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powersthatbe85

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Everything posted by powersthatbe85

  1. So I deleted Forestry before starting a new world so the Forestry ore wouldn't load on world creation. So far so good after 24 hours The only thing we have noticed is the bronze ingots can only be made by putting the dust together and then through a furnace. If you try doing 3 copper ingots and 1 tin the game crashes. I also backed this world up and loaded it onto the dev build of technic where everything also ran very well and all the major mods loaded correctly. Also noticed it converted part of the biomes to Jungle correctly. This gives me hope when 3.0 comes out we wont need a world converter.
  2. Well it didn't seem to damage too much of the single player world going from 1.1 to 1.2.5 I'll do some more tests and post results later
  3. yes i realize the next Tekkit update in no where close to ready. I'm starting a new server with friends on the current tekkit version. I'm going to remove forestry before starting it, but my concern is will the world still be corrupted when we update to the 1.2.5 version of tekkit eventually? I would hate for all of us to put in so much work on a survival server to then have to start over. thoughts or ideas?
  4. Well you're wrong. Take a look around. Tekkit now supports 3 other major mod backs on the launcher.
  5. Would you agree tekkit is where the modding community is starting to centralize at?
  6. You are totally missing the point. I love tekkit from the first thing at the top of this post. but tekkit and the launcher are becoming where players and modders are coming together. I'm just taking about a system to highlight mods out of the thousands and maybe even some developers that can make those easier to put into tekkit. the Tekkit developers clearly don't do it all themselves and have put out many thanks to the people who have taken the time to do this. Creating a system similar to stack overflow will only enhance this process. Many of which are easy to add to forums.
  7. Ok enough harassing of jay. The modding community of minecraft is amazing, but needs some type of system besides a forum layout to bring the best ideas and modders who want to pursue that together as well as community support of the idea. Tekkit seems to be heading that way and I'm just suggesting routes to do it. And its a fantastic idea!
  8. Consider a system like Stackoverflow or reddit where the community can vote on upcoming mods to get awareness. Easy to add to a forum as well.
  9. I think you are taking this too seriously. I'm talking about a system to put them on their radar. I'm guessing if a big enough group of the tekkit community liked a mod they would most likely enjoy it too.
  10. That's what I was referring to. Of mods that we would like to be put into the pack. And I'm betting there are many people on this forum who could and would do the work to make it compatible with tekkit. I'm going to take a guess and say 50% of the users on this forum are in some developer/technology professional role(take out the 12 year olds of coarse)
  11. I didn't see any suggestion spots. What is the decision process in what mods make it and which ones don't? (excluding forestry of coarse) Could some polling be created on the forum for this?
  12. So I've been playing Tekkit for a month now and absolutely love it. Probably the most mentally challenging and awarding game I've ever played. I've noticed several addons for IC2 and other mods not included in tekkit. Does the Tekkit team plan on putting any new mods onto tekkit? or is the plan just to stick with the current mod list for awhile? Thanks in advance,
  13. I'm running a vanilla tekkit server and we have everything lit up very well. I did notice the lighting has change a bit with tekkit.
  14. So I'm new to the forum and I'm sure this has probably been discussed but i couldn't find it. Just started a new tekkit server for my friends and I. We light up our homes and surrounding areas a great deal, but mobs keep spawning in or on our houses and lit area. Does anyone know a fix for this?
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