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Skace

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About Skace

  • Birthday 07/08/1981

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  1. Each floor heavily utilizes floodlights. Roof (tree farm): Basement (misc farm): Middle (controller): Machine Inventories: Summary: Building runs a localized AE computer network. Maintains stocks of 5120 for all items used or possibly used as biofuel. Exports all other items and any excess back to base. 1 Level emitter is set between the reactors to ensure that if surplus falls below 512, it will stop feeding reactors and ensure farms can still function - this is only based off of 1 inventory item and really isn't needed now that the base has a solid surplus.
  2. Is anyone seeing this issue on any builds later than 1.1.0? Not finding very much feedback about it at all: https://github.com/MachineMuse/MachineMusePowersuits/issues/314
  3. Setting "B:ReplaceVanillaGeneration=false" only solves the vanilla ores. The default world.cfg with this version has inflated values for nearly everything. For instance, Emerald is part of the custom config and there is also a TE section, both are seperate from default: #################### # emerald #=================== # <UNIFORM> Generation settings for Emerald; Defaults: ClusterSize = 5, NumClusters = 6, MinY = 5, MaxY = 96 #################### emerald { I:BlockId=129 I:BlockMeta=0 I:ClusterSize=5 I:MaxY=96 I:MinY=5 I:NumClusters=6 B:RetroGen=true } I tried to compare the values to my 1.0.6 install but it doesn't have most of these ore types. Does anyone have a suggestion? I've been waiting to install until this config file is accurate to normal gen.
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