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Gee_Wisz

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Everything posted by Gee_Wisz

  1. When you clicked the "share link" button right click the "download" button for the file and hit "copy link location"? I made that mistake my first time around, and it would only download as vanilla.
  2. All your folders are set up correctly and it isn't downloading correctly? Are you using Dropbox, by any chance?
  3. I had that issue when I was dealing with setting up my modpack. Let me go down a list of things that I did and tried. (yes mine works) - Are you using Dropbox? (this will determine extra help provided if yes) - Are you using WinRar? If so, I had a problem in which the archive .zip file wasn't being read correctly. I simply un-installed WinRar temporarily, reconstructed the .zip (just copied over the bin/config/coremods/mods folders) to a new zip and it was picked up. - What Teraku asked, what version of Forge and did you compile the modpack.jar correctly? - Did you make sure you can access the modpack when you put it on the internet? Either Dropbox, Google Drive, Mediafire, ad.fly? If there isn't a working link to your modpack, the launcher cannot download it. Get back to me with answers and I'll help as much as I can. Yeah, you forgot to ask more questions. You didn't ask enough!
  4. Did you R-Click the download link in dropbox (the sharelink screen download button) and click copy link location? If you don't do that it won't download.
  5. How wouldn't it be getting the .zip properly? Do I need to config Solder API as well?
  6. No, the rest of the log reads nicely and it isn't until it tries to find the modpack.jar that it goes wrong. Additionally, I did just manually insert the modpack.jar and all my mods/coremods into the launcher and it DOES work. But when I tried booting a second time it crashed as well. So now I need to find out how to get the entire thing to load the mods automatically and why it crashes like that. EDIT: Are you saying to make it just a regular file instead of a .zip with everything in it?
  7. It extracts the mods now (yaaaay) but not the .bin, and more specifically it cannot find the modpack.jar. There is a modpack.jar file there. https://dl.dropbox.com/s/8gcqauucq9bcxtk/PerseverancePackage-modpack-1.0.zip EDIT: It doesn't extract any of the mods, but it does go through the process of extracting things from the .zip instead of ignoring it like it didn't exist.
  8. You like putting things the amusing way, don't you? I do like downloads, by the way... >_>
  9. Well....I think I dun goofed again. :l This error is definitely new for me...
  10. Forgive the stupid question that is about to follow, I've been at this for a few hours (I'm a little brain dead now) and I'm just now getting help (thank you so much, by the way, both of you.), on the platform when it asks for the URL I just change it to "dl" instead of "www"?
  11. What's the difference and how do I get the dl.dropbox instead of www.dropbox? I'm not too familiar with the site and how it works. I've had past experience with it before, just not for this.
  12. Ah. Well I'm going to run the version you re-sent me... hopefully it'll come through like it should. (has fingers crossed) EDIT: Just loaded as Vanilla MC again. -sigh- Goodbye, WinRar. Hello again, 7-Zip.
  13. I'll give it a shot, if it comes down to it I'll re-download 7-Zip and remove WinRar. I don't truly have a 100% need for it. Though, how do you use 7-Zip like WinRar? (offtopic, yes)
  14. Coming right up, good sir. https://www.dropbox.com/s/m6xhvy54d73yzef/gees-modpack-1.0.zip (Don't mind the name so much, it's just a working name until I get the thing stable)
  15. Ok, so my modpack is mostly all nice and pretty now except when I go to retrieve the pack it fails and loads as vanilla. So doing what I can, I check the launcher log and it says: Now what I don't get is that the modpack is indeed contained inside of a .zip file. Would WinRar be the culprit here?
  16. It's just loading as vanilla, if yours was too, then I'll give that a shot again. I don't want to have to reconstruct the modpack.jar for a fourth time now though.
  17. Ok, this is starting to get old now. I developed a working pack on my first run, no problems, and now FML can't load when I try to run the pack. Here's the pack: https://www.dropbox.com/s/6d3ro4pe57ch8ap/Servermods.zip Can someone please tell me what could possibly be going wrong? Now FML isn't loading at all, and I don't understand why. Also, the modpack when it does the initial download to the launcher doesn't download any of the mods, coremods, or the modpack.jar. This is the last time I add more mods AFTER something works...
  18. It's still just saying that NEI-Redpower Plugin isn't a mod, and when I tried removing that, it said the WR-CBE mods were a problem, then apparently weaponmod.... Eventually I'd just be stripping down every mod in the server at that rate. Any ideas as to the NEI-Redpower problem? EDIT: I got it to work, it was whining at a duplicate of another mod that was present (though I don't know how it got there). Thanks for trying to help though, you did get me past the first error, I guess the NEI thing was a self inflicted problem. XD
  19. Everything from TekkitLite (0.5.7) with Mo'Creatures, Portal Guns and Gravity guns. I'm adding Optifine and the Zipline mod later, but they aren't in the pack yet. With Mo'Creatures I did add the GUI API to the coremods folder as the most recent build requests. EDIT: Now it's just telling me that FML has identified a non-mod "NEI-RedPower Plugin" in the mods folder. Any idea what that's about? I'm 150% sure that NEI RedPower Plugin is a mod, considering I downloaded it alongside the other RedPower mods just to update them.
  20. I use MCPC+ so that I can use plugins, indeed, but when I run the server I get an error that says Is this caused by an outdated FML I downloaded or did I just dun goof?
  21. Alright, understandable enough. Now how do I create a server file (such as the TekkitLite.jar) that will cooperate with my modpack?
  22. Simply because when I asked if it did, you said it did. To make a platform URL that works now that you've specified that it doesn't, go to your dropbox page with the download. You should see a chainlink icon on the right, click that and there will be a popup window, close that and copy/paste the URL there into your modpack location on the Platform. The rest from there is self explanatory.
  23. Can you send me the Platform URL and I'll try running the pack? No, I'm just stating that adding the minecraft.jar file to what you're distributing is piracy, and you should remove it for the sake of not doing something illegal. When someone adds your pack the launcher downloads the minecraft.jar FOR them.
  24. You just said you were trying to use the dropbox link for the platform URL... So now you're using the Platform URL that your launcher retrieves the pack from and it's Vanilla MC? EDIT: I downloaded the modpack and I'm looking at it. For one, remove the minecraft.jar from the pack. It's an act of piracy to have it in your distributed pack, just a heads up.
  25. You have to upload your pack to the Platform and get the URL from there. You can hide the pack if you don't want people to see it on the main list.
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