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bmxfelon420

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Everything posted by bmxfelon420

  1. Yeah its kinda irritating that you cant test it in place like that, but not that bad. Im just used to the vanilla launcher where you can remove your libraries and stuff and it reinstalls them automatically.
  2. You need to make the pack install forge, it doesnt look like you can do it manually and have it work properly. So put the forge universal in the bin in your modpack.zip, reinstall the pack.
  3. Launcher Version: 290 Operating System: Windows 8 Pro x64 Java Version: 7 update 40 x64 Antivirus Program: Windows Defender Description of Problem: When i update my modpack, the launcher installs the new files without removing the old ones. Error Messages: Error Log:
  4. Yes, i have natives, minecraft.jar, modpack.jar, version, and version.json
  5. If i recall correctly there was a major change internally in forge between 7xx versions and 8xx versions. By and large, forge is backward compatible, but there are some mods that had issues before/after that switch. Is there a way to make your mods work on 871?
  6. I just found something that i'm not sure if it's a bug of if there's a way to work around. When i update my modpack, it doesnt remove the mods that are changed. Is there a way to make it do this? The only way i can think is to rename all of the mods to not have version numbers appended to them so that its forced to overwrite them. The old launcher didnt have this problem.
  7. Thats unnecessary if you get the universal.
  8. Dont put any version.json in your modpack.zip. All you need is the jar file. The launcher actually creates the json files itself. The ONLY folders you need are bin, config, mods. The content of the bin should ONLY be the modpack.jar, unless you're running something like pixelmon that has a database folder. Im going to put together my pixelmon pack to test that and verify how 1.6.2 works.
  9. Fixed it. You have to download the forge universal jar for the version of forge that you want, rename it to modpack.jar, and put that into the bin folder in your modpack zip. Then it will install as intended into the launcher.
  10. Ahh, thats the issue. I wasnt using the forge universal jar. Thanks!
  11. From what i can tell, this is because the version.json isnt actually set to load the modpack. I havent figured out yet how it'd need to be changed to do this. Anyone who figures it out, feel free to post it.
  12. I was wondering, how do i get forge to work in a 1.6.4 pack? I renamed the forge jar from the folder in "versions" in the vanilla launcher to modpack.jar and put it in bin but it doesnt load. Any help would be appreciated. I have this working properly in the vanilla launcher, but i hate it.
  13. The issue was actually the power plan being set to "power saver". Somehow, this doesnt allow the cpu to reach full speed for minecraft. I changed it back to "high performance" and it worked fine. It makes no sense either, all the settings inside the plans are the same.
  14. I just went in to do some work on my server, and it was running slow. Normally i run vsync and the game stays around 40-50 or so but it only seems to go up to 20 now. I checked and it does this with tekkit lite, vanilla 1.5, and the latest vanilla. I have wiped/updated display drivers twice, trying both the manufacturer's latest version as well as nvidia's latest version to no avail. Here are my specs: I5 dual core 8gb ram NVS 4200m Windows 8 java 7 64 bit I have already set optimus to use the nvidia gpu for java, the launcher, and the java in the system folder in the control panel. I run advanced opengl and everything on high except antialiasing OFF and previously this ran like i mentioned before, but now it doesnt. The only thing that happened since then is I had to do a repair install, but other games seem to work fine. I have tested with threaded optimization off and chunk loading on multi core, and it makes no difference. It actually doesnt seem to make much difference at all what my graphics settings are actually at, they can be on default and i get 20fps, or all maxed and i still get 20fps. Any idea as to what could be going on. Oh and i also tried deleting the launcher exe and all the folders and reinstalling and it didnt help either.
  15. do you have a permissions plugin installed? I think gamemode can be set per user, maybe this happened to you somehow.
  16. why not just add whats missing in lite? Most things have workable replacements in forge.
  17. delete the cache on your client and let it reinstall. When i was messing with my server it seems that the class definitions have to match between the client and server. I.e. running a FML server, you cant connect to a vanilla client because of this. So i'd try to reinstall your client first.
  18. Hmm all of mine seem to work. I imported my stuff from tekkit classic. How are they hooked up? I'm running solar panels to a batbox using tin cable, then a single copper cable running to the bottom of the machines.
  19. does anyone actually have multiverse working? If so how? I have it loaded, and obviously create isnt working, but how do i get import working? I got a secondary world loaded into a mystcraft dimension that i put into a MV world on live and it fails. I think i'm missing something? Also if you revert to a build around Valentine's day, Treecapitator still works and so does everything else it seems. I may get bored and test newer ones to see what version broke it.
  20. just import it as another region. Im sure there's a better way to do it, but i made a mystcraft realm in tekkit lite and then replaced it with a different world. You can either use something like worldguard to create an area that teleports, or just use /tpx and whatever zone number it is to go there. I think one of the multi world plugins is somewhat working, although i havent had time to test it.
  21. Check the "How to convert your Tekkit classic world to tekkit lite" thread. I used this same method on a Vanilla+bukkit server and it worked fine. Give it a try!
  22. one thing i noticed: If you download the file from Github with Chrome, double check the text file. If it has a bunch of XML header BS, open the file on github, copy the text itself and paste it into a patch.txt. I have no idea why it does this. The patch.txt should just be a list of block ID's, never any xml header. It took me a couple hours to realize what was happening.
  23. Confirmed. I updated it to the newest version and it stopped. Keep in mind that you need to rename the old config to match the name the new version uses, the config name changed for some reason. There's a block ID conflict that will crash the server if you dont use the old one.
  24. Hi, I set up forge essentials and changed my home/spawn point to places i want, but when i use /tpx to port from my creative world to the regular world, i'm spawned at a point that's at a wierd place. How do i move those points? (being the points you end up at when you use /tpx to enter a dimension. Also, can I specifically disable commands? I wanted to disable /tpx commands for dimensions except the two specified. I am using tekkit lite, with railcraft and forge essentials on SMP. Also, can I disable monsters per world? I'd like to disable monsters in my creative world. I made this world by making a mystcraft realm and copying my world into the folder.
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