the macro level not batch it's not all that useful. I went for the dust up approach because I like to watch it make things :-)
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