dwwojcik
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Posts
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Posts posted by dwwojcik
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All of the mods? I didn't realize Equivalent Exchange 2 was updated and IC2 reverted the lame game design changes.
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Get this and save 96 cents! http://pcpartpicker.com/p/TWcXdC
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I'm never playing Minecraft without the chisel mod. So many awesome blocks. That house looks fantastic.
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There's two more for you right there.
Some grammar wouldn't hurt either.
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Also, learn to spell. It's not hard.
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OK wow brah just wanted to know if it would be cool if you would at at lest those mods they are can be in both hekkit and tekkit really they are really not just be for one> i just thought be cool to have them in tekkit really and wanted to know really if there was going to be a 1.7 and then you say you should go read the rules brah really..... you some forums Nazi?!? I don't think asking about an update or 2 if something be cool to add is aginst the rules. If so then these forums are a load of rubbish!. All i wanted was a polite way of saying maybe ya maybe be cool to have but be better for sticking to the other pack. no i get a someone telling me you did not read the rules and a rude response
I'm going to stop you right there.
Get a breath of fresh air or a drink of water and reread your comment.
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Can you not... drag the launcher around the screen so it'll fit better?
He probably has a low resolution monitor so the launcher is too many pixels wide to fit.
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So Skuli is alone working on both packs ?
I looks like it. It's a horror to do this things alone.
Don't forget that most of the technic peeps are working on the v3 launcher and v2 platform. I suspect we'll see more attention devoted to the modpacks once those other projects are up and running.That is much work, and I wonder if the project has the manpower to even start it.
As for the lack of activity around Tekkit I suspect that mainly has to do with the lack of updates. Everyone is off trying out new shiny things like TPPI. Interest in Tekkit will pick up when a 1.7 version is released.
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What's the scope you are aiming for with this mod? Currently it's just pipes, right? Like you said, pipes aren't fun on their own, but since these bring something new to the table they could be very fun when combined with other mods. Or, do you want to turn this into a mod that's fun when it's standing alone in vanilla? If so, you're going to need additional content in the same sense that quarries add to Buildcraft, pipes alone won't cut it.
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Has this been tested very extensively on Linux? The UI seems rather broken on my computer.
This was with the stable Ubuntu OpenJDK 7, I'll try it again once I've installed the latest Oracle Java 8 which I've been meaning to get.
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Better aerodynamics? Resources?
Aww yiss.
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When the Model A came out, Ford discontinued the Model T. I'm sure there were many people who wanted the Model T instead, but their only choice was the Model A. Ford decides what car they want to sell, regardless of what a select few people might want to buy.
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I was going to build a more traditional shuttle with a lower heavy-lift stage to help it to orbit. I was considering the the Aerospike because it strikes a nice balance between fuel consumption and thrust. I'm afraid the LV-909 won't be able to complete maneuvers quickly enough, as this plane would be fairly large and heavy. I guess I'll have to do some tests.
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There's a cargo bay in that picture I posted. I flipped it upside down to make a bomb bay. The entire MK2 fuselage system is brand new as of the 0.25 update.Well, I have KSP now, so I feel like I can contribute to this thread
Have you tried out the cargo bays yet? If MK2 is new (which I'm assuming it is from this), check them out. It's an awesome way to send satellites into orbit without sticking a huge weight on top of your rocket, plus it looks cool.
Also, is the MK2 especially durable? I've been mostly using it anyway, so the fact that it seems to survive just about anything might not be as universal as I thought...
Anyway like I said in the KJ, I want to make a space shuttle that can go to the mun, and of course the cargo bays are essential to that plan. I tested a plane very similar to the one in my picture, except it was powered by a LTV-30. It worked really well, but the thrust was greater than I might need so I'll probably try an aerospike to improve fuel efficiency.
Heh heh heh.Do you want to stay completely stock?If you don't, check out BD Armory. Pretty cool weapons mod with a variety of explosive devices and things that go ratatatatatatatatata! very neatly.
Hahahahaha.
>: D
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Probably.
Anyways, conclusions I have come to after (apparently, hopefully) sorting out my graphics drivers problems and getting to try the new update:
- The new Mk. 2 parts are amazing.
- Bombers aren't easy to get working, my quick design relied far too much on the weight of the payload to be airworthy.
- The new explosions are epic.
- The Mk. 2 cockpit is incredibly durable.
edit: http://cloud-4.steampowered.com/ugc/44233319699188175/E4207A83383D3DF0FDACB20E1403F2A152DE3331/
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I wasn't going to use that flag for just Multiplayer...
Anyway this is a general KSP thread. We just happened to be talking about a theoretical RTS-like multiplayer mod for KSP.
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Or perhaps materials or just money could be expended to repair the KSC, upon its inevitable destruction?
Anyway, if this is all out war, we need a mod that has several Space Centers around Kerbin, one for each player.
Edit: In anticipation of our epic interplanetary war I've made a flag for my team. It's based on the the UN flag: ' alt='' class='ipsImage' >
Edit2: I guess I killed the thread. RiP thread 2013-2014
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Starting materials, of course. I've never played an RTS that doesn't start you off with enough supplies to get a beginning base going.
However in the case of KSP it would make more sense to have some basic parts in stock, instead of basic resources.
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That's not what I meant. I didn't mean
Steel: 1/1 OK launch
Steel: 0/1 No launch, get steel.
More like
Do you have the parts you need in stock? Yes? OK, launch.
You don't? OK, go mine some materials and fabricate them.
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Nice and easy is also boring.
How about not having enough steel to launch from the KSC, so you have to send a rover out to your mining installation in the mountains to pick up more iron ore?
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In an all out interplanetary war, I don't think funds would be an issue. What you could build would only be determined by if you have the resources to build them. Money should only be a trading mechanic.Full on career so money is an issue.
The other feature shown off, the trading resources, goes well with an idea I've been kicking around. A system to record the science parts on a vessel as it gets unloaded and calculates a gain rate based on parts, location, and number of vessels in the same biome/orbit. With a consistent science gain and the ability to convert it to funds and rep, it would be a nice resource harvesting mechanic for an RTS playthrough.
Oh, good point.We'd also need team colors, too. No point if you can't tell if that rocket coming at your spacebase is your fuel re-supply or a warhead.
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Yesss...That would be so damn epic. Turn KSP into a multiplayer RTS...
We'd need 0.5 and/or 0.25 meter parts to build air-to-air and air-to-surface missiles, and a version of SAS with a simple autopilot because manually piloting missiles doesn't make sense. And of course guns and turrets and explosives and warheads. Kerbals could be equipped with a space-ready assault rifle too.
This would be best played in Science mode, that would go well with the raw resource mining/refining.
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What do you mean by that? Starmade has nothing to do with Minecraft.and just maybe: starmade?
The Technic Launcher's future
in Cafe Lame
Posted
Geez is there anything Immibis doesn't do?