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HalestormXV

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Everything posted by HalestormXV

  1. This is a simple update. It was in an effort to fix the LogOut on death bug on the server but unfortunately it has not seemed to work. I will continue to look into it. CHANGELOG 1.3.3 - Updated Botania to 223 - Updated Abyssalcraft to 1.8.9.5 WEBSITE: http://minecraft.nerdstormproduction.com/ftail
  2. The fml-server-latest doesn't show anything except that a player was teleporting and then the crash log I posted above. However as a side note to others who might run into this issue. I resolved it. I run a cauldron based server so I have both plugins and mods as many of us here may have. If you happen to be using the plugin multi-verse do not use the /mvregen WORLDNAME command. It appears that caused the issue. My nether was frozen over by some ignoramus so I regened the world via command so as not to disrupt the server. I supposed the way the regen command works, it is not friendly for a modded environment. So although the regen was successful and a new DIM-1 was formed the "Phantom Nether" still existed somewhere and assigned itself to whatever free Dimension ID was available; however, the server was not made aware of it. So anyone attempted to teleport to the nether still had a link to this "Phantom Nether." The only way to resolve it was to shut-down the server Delete the entire DIM-1 folder and then restart the server. Seems to have resolved the issue thus far.
  3. Alright here is the crash: http://pastebin.com/pzfJzGrC Now before we dive into the obvious. Clearly there is some type of Wild Dimension with the ID of 9 that is trying to get called. And it doesn't exist. Therefore, the server crashes. My question is, can you tell by this report what is trying to call that dimension? I don't know any of my mods that have a Dimension ID of 9. Not to mention this just started to surface today. The server has been up for a good while. EDIT: in doing some testing it seems that this crash is related to the Nether. So when a player attempts to enter the Nether. This error occurs. Thoughts? Especially since the dim for the nether is -1
  4. CHANGELOG 1.3.1 - Update to Celestial Craft- Update to Botania- Update to Blood Magic- Update Armors Workshop- Update to Forestry- Removal of Mutant Creatures- Removal of Arcane Scrolls- Removal of King's Core- Various Configuration Changes WEBSITE http://minecraft.nerdstormproduction.com/ftail
  5. Server/Client Update to 1.3.1 - Server and Client No Longer have Mutant Creatures - Server and Client no longer have Arcane Scrolls and King's Core - More Configuration changes - Auto-Inventory Backup System seems to be working - JSON-Api Hooked and Working
  6. Alright, so I have a question and maybe some other server owners/administrators can shed some light on it. I host my server off a dedicated box via OVH. The service is great and I really can't complain about them at all. I am noticing however that randomly my server just dumps a number of my players off-line and times them out via "Lost Connection." Now I was doing some research and came across a subreddit and noticed that this has actually cropped up with 1.7.10 servers. Have any server owners or administrators comes across this and how have you handled it? Now before we attack the obvious points, it doesnt seem to be a connection issue at all with my service. The ping on my server is generally always in the green. It floats in between 90 and 200. Yes that is server ping, not individual user ping. Now for me my individual ping to the server generally floats around 80 - 90. So my connection is in the green and I myself am still dumped off the server. Is it perhaps a java issue? The server is not overloaded either and has more than enough ram to sustain itself and never even peaks close to the ram max on the actual server. So it is clearly not a memory issue. Any thoughts? Ideas, Suggestions? The java version is 1.8
  7. Server Side Changes - MultiInv Removed - Minigames Working as intended (Block Wars, and Control the Point) - Quests, Quests and More Quests! CHANGELOG 1.3.0 (Client and Server) -Celestial Craft Beta finally implemented - Woooooow! ** -Tall Doors implemented - Ye Gamol Chattels Removed - MASSIVE configuration overhaul CHANGELOG 1.2.2 (Client and Server) - Updated Botania - Updated Artifacts - Added OpenBlocks - Added OpenModsLib - Updated Config Files - Removed Gravestones Mod WEBSITE: http://minecraft.nerdstormproduction.com/ftail ** Celestial Craft is a custom Mod that I developed specifically for this modpack.
  8. CHANGELOG 1.3.0 -Celestial Craft Beta finally implemented - Woooooow! ** -Tall Doors implemented - Ye Gamol Chattels Removed - MASSIVE configuration overhaul CHANGELOG 1.2.2 - Updated Botania - Updated Artifacts - Added OpenBlocks - Added OpenModsLib - Updated Config Files - Removed Gravestones Mod WEBSITE: http://minecraft.nerdstormproduction.com/ftail ** Celestial Craft is a custom Mod that I developed specifically for this modpack.
