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blsmith2112

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Everything posted by blsmith2112

  1. I'd love to hear more about converting power and barrels. I've been looking and I'm getting confused when reading about energy links as they don't seem to be present in Tekkit Lite. If there is another energy converting object, I'd love to hear about it. Speaking of missing energy links, if I can temporarily make my sterling engines more efficient by making them run hotter, I'd like to know how to do this in the absence of those components.
  2. Hi all, new to Tekkit! I've been toying around in my SMP server with some friends over the last few days and so far I've got a 64x64 quarry, being run by 15 Stirling engines. The problem? I'm spending nearly all my time planting hundreds of trees, cutting them down, and making charcoal to keep the engines running. On top of that, my diamond chest is full of sorted cobblestone (via diamond pipe sorting) every 5-10 minutes. Must I recycle the cobblestone? Is there a more efficient/more automated method I could follow with the quarry to free up some hands? I currently have ovens set to pipe out the fresh charcoal into a chest which pumps it into the engines, but I still am occupied most of the time. Thanks!
  3. I removed Dimensional Doors on my server and the problem was fixed. Though since they've updated I might bring it back.
  4. Has this been an acknowledged issue by the Tekkit team? This is a newly generated world and the auto-save. It says the world has leaked and there are two worlds that appear to be persisting.
  5. Excellent it works!!!! Can I just remove the dimensional doors mod from the server directory without screwing up the previous world-save?
  6. Server Version: Tekkit Lite 0.6.1. Server: Locally hosted. Problem: Attempting to incorporate Dynmap into my server. Server does not launch after putting BukkitForge-1.4.7-257.jar into the coremods directory, I am left with this message: Is Dynmap compatible with 0.6.1? The dev website seems to only mention 3.1.3 (https://github.com/webbukkit/dynmap/wiki/Support-for-Tekkit). If someone could help point me in the right direction I'd appreciate it.
  7. My server saves once every 30 seconds. While thats nice, it's annoying since my server is also an HTPC and the hard disk is essentially going crazy all day. I'd like to reduce it to one automatic save every 10 minutes. I can't seem to find the config that allows me to change the auto-save rate. Where is this file and what can I do to change it? Thanks!
  8. A friend of mine invited me to someone elses server today and their dynmap worked just fine. The admin wasn't on so I was not able to figure out how he/she made it work.
  9. Looks like that was it. Zombies spawn, health depletes, and I was able to move east a bit and unassign myself as an admin and was able to break blocks. One more question I have: My previous vanilla server ran bukkit and dynmap. Does tekkit support this? I downloaded a 1.4.7 edition of bukkitforge and put it into coremods but when attempting to run the launch.bat, the sever never launches. (Tons of "[iNFO] STDERR" messages, ending in "...9 more"). Is this a confliction with one of the dozens of mods tekkit uses? No plugins folder was even created yet. Simply removing the bukkitforge jar file from the coremods directory reverts back to a fully working server. Edit: I read that BukkitForge is not yet supported. That said, I downloaded Forge 6.6.0, installed it in the mod directory (without issue), and put the dynmap files in the newly created plugins directory. The plugin is not detected at server startup.
  10. Wow thanks for the information guys. I managed to set the server up in Survival so crafting worked properly. Hopefully I don't get yelled at for detracting off my own topic but I noticed a few things that I do not understand quite yet: 1. It seems that players who are not OP are unable to mine, in this example, trees, with their hatchet. I had to make them OP for them to have that ability. The wood block would disappear and then reappear instantly. 2. The server properties has zombies enabled, however, at night time they appear and disappear almost instantly - making them essentially non-existent. 3. Food doesn't seem to be necessary ether. The hunger bar never goes down and we've played through several days.
  11. My survival server of 7 people is looking to migrate into using Tekkit instead of vanilla Minecraft. Two questions: 1. I read through the "getting started" wiki (http://thetekkit.wikia.com/wiki/Getting_Started) and then loaded up the lite survival version of the mod in single player. Upon starting, I hit "E" and noticed I could build everything - we are looking for a survival option, not a creative option. I am assuming I selected a wrong option somewhere, could I get pointed in the right direction? 2. One dissenter from our group of players is that tekkit is "easy mode." Now, without much knowledge about tekkit, it seems that the mod provides its own set of new challenges to explore - leaving the old set of vanilla problems on the side. Does the SMP version of this mod make everything "easy" or am I correct to assume the new challenges brings about a new balanced approach to the game? I am the server administrator and can make sure all the settings are correct. Thanks!
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