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About edoreld

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  • Birthday 01/01/1900
  1. We're running 0.941 (not the latest version). Maybe something broke on later versions? Note that 0.944 (the latest version) is for 1.3.1.
  2. I would like to suggest HyperConomy instead. BukkitDev Link: http://dev.bukkit.org/server-mods/hyperconomy/ Description: creates a virtual marketplace where players can sell items to and buy items from. Prices adjust dynamically according to supply and demand. Supports a bunch of things like chestshops, taxes, and it's even got a built-in website (Feel free to check our server's market page @ http://play.promethea-tekkit.com:8765/) Tekkit Compatibility: it supports Tekkit items flawlessly. We have mining lasers, swiftwolf's rings, and a bunch of other Tekkit items for sale at high prices on our server. And of course we have basic ones like copper, tin, silver, nikolite, marble, basalt, blue alloy ingots, red alloy ingots, etc. --- I vouch for GriefPrevention myself. Both users and admins love it in Promethea. It's easy to use and to configure, and I hear mod items are supported as well, although we choose to protect those with LWC instead.
  3. How to Install Forestry 1. Download http://bit.ly/Q9Hz9V 2. Rename the file to begin with Z Right: Zforestry-client-A- Wrong: forestry-client-A- 3. Navigate to your .techniclauncher/tekkit/mods folder Skip step 3.5 if you know how to locate this folder. 3.5 Press Windows Key + R and type in %appdata% to find .techniclauncher/ 4. Move the Forestry file into the Mods folder 5. Open up EE2 jar/zip in the Mods folder using Winrar/other application. 6. Delete the folder called "forestry" inside the EE2 .jar/java file. you can open this file with WinRAR Done How to Install Forestry on a MAC 1. Download the forestry client http://bit.ly/Q9Hz9V Then, go to your techniclauncher folder. If you don't know where that is, do steps 2 and 3, otherwise skip to 4. 2. Go to your finder and type command+shift+g 3. Copy and paste this ~/Library/Application Support/techniclauncher and click go 4.Click the tekkit folder 5.Click on the mods folder 6.Click and drag the forestry client into the mods folder 7.Now right click on the EE2ClientVx.x.x.x.jar and open with unarchiver (If you don't have it download it here:http://wakaba.c3.cx/s/apps/unarchiver.html) 8.Double click on the new folder and delete the forestry folder in it 9.Delete the old EE jar file and add .jar to the new EE folder with the deleted forestry folder in it 10. start up minecraft and enjoy I've had some success starting up a server with Forestry by removing the dimensionalanchor & the ccsensors mod, which according to this thread conflict with Forestry, and following the steps above. I haven't been able to make the NEI plugin for forestry work, though :/.
  4. I would assume the only way for Forestry to go back to Tekkit would be for SirSengir to change his mind. But considering the terms of the Forestry license, I doubt that's going to happen. Public Mod Packs: All mod packs I want to include Forestry already have my permission. Please refrain from asking permission via PM here on MFC. If you are maintaining an already released and established mod pack and want to include Forestry, you are still free to pitch it to me on IRC. Do not include Forestry without asking for permission first or I will not grant permission even if you ask after the fact.
  5. Title: [3.1.1] Owned Wireless Frequencies get reset Version: 3.0.3/3.0.4 OS: Mac Os X 10.7.4 Java Version: java version 1.7.0_05 Java SE Runtime Environment (build 1.7.0_05-b05) Java HotSpot 64-Bit Server VM (build 23.1-b03, mixed mode) Description of Problem: Wireless frequencies that have been marked as 'owned' by players reset (Once confirmed on server restart). Error Messages: Error Log:
  6. Title: [3.1.1] Retrievulator orientation displays wrongly Version: 3.0.3/3.0.4 OS: Mac OS X 10.7.4 Java Version: java version 1.7.0_05 Java SE Runtime Environment (build 1.7.0_05-b05) Java HotSpot 64-Bit Server VM (build 23.1-b03, mixed mode) Description of Problem: After placing a retrievulator, it shows you the correct orientation. But after a bit (or perhaps after the chunk unloads & loads) it will point upward. It will still work with the orientation you gave it, but it doesn't look correctly placed. Error Messages: Error Log:
  7. That would be my guess too. We also experienced a rare crash. One player upgraded a normal chest to an iron chest and the player/s next to him got disconnected. There was no error log about it either. It only happened a few times, and then it stopped.
  8. I can confirm that the above mentioned fix works on a Tekkit server running 3.1.1.
  9. Is a multiworld plugin installed on your server? I'm not completely sure, but I think that's what causes IC machines to act up.
  10. I just reread your reply to Torezu. Swiftwolf's Rending Gale does consume certain blocks, of which I believe Glowstone Blocks are included, in order to be able to make you fly. The bug where you can fly without having any fuel blocks in your inventory was fixed on the newest EE update, which is included in Tekkit 3.1.1, but it will still try to consume fuel items in your inventory.
  11. On the Technic Launcher choose Options, select "Manual Build Selection", then choose "3.1.1 | 1.2.5 | Latest" from the drop-down menu. Once that's done login and try to join a 3.1.1 server. If you have already done all of the steps above, I would recommend to delete your tekkit folder entirely (make sure you backup your worlds) and restart the Technic Launcher.
  12. We were experiencing a similar bug on our server where we had allowed players to use magnet mode. Is it enabled on your server?
  13. Title: [3.1.1] Can't see Iron Chest mod recipes on NEI Version: 3.0.3/3.0.4 OS: Mac Os X 10.7.4 Java Version: java version "1.7.0_05" Java SE Runtime Environment (build 1.7.0_05-b05) Java HotSpot 64-Bit Server VM (build 23.1-b03, mixed mode) Description of Problem: I run a Tekkit 3.1.1 server. One of our players found out that we can't see how to make the items from the Iron Chests mod using NEI. Error Messages: None Error Log: None