  9. Side note, my inventory backup script works fine now. What I actually had to do for some odd reason was change the mtime to mmin and take the amount of minutes for 2 days and use that value. I do like the zip method though and I will probably switch to that once I get a full Rsync backup method going. Currently I run my servers using Multicraft so I just schedule a nightly backup. But I like the idea of using rsync as a safety net. I see your script here and I have a couple of questions I suppose. What is the performance hit on the server (not necessary the resource usage) but I guess do players actually "feel" when the hourly backup is running? Or is it pretty smooth. Secondly I imagine the initial rsync will probably take quite some time correct? Since everything is new? Third by doing hourly backups I imagine you are essentially grasping all the changes that occur within the day for the 24 hours in a day correct? And because as you said you are using the rsync these changes are quite seemless. But what about in the event of a restore? How does that work?
  10. Good call. I didn't even think about that. As for the archiving process I did think about that and I probably will still add it in. AS it stands now the files that backup the inventory arent even 100kb. I think they sit at around 92 so the space isn't an issue at this moment but in the future as more players come on zipping them might be a good idea so I will probably add that in. I hear wonderful things about rsync. Tbh I would love to use it to make backups of my entire server but I am very unfamilar with it and all of the tutorial/walkthoroughs never seem to be detailed enough. It is something I want to get more familiar with for sure.
  11. I made a simple Bash script that executes via cronjob every 2 hours which backup all players inventory be them online or offline. It runs great. Only problem is I can't get the script to clean itself out. Here is the Bash script, anyone have suggestions as to why the self-clean feature is not working? #!/bin/bash # Simple Invetory Backup source=PATH/TO/SOURCE dest=PATH/TO/SOURCE/TO/BACKUP DIRECTORY cp -a -- "$source" "$dest/$(date +"%m-%d-%y-%r")-${source##*/}" find PATH/TO/SOURCE/TO/BACKUP DIRECTORY/* -type f -mtime +1 -exec rm -f {} \; echo "The backup has finished."[/code][/code] Script runs fine and backup the file and correctly timestamps it in the destination directory but doesn't clean delete files that are timestamped over a day old like it should. Thanks in advanced.
  12. Server Now Running 1.2.0 - Removed some depreciated config files- Turned off some of the auto-update messages to attempt to reduce startup messages- Enabled Doom Like Dungeons to spawn in ALL dimensions- Updated SignShop so now they work again- Enabled Denizens and some advanced scripts server side- Tightened up Grief Prevention- Added in some more Vote Rewards so remember to vote on all websites! ServerIP: mcserver.nerdstormproduction.com:25567 Download and Like the Pack Here: http://www.technicpack.net/modpack/nsp-fairytail.654111 Server Now Running 1.2.0 - Removed some depreciated config files- Turned off some of the auto-update messages to attempt to reduce startup messages- Enabled Doom Like Dungeons to spawn in ALL dimensions- Updated SignShop so now they work again- Enabled Denizens and some advanced scripts server side- Tightened up Grief Prevention- Added in some more Vote Rewards so remember to vote on all websites! ServerIP: mcserver.nerdstormproduction.com:25567 Download and Like the Pack Here: http://www.technicpack.net/modpack/nsp-fairytail.654111
  13. Modpack Updated to Version 1.2.0 - Added Witchery (will be under close examination)- Removed some depreciated config files- Turned off some of the auto-update messages to attempt to reduce startup messages- Enabled Doom Like Dungeons to spawn in ALL dimensions
  14. That is great! The only problem I see is that it doesn't work with anything above GP 8.7.3. I will have to try it to see if it does. EDIT: Good news, it seems to work and prevent things like Wand of Excavation from breaking blocks in claimed territory however items like the Wand of Dislocation" that actually pick up the block and can be used to move it to another location don't seem to be protected. Any idea on how to remedy thi without necessary banning the Wand of Dislocation lol.
  15. Any server owners out there know of any good right click prevention plugins? I currently use Gorea Restrict and it is awesome. But I guess I am looking for something more in tandem with Grief Prevention or better yet something that works with Grief Prevention to prevent certain right clicks in a player claimed area. (IE preventing a wand of dislocation from taking blocks within a claimed area) any thoughts? Suggestions? Work-arounds that the community may know about? Once again Dorea Restrict and Dimension guard are great. But I am looking for something more fine-tuned to be able to prevent item use while in someone's claim.
  16. My thoughts? This is pure speculation but well someone got a hold of your password (more likely) OR that same exploit that was found in 2013 is back with the Mojang Authentication servers if you migrated your account. Although that was fixed supposedly and If you are running an AoTBT McPC Plus server maybe try finding some secondary authentication plugin?
  17. So I am thinking about settting up a cron to run sync; echo 3 > /proc/sys/vm/drop_caches right after the server shuts down for a restart and reboots itself. You think it is a good idea to do it like that or perhaps have it run at regular intervals a few times a day? I don't think dumping the caches while the server is running will cause any major issues correct?
  18. Alright. I will be pushing out a Maintenance version that will basically clean up the modpack. I'll put the 1.7.10 folder in there as well.
