Scotty Delicious

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About Scotty Delicious

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  • Birthday 02/19/1979
  1. The extensive list of mods is itemized with mod name and version on the platform page under the "Mod List" tab. http://www.technicpack.net/modpack/details/daddycraft.326234
  2. Modpack Platform Page: http://www.technicpack.net/modpack/details/daddycraft.326234 Server IP: 192.99.25.254 Mumble Server: Currently setting it up, check back later today. Server Rules: Don't be a jerk. Don't be a Jerk! PVP is always on, but please only PVP during PVP events or if two players agree to a duel. No griefing, No Creeps... please. See rule 1. DaddyCraft is a fun place to build, explore, show off ideas, and have fun. We have planned/scheduled PVP days for showing off your dope armor, magic, and weapons. Before PVP starts the world is saved and backed up. PVP ensues, everything is blown up and the world gets burned for 12-24 hours, reset, restore, back to where you were before PVP. Build on your weak spots, learn your enemies weaknesses. The name comes from my son's misunderstanding of the homonym mine (to dig for minerals) and mine (belonging to me). He would ask if I was playing "Your craft" or if we could play "Daddy Craft". Now I can say "Why yes, I am playing DaddyCraft"! We are mostly a group of dads who play with our kids or while our kids watch, so try to keep the language clean <soft rule>, no bans for dropping an F-bomb. We try to keep a light hearted, friendly environment. Bitter enemies on PVP days are sharing secrets and helping each other with projects the next day. The server runs 24/7. Chunk loaders run while players are offline. Players are limited to a generous 50 chunks (up to radius 3 for 2 different chunk loaders). The server is greylisted. Come have a look around the world and check out the mods installed. There is IRC integration with PurpleIRC, so If you would like to play with us, come hang out for a bit using your favorite IRC client (HexChat, mIRC, etc...) at irc.esper.net #daddycraft. In game chat is connected to the IRC channel, so you can chat with us from there too! If you don't have an IRC client installed, you can chat with us online at http://webchat.esper.net/?channels=daddycraft. We use IRC heavily for communicating, planning DaddyCraft events, and talking with players in game when we are not in game ourselves. Plugins on the server include PermissionsEX (PEX), PurpleIRC (IRC <-> In game chat), Lagmeter, and Vault, plus a ton of awesome mods as seen on the platform page. Some sever screenshots: One of several Millenaire cultures to trade and interact with Spawn Village: Protected area, well lit, no creepers here
  3. Absolutely correct. Unfortunately, that version is not the version that shipped with Hexxit, so this is the fix for now until they can update the config file or upgrade to a more recent version of TreeCapitator.
  4. I had to open the TreeCapitator.cfg file and make the following modifications. If you just want to copy and paste, select the code below, otherwise search for all entries of "inficraft" and replace with "natura". I assume Inficraft was w previous name for this mod. Under "1_third_party_configs" add: #################### # natura #################### natura { S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block S:configPath=Natura.txt S:modID=Natura } Under "2_tree_definitions" add: #################### # natura_eucalyptus #################### natura_eucalyptus { S:leaves=<Natura.Flora Leaves>,1 S:logs=<Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8 } #################### # natura_ghostwood #################### natura_ghostwood { S:leaves=<Natura.Sakura Leaves>,2 S:logs=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>,10 } #################### # natura_bloodwood #################### natura_bloodwood { S:leaves=<Natura.Sakura Leaves>,2 S:logs=<Natura.Bloodwood Block> } #################### # natura_redwood #################### natura_redwood { S:leaves=<Natura.Flora Leaves>,0 S:logs=<Natura.Redwood Block>,0; <Natura.Redwood Block>,1; <Natura.Redwood Block>,2 } #################### # natura_hopseed #################### natura_hopseed { S:leaves=<Natura.Flora Leaves>,2 S:logs=<Natura.Wood Block>,3 } #################### # natura_sakura #################### natura_sakura { S:leaves=<Natura.Sakura Leaves>,0 S:logs=<Natura.Wood Block>,1; <Natura.Wood Block>, 5; <Natura.Wood Block>,9 } Perhaps this could be added for 1.0.1 so it doesn't have to be fixed manually.
