
powersthatbe85
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Everything posted by powersthatbe85
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Adding mods to Tekkit. What works and what doesn't?
powersthatbe85 replied to powersthatbe85's topic in Server Op Swap Shop
Thanks I'm facing these issues now, but since I'm only doing a server between a few close friends am I able to just send them the correct client side they would need to just throw in(everyone has legit minecraft accounts) and still be able to use the technic launcher to get on? -
So I've read countless threads of people claiming certain mods work or don't work with tekkit. Here are a list of mods I'm planning to add to my newest Tekkit server. We could use this thread to list guides on how properly add them. Forestry? MoCreatures? Buildcraft addon mods? -Thermal expansion Industrial craft addon mods?
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when dr. horrible can't figure out what you're saying... then we know its bad
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I didn't see him asking anything bad. But the technic/tekkit team seems to lead the charge now in the modding community now. They seem to know what's going on and what the rest of the modders are doing. Just asking for a little insight if we should just wait for 1.4 or go balls to the wall on 1.3 would be helpful.
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New Millenaire Version + Tekkit?!
powersthatbe85 replied to Teknikk's topic in Tekkit Classic Discussion
buzzkill! with 1.3 coming out very soon its going to change mods for good. I think many of the mods we have wanted in tekkit that are in technic will finally be made like so. Let's just hope Bukkit doesn't take forever to release -
Chunk Loaders not working...
powersthatbe85 replied to Yurameki's topic in Tekkit Classic Discussion
I just removed minebackup from our server and it fixed it. I know commandbook and worldEdit don't cause issues but maybe those others do. -
Chunk Loaders not working...
powersthatbe85 replied to Yurameki's topic in Tekkit Classic Discussion
I've had these same issues with any type of chunkloader as well. Are you using any bukkit plugins? -
World Anchors not working
powersthatbe85 replied to Shiftyeyesshady's topic in Tekkit Classic Discussion
With Tekkit 3 I've had several issues on my standard tekkit server with chunkloading and teleport pipes. I've been unable to get any chuncks to stay loaded no matter where I place teleport teathers or world anchors. Also the teleport pipes seem to only work if that chunk is loaded, but then even when its loaded it still has issues with connecting. -
I don't think he's asking about an ETA exactly, but maybe more for an update on if its being updated to the newest bukkit and forge. Because like him if tekkit doesn't plan to then I would attempt a try at an update.
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Suggestions for Tekkit 3.1.0
powersthatbe85 replied to aldrigviking's topic in Tekkit Classic Discussion
speaking of beer... Would a case of beer help you get the next tekkit update out sooner? -
Any way to carry EU over very long distances?
powersthatbe85 replied to Teraku's topic in Tekkit Classic Discussion
I built a automatic system with the enderchests, MFSU's, retrievers(because you can only deliver and take out of the bottom with it), and lapotron crystals to deliver power across our entire map. No energy loss and extremely fast transfer of power if done right. -
Redpower airship crashes game client(SMP)
powersthatbe85 replied to powersthatbe85's topic in Tekkit Classic Discussion
This issue continues to plague my server. anyone near moving redpower ships has their client crashing constantly Is anyone else having these issues? -
Just started a new server 5 minutes ago!
