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Sudeva

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Everything posted by Sudeva

  1. The ban has been lifted. Don't freak out when you login. We will more than replace what may be lost.
  2. We banned you temporarily to prevent the crash. I'm taking the server offline from 8pm EST to about 8:30 to fix the issue. After that you should be able to join without issue.
  3. From the logs it looks like a pulverizor is derping out. Is there any way you can get on teamspeak? ts.aeonianrealms.com
  4. We believe there is some corruption involving OnixWarrior12's home. We've banned him temporarily until we can find out what exactly is going on. As soon as it's fixed we'll unban. I hope he/she sees this. Ban lifted. Need him to join so we can find out where he is when it crashes.
  5. Today is our Official Grand Opening. All the little quirks and kinks have been worked out thanks to all the beta testers: bczink turnerlewis daniel52113 Rexdaraptor DylanOfTheCraft APACHE_K94 WolfSaurus JacktheFlying adamantrune NightFire666 rubenx360 Menchy555 Jknixx Jack91198 Mmeesayshi rpayne123 bastrian aaronplayseve Driv3rino tristatus Errafu vesicavinco Sillyblaster TheDarkArcher123 MrSlimer57 BrownsKickButt kickbutt4 xX646Xx EldRoos darklex spider323d WeepingAngels19 klafkalasch Prince_Redd darkwarbomber AndrewAR64 Aldriik711 mordemer Cooncube bobbie_rotkop redwhat1234 antino13 rileyj1754 mnaz xTinus Seth008 ShinxSundae squawkzulu17 MyLampShade Alcatsa veth9000 reaper0001 Reznoriam WarReaperXIII Sparky_Aftermath Billlphilll BiteMe169 Matthew8376 mason_adsero Shadowslegion Jojohawk14 HeroGabe willbeck328 Rew8376 ulrich1234 Sudeva ImRizzah las71294 iCleeem cocobanana123 Gblockmaster firefighter5650 EphemeralPleasur nathanbuddymine PixelatedStone Teneight95 EnjaThanous woopie123232
  6. Our grand opening is April 1st, but we're letting players in early to help test some things and notify us of any issues. We can't wait to hear from you.
  7. No whitelist, stable, competant staff, 24/7. GRAND OPENING April 1st Connect to: AeonianRealms.com What makes us different! We have a number of features that makes us very different from every other server out there. Quadruple all ore. You've done vanilla, why repeat it. All power gen is cranked up exactly 50% more. ModularForceFields cost 50% less power. No more poop/sludge lakes clogging up your quarries. No more Galacticraft Oil undergroung clogging quarries. You can fly with /fly. Spaceships won't explode. Oxygen collectors don't destroy leaves. Suffocation damage decreased. You die, but not as fast. Dimensional rifts don't spread and don't cause block damage. Monoliths in Limbo disable. You can live there if you want. Conveyor belts don't grab players. Bonemeal is allowed in MFR fertilizers. Road blocks aren't slippery. No banned items functionality. dimensional anchors are blocked, but you can use a chunkloader instead. DimDoors recently removed due to it causing server crashes. We'll add it back if bugs are fixed. Here's a list of the relevant plugins we use. Grief Prevention - impossible to grief. McMMO - Level up your skills or ignore it and get extra stuff. If there is anything at all that you think we should add/change, do not hesitate for a moment to let us know. Rules: 1) Don't ruin anyone else's fun. 2) Show respect to staff. That's it.
  8. Thank you kindly for the reply. The user that runs the PHP pool also owns the files, but perms are 775 anyway. Solder is correctly linked to the platform. I'm not sure what you mean by the repo being linked to solder. My repo is "TechnicSolder/public/repo" accessible via "example.com/repo/" and despite the hash issues, the links generated in solder when you add a mod work perfectly. The only difference between this setup and my previous setup(other than distro) is that PHP is chrooted via PHP-FPM, which I need for security of vhosts. I created /dev/random and /dev/urandom in the chroot. Perhaps whatever hash function Solder is using requires another device node and is failing silently?
  9. I've got a solder install on linux(gentoo) which is giving me some odd issues. All of the paths are correct and the links to download the mods works just fine. However, every file shows the same hash "d41d8cd98f00b204e9800998ecf8427e" adding a modpack fails saying the resource files aren't present Further, the PHP error log shows nothing new and the solder/laravel log dir "storage/logs/" is empty. Needless to say I'm beyond frustrated. Can anyone help me solve this? EDIT: The issue seemed to stem from lack of documentation of what the repo path is relative to, to which I still don't know the answer. On typical setups an absolute path will work. On my setup that absolute path is relative to the PHP chroot, not / and not docroot. If sct or whoever is interested for the next version.. when getting an invalid hash, an error including the path attempted would be extremely helpful.
  10. Not that I don't trust random applications from the internet or anything, but.... Would you mind describing the process you use to create these? I'm a much more DIY person and I like to know how things work behind the scenes. Starting from scratch I'm getting stuck at Forge for 1.6 because their website says using their installer is a requirement and I can't distribute the server jar legally.
  11. What is "DA" and how do I get "points" to give to you?
  12. Either you or someone on your server just came into the official Technic irc room and spammed your server address. If it was you, not smart. If it wasn't, I suggest you solve that problem.
  13. What does any of this have to do with Tekkit?
  14. Make a backup of any single player maps you have and delete %appdata%\.technic\tekkitmain I had the exact same problem and that fixed it. :)
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