Hello everybody, thanks to my work schedule moving around (aka, not having to work 7 days a week), I'm finally going to have time to get another build going. I've been thinking about the idea of a team based labyrinth scaling multiple floors. The group would have to scale the tower without getting separated, lost, killed, etc. Players would fight bosses / solve puzzles at pre-set floors (aka, every 10th floor or something), along with avoiding typical traps scatted throughout the maze itself. Depending on how complicated I want it to be, changing walls/doors will be put in place to further increase the chance of groups being separated if they don't play carefully.
Curse you forums, I wasn't finished. I will probably try to use MobArena to control the groups, monster and boss spawns, etc. If a group ever reaches the top of the tower, I will continue to expand the tower. If everybody likes the idea I'll get started as soon as I can, although how long it would take to finish is hard to determine.