DoriumMaldovar

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  1. launch.bat is the file you would click on to launch a server. you can call it anything though. I prefer start.bat
  2. I'm not quite sure about it, but I'm pretty sure it's because... well 1.3
  3. From what I see in the crash report, it looks like it was caused by the Dimensional Doors mod.
  4. You can see it all happening if you look at the console. Step 1) Click the gear on the technic launcher Step 2) Click "Show Console" Step 3) Launch Big Dig Step 4) Watch the console -----soooooo mannnnnyyyy thinnnnnggggs----- Fun fact: It's actually loading the textures and animation data that takes the longest from what I've seen.
  5. Hmm... I can only guess that your server hasn't loaded the mods. The recipes are loaded on your client so that is why it works. However, on the server, it can't deal with items that it doesn't know about. You: I'mma use NEI to get an antimatter explosive! Server: Hang on, what's that? D:
  6. its a redwood tree. you can make a house in it. i did that once it was a good house. by the way, its so big that if you tried to use treecapitator or something (i.e if it worked) your game would crash. 904671% chance of your game crashing from that
  7. Ok. All you need to do is download these files: scala-library.jar deobfuscation_data_1.5.2.zip bcprov-jdk15on-148.jar asm-all-4.1.jar guava-14.0-rc3.jar argo-small-3.2.jar (some are called filename.jar.stash - that causes this bug (GET RID OF THE .STASH)) from http://files.minecraftforge.net/fmllibs and put them in a new folder inside your server called "lib" I think this happens to everyone actually. It's caused by Forge wanting to download files ending in .jar that actually end in .jar.stash. (I read this somewhere and I can't remember who wrote it.) - Qam