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Mensrea

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  • Birthday 05/02/1986

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  1. Colonel, we have some excellent news for you. In light of your recent involvement with the Inquisition you have been selected for a highly sensitive mission. Please note that this mission is time critical and top secret; you are to proceed with the utmost haste and discretion. The Warhammer 40k: Blood & Iron pack is more than an HQM pack, it's a fully featured world complete with an RPG system based off Fallouts, factions, hundreds of quests, a story, and much more. It features a unified modpack with numerous tech mods, weapons, armor, vehicles, new biomes, and multi-block aircraft. Team up with a faction to help decide the fate of Mortua, raise armies of NPC's that you can command, construct towns populated by NPC's of your own, and explore alien biomes. In the end, your choices and actions will determine whether Mortua is controlled by the forces of Chaos or the Imperium of Man. Modpack Info http://api.technicpack.net/modpack/wh40k-blood-iron-pack ✘SPECIAL stats, 40 levels, 14 skills paths, 112 skill related abilities, and 80 perks help define your character. ✘Custom map set on an alien world with 22 unique biomes ranging from lush jungles, barren wastelands, and mushroom forests to twisted hellscapes. ✘Armor, weapons, and vehicles from the WH40k universe including lasguns, bolters, Leman Russ tanks, power armor, and more. ✘A Mayor skill that allows you to make your own wasteland settlement complete with settlers, guards, merchants, and a caravan master. ✘The ability to raise an Imperial or Lost & Damned army with over 16 different troop types to command. ✘Over 260 story quests, not counting side-quests. 120 Ad-mech quests mostly involving building things, and 70 story quests for both the Imperial and Lost & Damned factions. ✘Over 30 exploration related quests to reward you for your curiosity or introduce you to important locations. ✘Quests may have different solutions, and many involve interacting with NPC's. ✘Work with or against one of three factions: The Imperium, The Lost & Damned, or the Adeptus Mechanicus. Faction choices are meaningful and determine your abilities, troop roster, and plot outcomes. ✘Multiple quest hubs filled with hundreds of NPC's. NPC arenas, mob arenas, traders, bars, shops, and banks. ✘Customized mods to offer the user a coherent, intuitive, and immersive experience. ✘1000's of tooltips to inform and amuse. ✘Build your own nuclear powered spacecraft, or get a Valkyrie to dominate the skies above Mortua. ✘36 custom ruins to explore and plunder including military installations, homes, ancient tombs, and mob infested vaults. ✘Custom soundtrack featuring new ambient tracks, and some music by Alexander Hulshult. Make sure to enable the Blood & Iron resource pack. ✘Way more than I can even think of to list. Just play it.
  2. Added a very short list of plugins which are relevant to players to the OP. . -Plugins: Towny, Worldguard, Essentials, Dynmap and Coreprotect
  3. Had another major update last night. There were big changes to the modpack and the server side stuff so this changelog may be worth reading. CHANGELOG -Added all forges back. Added Reaver titan to forge 5. -You can now cap 2 locations at once. -If an enemy player destroys your flag they take $60 off you. -Added chunk loaders to power plants, redstone and explosives labs. -Updated Forge Blocks mod. -Updated Combat Armor mod. -Scout, Assault, and Power Armor are no longer affected by buffout/adrenochrome. -Nerfed Terminator, Power and Assault armor life. -Added enhanced tooltips to weapons to let players see their stats without dissecting the flan files. -Started adding enhanced tooltips to grenades and ammo. -Updated armor tooltips. -halved satchel deployment rate. -Buffed flak and carapace life. -Carapace and Power Armor can now use a greater selection of heavy weapons. -Added stationary heavy weapons. Power can use them but is immobilized while doing so. -Terminators now have a speed penalty. -Power Armor no longer has a speed buff. -Assault Armor is now more difficult to repair. -Turrets received a life buff. -Autocannons can now use TX and TQ round clips. -Assault, Power and Terminator now require adamantium plates to be repaired. -Adamantium plates now require lead and iridium. -Iridium can be used to make bullets very cheaply. -You can place bayonets and ripper bayonets on every gun, including portable and stationary heavy weapons. -Added quartz fiber, cable anchor. -Removing cropsticks until I can figure out how to balance crops. -Removed Advanced Miner, RTG Generator and Composite Propellant recipes (composite propellant is available at explosives labs). -Buffed Slug Gun, Slug Pistol, Autogun, Lasgun, Laspistol, Long-Las, Plasma Pistol, Hellgun, Sniper Rifle, Sniper Cannon and Plasma Gun damage. -Assault Cannon's can no longer use HE rounds (creating way too much lag, assault cannon fights ate up multiple gb's of RAM). -Removed Autocannon recoil, improved accuracy. -Doubled AE energy usage. -Improved Sniper Rifle accuracy, ROF. -Added armor tooltips to dyed armor chestplates. -Added ability to place bayonet/ripper bayonet on portable heavy weapons. -Fixed issues with many weapons/general balance issues.
  4. I edited the topic because no one really reads walls of text and the website (https://sites.google.com/site/wh40kbloodandiron/home) describes everything in greater detail anyway. We also added a /back command just for the starter ranks. Even with a constant supply of gear and decent starter stuff new people struggle against guys with assault and terminator armor, so I'm hoping this will help level the playing field a bit.
