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Everything posted by Vas
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Why is solar energy infinite power so bad? Sure. 512EU/t panels were a bit powerful. Maybe even MV solar panels since you can't actually get a solar panel in the real world that powerful (yet). But if you built a whole farm of solar panels on a space as vast as the moon, you could produce a heck of a lot of energy to store in batteries and use when there is no sunlight. An idea related to this I just had while typing, is storage degeneration. Batteries die over time. So if I had solar panels linked to an MFSU, after so much juice was drained and added, it would decay and stop working and you'd need to replace it. To be quite technical, solar panels will only work for the next billion or so years, so it's not infinite, it's just infinite enough for us. If Nasa were to build a space station or a moon base, you can bet they'd likely be using solar panels for a while as power production and have a large load of backup batteries in case some die. I think even the moon rover was solar powered. People underestimate the power of a solar panel in space because they forget it takes less power to move most things built for space.
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Cerevox, you have probably been the most helpful in explaining things. My mind works differently than most people, and I have trouble planning and finding things. Sometimes I just dunno what to do and others I don't know where to start. My searching skill aren't all that great, while the rest of you may know great ways to find your information, I seem to have crummy ways that often lead no where. I have blocked Drakal since all he cares about is trolling me now. NEI is a way to spawn items yes. But it doesn't let me stick a block down that pumps new items into a pipe every time a redstone signal is applied. Making an infinite item producer. Forcefields? Yea. I noticed their last major overhall, it made me sad. I liked the nice basic forcefield from Tekkit Classic then I tried a different version of the forcefield and it was insanely complex and no longer infinite fueled (solar panel + MFSU). If they are just going to change it dramatically every few months, then it is a bad idea. It wasn't really all that important to me anyway. I just thought it was a great way to make bridges with the click of a button and put up defensive walls to keep greifers out of your place. I liked Optifine only for the ability to clear water and delete bedrock fog. Is there another mod coming out that can do this? Mostly I just want bedrock fog gone, it's way way to thick when you get down to the lowest levels of the planet. So thick, you can't even tell if you have a light on the wall 3 feet away. Tubes? Yea, I'll look into the ME network, I just hate having to learn new systems, as it takes a lot to learn any new systems and is a bit frustrating. I found liquiducts and some redstone conduit and they are rather nice. I never used bio farms in the old tekkit because I had solar panels which were easy infinite energy production and I could even turn it into infinite MJ production with the simple attachment of an energy link. A great way to make compact energy systems when I didn't want to build a massive underground area to produce large amounts of power. Redstone wires; I didn't know frames were part of the same mod. huh. Well I'll look into rednet as soon as I am able. Hopefully it won't be to complex. I noticed the oxygen system I wanted is actually in Galacticraft, though it doesn't work. The room will say sealed but it won't be breathe-able. Ah well, I suppose it'll be fixed soon hopefully. I'll keep integrating sealers into my moon base and swap it all over to the sealers once they are fixed. Would be nice if there was a sealed conduit I could put in the wall to forward power around with. Does any type of battery exist in the tekkit mod? I haven't seen any. There are a lot of references to batteries in the wiki related to galacticraft and there are no batteries. I'm guessing that's also a part of UE and not in there.
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I forgot what some of the mod names were so when I searched, I got different results so I couldn't accurately find all information I was looking for. This wasn't meant in any ill manner though some of you responded in a harsh ass like way. Someone told me some of the mods couldn't be added because they weren't updated, but I didn't find any FAQs mentioning this so I wanted to verify. IC2 thought was supposedly updated but as one of you said, it's not a stable release. So that question is answered. I don't like the quanity of crap in my toomanyitems list. I prefer quality as well, which is why my first thought was "Where are tubes" when I got on the first time. Since pipes aren't all that great. I would play Tekkit Classic, if it didn't crash constantly at the slightest glare or movement. If you guys have answered something a dozen times, maybe you should create an FAQ and sticky it so others have an instant place to find what they are looking for hmm? I typed the incorrect search phrases when looking for info on mods because I forgot the names as it's been a very long time for me. FAQs are the first things I always read when I have questions, then I search the forum, then I post if still not answered. Was my mistake not remembering the name of the mods I was looking for info on.
