HaoSs
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About HaoSs
- Birthday 06/08/1989
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i got this error to when i was using orebfuscator .
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Is 256MB of dedicated RAM good for a 2 man server?
HaoSs replied to thebalrogking's topic in Server Op Swap Shop
i runned a 5 slot server on 256 mb a wile ago. if you don't go to far away from eachother its playable. but expect the console to be full of " can't keep up " u serious ? i ton't get over 800 mb with 10 users on.. -
i use teleport pipes on my server. All user have access to them. And seems to work.( need a world anchor at each end ).They are visually bugged, you don't see items coming in,but they do just fine.another problem i got is client side. sometimes when you click a pipe you get an error and disconnect from server. A client re install fix the error and all is good. It happen to me once. and 2 times to other users. Running the server for 7 weeks now. so is not a commune problem
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you have a ID conflict [FINER] Post-initializing mod_AdditionalPipes 2012-07-22 22:51:07 [sEVERE] java.lang.IllegalArgumentException: Slot 189 is already occupied by ic2chargingbench.common.BlockChargingBench@15674a4 when adding buildcraft.additionalpipes.chunkloader.BlockChunkLoader@103cd1c do you run standard tekkit ? have you made modification to it ? ( you may need to go in aditional pipe config. and change de ID 189 to something else )
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forestry works just fine. i have 1.4.8 with tekkit 3.1.1. need to rename it and put a Z BEFORE he makes the config file. and delete the forestry in EE zip. i just deleted the EE zip . don't want that mod on my server
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Equivalent Exchange Missing In 3.1.0(Development)
HaoSs replied to KKABCD's topic in Tekkit Classic Discussion
actually . i think you meant 1.3 not 3.1 :P -
Equivalent Exchange Missing In 3.1.0(Development)
HaoSs replied to KKABCD's topic in Tekkit Classic Discussion
http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/ ( path notes ) u can also read this http://www.gametracker.com/games/news/1348/Minecraft-1.3-Coming-August-1st 1.3 should be a TOP priority for any server . as the main development in 1.3 was for MP -
Equivalent Exchange Missing In 3.1.0(Development)
HaoSs replied to KKABCD's topic in Tekkit Classic Discussion
no one is forcing us to use ee you can just remove EE from the mod folder. like i did. and always do Question . will tekkit 3.1 use minecraft 1.3 that comes out on 1th ? -
LWC. residence. coreprotect
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1)Anyone can recommend me a good economy plugin that works with tekkit ? 2) What is the best protection for a tekkit server ? now i'm using LWC and residence. I like both of them,But residence lacks some options. The remove minecraftOP from admin option is bugged. so basically anyone using a turtle can brake in your house. Any tips ? Is there anyway to make tekkit rune fine without give fake players OP ? (other plugin i use that can conflict is Authme and essentials protect )
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http://dev.bukkit.org/server-mods/essentials/files/142-essentials-2-9-1/ i'm using this one.
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essentials works just fine. try a older version that is for bukkit r3
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had the same problem . give them LV and they will work
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powersthatbe85 si so right...I will probably wait till next week. if no update . then ill do it myself. I don't have a lot of free time this week, or it would be done by now.
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Forestry works just fine. just rename the zip and put a Z in front of it. and then start the server. Don't download the last version. tekkit is not updated to the latest forge. try the 1.4.6.2 r5