  5. Updated recently with some major changes. Notably, we made recipes a lot cheaper. I want people to join to fight or build cool stuff (or both), not to dump hours into crafting stuff. I also vastly improved the starter kit and added access to a kit to get ammo and basic supplies every 10 minutes. It's Imperial Guard tier equipment but it still kills people, and its free, so hopefully new players won't have to put in a ton of work just to play. You should actually be able to join and start fighting right away (and stay in the fight), if thats your thing. Anyway, heres the changelog: -Added combat kits (access to tier 1 ammo and some other survival goods every 10 minutes, type /kits r1). -Updated Factory mod. You can now check what the blocks making by right clicking but to use it you must shift-click it with an empty hand. -Improved new player loadout. New players now have everything they need to join a team and start fighting. -Portable heavy weapons now accept drums/pack bundles. -Buffed melee weapon damage. -Power armor and Carapace armor can now use heavy autogun. -Increase HEIAP damage. -Fixed dual wielding not working on some pistols (bolt pistols). -Tooltip to hydra about poison. -Promethium tooltip to burn in generator. -8mm mag to high cap mag recipe. -Completely rebalance armor life. -Bullet hitboxes bigger than 1 dont even work and were removed. -Boosted bolt, lascannon, plasma, and tank round damage. -Nanogel now stacks to 64. -Bullet recipes now output double. -Increased stack size of 8mm mags and high cap mags. -Slowed AT/AA missiles, increased damage, increased lock on radius. -Made almost all IC2 recipes easier. -Added/fixed more AE recipes. -Quadruple synthgas recipe, double charcoal recipe from logs in thermal centrifuge.
  6. Recently updated the pack and switched to a better server. We also now have a dynmap to help players see which teams holds what areas here: http://69.195.148.17:8123 . Here's the changelog: Update -Switched to a better server (IP change) -Added AE -Added nuclear control -Added iron chests (just build obby chests) -Added stationary sniper cannon (immobilizes while being used, used by any armor) -Updated armor mod (poison now goes through armor unless it can resist it)(terminator no longer receives speed or jump buffs) -Buffed Hydra (only real defense/antidote to poison rounds) -Buffed carapace armor life a good deal -Remove construction foam -Fix wrench repair recipe -Buffed assault speed again -Gave flak a small speed boost (because its light armor thats why) -Buff taurox speed -Increased hitbox sizes of all projectiles, especially bolts, tank rounds and various lasers -Buffed siege mortar firing rate -Satchels no longer detonate when shot
  7. One of the players on our server, gamerguy, recently put together a video trailer for the server to show off some of the armor, guns and mechs. Check it out here:
  8. Just updated the server to add colored armors and really rebalance vehicles, as they were way too expensive and aircraft were too weak. Also wanted to mention that the forges are done at this point. You can get stuff like armor, guns and ammo very cheap there. Here's the changelog: -forges are done! get much needed items cheaply, and build heavy vehicles/mechs -tooltips to basic combat armors warning NOT to add dye -balance aircraft life -huge vehicle armor rigs WAY too expensive, make all frames/armor rigs less expensive -increase vehicle repair amount and nano-gel cost -increase fuel value of fuel cans -vehicle guns back to normals -tooltip about replicating patterns in things -concrete block and tile recipes -terminator model and item sprite -armor recipes for colored armor -aa and at missile tracking range and speed -stone dust to quartz dust and silicon dioxide -roman numerals on credits -various fixes
  9. Thanks guys, I appreciate that. Wanted to let everyone know the mines were reset today. I added iridium ore and boosted the levels of quartz.
  10. Server IP: 69.195.148.17:25565 Server IP is also saved in our technic pack. Check it out here: http://www.technicpack.net/modpack/wh40k-blood-iron-pack.558927/about 60 slots, 8 gb's of RAM, 24/7, professionally hosted VPS. Fully dynamic battlefield with 100's of capturable regions complete with a map and waypoints. Capture and control mines, power plants, fortresses and more! Starter kits and combat kits. Join and start fighting right away. Stay in the fight with ammo and supply kits! Fight for the forces of Chaos or the Imperium on our battle world, the Bloodgrounds. Live in peace and build a town in a protected area in the Wilderzone. Fend off vicious mobs for rewards such as endgame armor and weapons in the Deadlands. High tech machinery, guns, vehicles, planes and mechs. Everything you need to compete in the battlefield of the far future. Sell valuables or fight for money to buy things you need at trading outposts. All players start off as civilians who are free to go to the Wilderzone for the survival experience. Civilians may also become a mercenary or trader. Any player may join a team in the Bloodgrounds at spawn and start capturing land. Players may go to the Deadlands at any time to fight off waves of vicious mobs and receive rewards like bolters and power armor. Plugins: Towny, Worldguard, Essentials, Dynmap and Coreprotect Server Website: https://sites.google.com/site/wh40kbloodandiron/home Dynmap: http://69.195.148.17:8123 1.Don't be a jerk. 2.No cheats, hacks, exploits* or abuse of commands. *Anything used in a way its no intended to be. 3.Keep chat relevant and civil. 4.If you are on a team do not betray it. Yes, this means spying and theft. 5.Do not in any way cover or hide the flag while capping. Breaking rules will result in immediate, no questions asked bans. No excuses. If your not sure if somethings against the rules, don't do it. We have block logs, chat logs, action logs and backups.
  11. Good to see it was brought back. I am looking forward to seeing it in action again.
  12. know any good servers to play on mens?