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I've noticed a lot of great mods from Tekkit Classic don't exist here. In fact, the only thing that even makes this version good, is space. Without it, it's basically 40% tekkit, 60% Minecraft, 80% boring. Items I noticed immediately were gone and made me sad: Redstone Wires. Redstone wires could be placed in angles, on ceilings, on walls, on objects, all sorts of places making it easier to do SO MUCH MORE. Redstone is totally useless after having used redstone wires for a long time in Tekkit Classic. Along with redstone wires was the single block circuits like the special repeater and the Gate blocks. All of this is dearly missed. Another thing I noticed right away? No solar panels, nuclear power plants, or any other forms of EU generation. Sure, I can deal with MJ. But NO SOLAR PANELS? You can't produce a source of power that runs it's self for weeks on in with the current methods of available power. All of them require constant attention. I'd have to edit the config file to make a lava fabricator take only 1MJ of power so it can power it's self with a lava engine and send more lava to the other lava engines to power my oxygen farm but I don't want to do that cause then I'd have to block anyone else from using lava fabricators. We need solar panels very badly in order to produce perpetual power. Otherwise a self sustaining ecosystem on the moon, kinda not possible. Tubes. Really need tubes. They are better than pipes in every single way. In fact. Does anyone even use pipes anymore? If you could move items from one chest to another without pipes, would you use that method instead? OF COURSE! Pipes suck! Items pop out, mistakes happen all the time, the system sticks to it's self all the time, sorting requires tons of diamonds and extremely complex systems. It's the biggest mess I've ever encountered. Tubes had a sorting machine and a retrieve machine that could pull items from ANY chest linked to it and all it needed was a bit of power and a timer (oh yea, that's another thing I miss from that redstone wire set). Those are the top 3 things I can think of, there are other minor things I miss and think should be done but of course some of them need to be said to the makers of the individual mods. Packing the things together in one single tekkit pack was your responsibility and you left out some really great mods. I'd like to ask, why? Why did you leave out everything that made Tekkit fun? Forcefields! I almost forgot about those... Duplicator (admin block)! Oh I loved that thing. Optifine! I need a way to turn off underwater fog & bedrock fog... Cause bedrock fog is just ridiculous. Energy Condensers! A great way to turn a lot of useless crap like cobble into energy/matter and convert it later! (It was stupid to allow people to create infinite energy boxes using collectors with a glowstone block above them....) If I could simply convert useless items into MJ/EU or something useful, then that'd be great. As for one of the things I'd like to see, though I'll be forwarding it to the maker of galacticraft, is a different type of oxygen generation. Basically, oxygen can't be generated until the area has been totally sealed off. Glass blocks and other solid blocks like tin, iron, whatever, must make sure there is no open space for air to escape like out into space. Or a glass dome on the moon for example. No more air being outside the walls where it logically couldn't possibly get to. And if a hole is poked in the wall, air will start to escape as the oxygen generator shuts down until the leak is fixed. Promoting the use of "hard glass" more often.
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I am using tekkit classic and so far almost all normal bukkit mods are broken with tekkit. Tekkit's own mods are broken with tekkit. >.> I just made a 1500 long rail track from the random END exit to the real end and there was no dragon, so I'd like to be able to have the dragon spawn every so often or be able to manually spawn them. I tried the egg (383:63) but it doesn't do anything. I'm wanting to be able to spawn the crystals and the dragons for the people who join the server to get to kill and rekill any time. So is there already a mod that makes the unspawnable spawnable? Or is there a mod that would let me set a device to spawn ender dragons every so often? I remember in normal minecraft, I encountered an End map with over 150 dragons on it once. They were all natural. So could be nice to have the dragons spawn every so often and build up if no one kills them regularly. Even respawning ender crystals to make it that much more of a challenge. Should probably have nukes disabled in the end world too with another plugin..