  19. Okay, so I have my modpack on the launcher and it is doing fine. People can play it, people receive the updates, and all seems well for the most part. I like to try and help out some of the people that may be having problems that they post via the Discuss section of the pack. Generally the errors are simple, They aren't allocating enough memory, or they put in one of their own mods that breaks the pack, they have the wrong version of java etc. etc. However recently some new errors have popped up and they are as follows: "When i hover over Install Modpack and click the link is says Status: 404 Error: Unauthorized" "wile trying to that the game from the launcher it goes to 8% in grabbing org.scala-lang:scala-actors-migration_2.11:1.1.0 and freezes up" So these type of errors I can't figure out. My guess is at the time they are trying to download the pack perhaps the API was down or experiencing issues? As stated, just about all of the downloaders have no problems and the above quotes I have only seen maybe once or twice each. I don't think a link to the modpack will help since the issue isn't really the modpack but appears to be the launcher, nevertheless here is a link anyway http://www.technicpack.net/modpack/nsp-fairytail.654111
  20. The server has been updated to version 1.1.1 New Added Features: - Minigames - more are being added, currently Battle of Blocks is implemented - Enchanting+ Added - Decocraft 2.0 - Thaumic Tinkerer - Mobs now scale to the player. So powerful players will have powerful fights - Player Combat Levels - Working Portals to travel to different dimensions
  21. Modpack Updated to Version 1.1.1 CHANGELOG - Removed Redundant Mods - Added Enchanting Plus - Added ThaumicTinkerer - Updated Botania to latest stable - Updated Decocraft to 2.0 - Removed Redundant Config
  22. So this crash report boggles my mind a little bit. It is a crash that seems to be client side only and is related to the Archimedes ship mod. The oddity with this issue is that it seems to be isolated to this one individual. I cannot seem to reproduce the crash nor can any other players. Here is the error log: http://pastebin.com/TDDQ2en9 So any interpretations of this crash log? It seems to happen when the client clicks the "Ship Helm" block. Once again I cannot seem to reproduce it when I click the block, nor do any of my other users. Because this doesn't effect the server and is isolated to one user, perhaps he is using Blocks on his ship that Archimedes doe not recognize?
  23. The fairy tail pack has come a long way since release and the community is a solid one. I am very grateful for the community and all the reports I receive. The server is still open to the public, so feel free to join us. ServerIP: mcserver.nerdstormproduction.com:25567 Version 1.1.0 - Making Your Home and Market (Milestone Update) - Player Housing and Markets Fully Implemented (server) - DimentionalAnchors Added - Microblocks Added - Recall Stones Removed - And Finally - RAILCRAFT ADDED!!! Woooowwwww
  24. The fairy tail pack has come a long way since release and the community is a solid one. I am very greatful for the community and all the reports I receive. I have combined all the updates into this single post. The server is still open to the public, so feel free to join us. Or if SMP is not your fancy then dive in on Single-player. Timeline Update Version 1.1.0 - Making Your Home and Market (Milestone Update) - Player Housing and Markets Fully Implemented (server) - DimentionalAnchors Added - Microblocks Added - Recall Stones Removed - And Finally - RAILCRAFT ADDED!!! Woooowwwww Version 1.0.6 - Added Enhanced Portals 3 - Enhanced Portals is an experimental mod. This is a modded server that has a variety of worlds. So why not create portals to link them? - Added Artifacts Mod - Fiore is HUGE and is itching to be explored. With the addition of the Artifacts mod you may find some powerful weapons. So get your exploring gear on! - Variety of Configuration Changes - CustomNPCs has had a large number of new assets added to it. Version 1.0.5c - Call of the Guilds (Milestone Update) - Users can now create guilds upon obtaining level 25 - Guild Homes can be set (server) - Guild PvP can be toggled (server) - Guild Money is earned by killing monsters. This money can then be used to purchase upgrades for the guild. (server) - S-Rank Spells foundation has been set up (server) Version 1.0.4 - Experimental Voice Chat added to the server. It is still being tested and if usage is low it will be removed. (Skype, TS, Vent, Mumble are just as effective) - Configuration Filed Update - Infinity Orbs added to Dungeon Loot - Magnolia Tavern created (server) - Basic Reagent Shop added to Magnolioa (server) - Advanced Magic Shop added to Magnolia (server) - Guild System configurations tweaked - should slow up the creation errors (so far it has) - Implemented Coin Exchange system (128 Gold Coins = 1 Diamond Coin) - Properly hooked economy into SignShop (current balances are not effect so don't worry) - Created Server Community Website - http://goo.gl/XXgTNo Version 1.0.3 - Removed Familiars Mod - Disabled MutantEnderman - Disabled Gravity Platform Placement - Increased server cap to 30 people.
  25. I am happy to announce the release of Fairy Tail - Woooow! v. 1.0.6 both for client and for server. What does 1.0.6 bring? Well, I am glad you asked. Download and Like the Pack Here: http://www.technicpack.net/modpack/nsp-fairytail.654111 Server Cap is Currently 30 Players Server IP Is: mcserver.nerdstormproduction.com:25567
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