    1. Mensrea

      Mensrea

      Not really, I have been looking for some myself. Sadly, gregtech actually got worse and is now starting to bleed into IC2, so that mod is pretty much dead. I have been playing hexxit though, which is very good. Maybe try out a hexxit server?

  13. yay its little mens ^.^

    1. Mensrea

      Mensrea

      I'm working on mods now. Kinda done with hosting, and DEFINITELY done with PVP. Wayyy too many cheaters and ways to cheat.

  14. I was actually going to update to 1.5.1 this weekend when I made the decision to let it go. I figured if people are going to lose everything they have built anyway, and crafters mods and my customization would have to be totally updated/rewritten, its a good time to make an exit. Attendance has been kind of dismal for a while and balance was constantly a huge problem. When I tried to balance teams it would just see-saw. Things went from red being empty to blue being empty, and so on. Likewise when I would try to balance armor, people would just quit cause they couldn't abuse their favorite gimmick anymore. Further, without trustworthy people to manage things in different timezones it was nearly impossible to break into new markets. The server population kind of just stagnated and created a negative feedback loop (no ones on so people quit so fewer people were on so people quit, ad infinitum). And yes, it was a huge time (and money) sink for both of us and the time (and money) could be better spent investing in something that yields more favorable returns. In the end it seemed like trying to do anything special with the game was a waste of time. When you can just slap a server together with an off-the-shelf mod pack and factions and get amazing attendance and loads of recognition with minimal effort it makes you feel like a fool for trying to do anything strenuous and unique. Though I must say, the handful of really hardcore players who did stick around through thick and thin certainly drove me to keep the server around as long as I did, and to continually try to improve things to attract more players so those guys would have some pals (or enemies). I am sad they will be forced to find some generic clone server to play on and ashamed that I decided to close up shop while they were still actively playing. However, without any active engagments with the opposing force, it would be natural/inevitable that even they would grow weary and search for alternatives. I definitely appreciated the fantastic company, the hilarious conversations and the amazing personalities of the people I got to know here. I will certainly miss you guys and wish you the best in your endeavors. Whatever misgivings I have expressed do not pertain to you guys as after a certain point I was doing this all for you and every ounce of effort was well worth it in that regard. That being said I will certainly support any player who wants to take up the reins of what we were doing here. Considering the population size the server could feasibly be ran for a fraction of the cost that I was paying for it, and if your content with staying with 1.4.7 it would be simple matter of me handing off the data to you. Its not something I will pretend to encourage though, as you will experience the same frustration we have in dealing with a demographic that is largely adverse to anything they are not familiar with and coping with a system that relies on a high population to properly function; two factors that combined should have indicated that this was a futile undertaking. But hey what the fuck we can't say we didnt try.
  15. Updated the install instructions. The previous ones were pretty awful and I hope the new ones are much better. Please do not hesitate to contact me if you have difficulties though at [email protected]. Again, I apologize for the difficulty in getting our pack installed. However, one of our mods does have a DRM that simulates a redpower crash if the install directory contains ".technic" or ".tekkit". I apologize for this inconvenience but would like to note that the mod itself is definitely worth this little bit of extra effort. We have also been given permission by said mods author to include it in our servers pack. The incompatibility with the technic launcher is an entirely separate issue.
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