powersthatbe85 replied to Cherry's topic in Tekkit Classic Discussion
another one bites the dust? I'm now understanding why moderators do what they do. I take back part of what i said about you Jay... but just part. -
And here is when the game crashes: 2012-06-05 21:05:51 [FINE] [EE2] Loaded EE2-IC2 Addon 2012-06-05 21:05:51 [FINE] [EE2] Loaded EE2-IC2 Addon 2012-06-05 21:05:52 [sEVERE] java.lang.NullPointerException 2012-06-05 21:05:52 [sEVERE] at ic2.platform.Platform.messagePlayer(Platform.java:162) 2012-06-05 21:05:52 [sEVERE] at ic2.common.ItemFrequencyTransmitter.onItemUseFirst(ItemFrequencyTransmitter.java:65) 2012-06-05 21:05:52 [sEVERE] at eloraam.machine.TileDeployBase.tryUseItemStack(TileDeployBase.java:188) 2012-06-05 21:05:52 [sEVERE] at eloraam.machine.TileDeploy.enableTowards(TileDeploy.java:98) 2012-06-05 21:05:52 [sEVERE] at eloraam.machine.TileDeployBase.onBlockNeighborChange(TileDeployBase.java:247) 2012-06-05 21:05:52 [sEVERE] at eloraam.core.BlockExtended.doPhysics(BlockExtended.java:63) 2012-06-05 21:05:52 [sEVERE] at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:25) 2012-06-05 21:05:52 [sEVERE] at eloraam.core.RedPowerLib.updateIndirectNeighbors(RedPowerLib.java:48) 2012-06-05 21:05:52 [sEVERE] at eloraam.core.TileExtended.updateBlockChange(TileExtended.java:98) 2012-06-05 21:05:52 [sEVERE] at eloraam.logic.TileLogicPointer.timerUpdate(TileLogicPointer.java:219) 2012-06-05 21:05:52 [sEVERE] at eloraam.logic.TileLogicPointer.q_(TileLogicPointer.java:413) 2012-06-05 21:05:52 [sEVERE] at net.minecraft.server.World.tickEntities(World.java:1191) 2012-06-05 21:05:52 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:547) 2012-06-05 21:05:52 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453) 2012-06-05 21:05:52 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2012-06-05 21:05:52 [sEVERE] Unexpected exception java.lang.NullPointerException at ic2.platform.Platform.messagePlayer(Platform.java:162) at ic2.common.ItemFrequencyTransmitter.onItemUseFirst(ItemFrequencyTransmitter.java:65) at eloraam.machine.TileDeployBase.tryUseItemStack(TileDeployBase.java:188) at eloraam.machine.TileDeploy.enableTowards(TileDeploy.java:98) at eloraam.machine.TileDeployBase.onBlockNeighborChange(TileDeployBase.java:247) at eloraam.core.BlockExtended.doPhysics(BlockExtended.java:63) at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:25) at eloraam.core.RedPowerLib.updateIndirectNeighbors(RedPowerLib.java:48) at eloraam.core.TileExtended.updateBlockChange(TileExtended.java:98) at eloraam.logic.TileLogicPointer.timerUpdate(TileLogicPointer.java:219) at eloraam.logic.TileLogicPointer.q_(TileLogicPointer.java:413) at net.minecraft.server.World.tickEntities(World.java:1191) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:547) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
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Has anyone built a working Star Wars AT-AT yet?
powersthatbe85 replied to littleweseth's topic in Tekkit Classic Discussion
An idea just popped into my head using block breakers and deployers to make the legs rise and move correctly. Now getting it to turn would incredible engineering and skill -
Has anyone built a working Star Wars AT-AT yet?
powersthatbe85 replied to littleweseth's topic in Tekkit Classic Discussion
If you can help me resolve my issue my most recent post about my airship teleporter: http://forums.technicpack.net/threads/teleporter-for-frames-airship-advanced-problems.10623/ , then I would love to start on this project. -
So with tekkit 3 the first thing I wanted to build was a fully functional airship using the redpower frames with a on board teleporter to travel back and forth from my home to my ship. Issue: when the teleporter moves the signal no longer works and you need to resync the system with the freq. Solution: I built a system using deployers and enderchests to reset and resync the teleporters. New issue: When the deployer activates the freq, redpower interacts with IC2's API and IC2 tries to send a message to whomever would be holding the freq. The issue is that a deployer is holding the freq so the server crashes after it can't send the notification to anything.(I'm not currently near my server to grab the crash info, but will do it later today) Possible solution: somehow uses IC2's fakeplayer to receive the message? (I have no idea how that would work) I don't believe this is a bug so much as functionality that doesn't exist. Any ideas on how I could make this work or alternative solutions to my goal?