  5. I had to add a few lines to immibis-microblocks.cfg to get it to play nice with Thermal Expansion Liquiducts and Conduits as well as MineFactory Reloaded RedNet cable. blockClass: thermalexpansion.block.conduit.BlockConduit tileEntityClass: thermalexpansion.block.conduit.TileConduitEnergy tileEntityClass: thermalexpansion.block.conduit.TileConduitLiquid blockClass: powercrystals.minefactoryreloaded.block.BlockRedNetCable tileEntityClass: powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetCable
  6. Minefactory Reloaded: Ejector http://tekkitlite.wikia.com/wiki/Ejector_(MFR)
  7. Java is not on your path. when you are telling windows to use java to open the java archive file Tekkit.jar, it has no idea where "java" is. You have to tell windows where java lives. Oracle has instructions on how to do this in windows on their website. http://www.java.com/en/download/help/path.xml
  8. Skarra94, Can you pastebin the contents of ForgeModLoader-client-0.log and the most recent log file in your .technic/tekkitmain/crash-reports/ directory?
  9. It's no problem, and it's my pleasure. We are all new to something. I have only been into mods for about 6 months and I am learning new things several times a day. As you pick up more and more, your google search terms get better and you can find answers quicker, but just starting out is rough, especially when you are having crashes. I have a few questions to ask to try and narrow down the problem. Is your server up and running? can you type /help and get a response? What OS is your server running? My Technic Platform servers are all running Ubuntu 12.04 with Oracle Java 7. Have you tried starting fresh on both ends, deleting all the tekkit files from your server and re-downloading, and removing your .technic/tekkitmain/ folder then reinstalling it through the Technic launcher?
  10. Are you using the server version on your server?
  11. What version did you download? 512x512? 256x256? 128x128? What did it say in your log files? Is it crashing because it is out of free RAM? Have you tried using a smaller version of the pack like 64x64 or 32x32? I am using the 128x128 and have not experienced any crashes. I am running on an i7 with 8 GB RAM.
  12. Basically, yes. The server and client must have the same mods. If you added mods to the mods/ folder on your client, you must also make sure those mods are installed in the mods/ folder on your server.
  13. Looking at the NoClassDefFound errors, I think there is a mod in the coremods folder that needs to be removed if you are running it as a server. I will update this post when I can get home and take a look at which one it is. Honestly though, it would be much easier to just use the server pack provided for tekket at http://www.technicpack.net/tekkit Scroll to the bottom and just download the server pack where it says: I used this as the base for my own server pack and added tinkerers construct, natura, mo creatures, and forrestry.
  14. A good starting point is the built in "excavate <size>" command. it takes one argument, the area to excavate. When using excavate, I like to hit F9 to see the chunk grid and place my mining turtle right in the corner of a chunk with its left side against one chunk border and it's back side against the other border (the turtle will go forward and right). Then I place a chest directly behind the turtle, then run dimensional anchor next to the chest and tell it to load a 3x3 area. You will want a big chest because you are going to get a lot of cobble and dirt and it will fill up fast, so you can't just leave it unattended. A better option is to use a mining script. I personally like the Vertical Shaft (rabbit hole) ore miner. To install this program on your turtle, first give your turtle a label so it will remember its programs and fuel levels. Any name will do. excavate 16 to excavate that entire chunk (16x16). Place a label set CharlesDouglasDiggerson Then use the built in pastebin program to install the rabbit hole miner as a program named "mine" from the pastebin url http://pastebin.com/Mj1H7sMF. pastebin get Mj1H7sMF mine Next move your turtle to a mining location, preferably in the manner I described above following chunk lines and run the "mine". A text based console will come up asking how far forward and right to go and what your current Y level is (depth) so it can resume if you log out or crash. You can tell it what type of blocks to skip (I usually use smooth stone, gravel, and dirt) and what fuel to save (it will collect coal and put it in a second chest to refuel itself). This script could reasonably run unattended for a longer period of time, but you will still want to check in once in a while to make sure it is not filled with cobble since it will still have to collect some as it digs down.
  15. Tekkit has Minecraft 1.5 right now... This minute... When Minecraft 1.6 comes, I am confident that Tekkit will have a 1.6 version shortly after. FTB is still on 1.4.7. In fact, FTB will likely be stuck on 1.4.7 until several weeks after the release of 1.6! That is why I left FTB and am now on Tekkit. I could manage all the mods myself, but I prefer to have a modpack to keep me up to date and sanitize the configs. I also like being able to find new people to play with just by knowing they play Tekkit, not finding out which version of MFR they have and what build of Forge they are running. Modpack platforms let me focus on the fun, Tekkit gives me the most recent version to have fun with. So, for the last several weeks I have been a Tekkiteer and, while I don't want the beast to starve to death because I think multiple pack platforms is good competition, I don't really care what FTB is doing if they are not going to move forward until 1.6. This is from a Slowpoke post from the FTB forums on May 5th 2013: