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About masterzh

  • Birthday 07/24/1989

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  1. Yes it is. About images> its explained 2 posts above your first.
  2. I am proud to present you very rare thing, based on my decision to keep most of it for machinima. First ever showcase of offensive/defensive E.R.A.M. force. Keep in mind its still early WIP. There are few facts which are not clear from vid so i am going right on them. Obviously i was heavily inspired by Oblivion(2013). Main idea was to create drone with pop-up weapons as small as possible with external hull. Even that my main weapons are clearly aesthetic there is still space to put something else there. 2 blocks of space on each side directly controlled by redstone rods. Drone can rotate thanks to pistronics advanced rotator however as i had not enough space you can only turn it 1 way around. Of course we are speaking about wireless control rotation as you can manually switch rotation directly anytime. Slopes will get messed up if you rotate drone but it may be fixed in future versions of pistronics. Drone can move in any direction thanks to Remain in Motion template carriage and computer controller. Which is hooked with CC turtle. Internal logic is done by RedNet cables from MFR. Searchlights are actually Greg's RS floodlights. MFFS forcefield will be charged at drone station automatically. Thrusters are only aesthetic. Mood indicator is lamp without any practical purpose right now. Front scanner is yet another laser. (aesthetic) Teleporter is carriage translocator from RIM. Drone will be controlled by CC program however dont expect any player-vs-drone fights. It will move and it will be able to get home. I already made some changes to my drone after releasing this video. This is middle-class drone. Not the biggest or smallest one. Drone control station is already in production. Video took me 4hours to record-edit-upload. Great god look at it! <3 Whats the biggest success of this build you ask? Well try to include everything i just listed in something smaller and still aesthetically pleasing. Common guys 5x5x6! https://www.youtube.com/watch?v=VSM1eiMwYCM
  3. Congrats to 1.7! Great work. Few things... I cant see carriages in motion.(movement) They simple disappear until they are on place. Template carriage does not have right click "ghost" view.
  4. First to purpose of this thread. I will no longer post any shots or reveal anything specific about E.R.A.M. lore or structures. Instead i will start to spam recruiting propaganda every second post.(or until i get banned) 90% of jobs are still free so until i get proper team you have to deal with it. No help = no (free) awesomeness from E.R.A.M. here. Project future stages: (click to enlarge) As you can see we plan to create machinima series instead of any media updates. Machinima has low to none priority right now however i do want to start recruiting team in advance. (if you look at my project history you can see that even 2 years is not enough to find proper help) This will be the only and official way to follow E.R.A.M. project until first official release of map. Main reason why i decided for machinima instead of: timelapse videos, server tours, shots, showcase vids, gifs... is that i can reveal what i want in order i decide. I can include description, backstory or related lore to each section by editing screenplay. Each part can be showed in specific conditions/situation to create perfect scene. Some areas will be described to deep functionality others will be only teased by passing by, fast look behind doors or skipped completely to include more content for in hand experience later. (including easter-eggs) There is already enough built to create 5-6 very interesting episodes but as i sad it has no priority to me right now. I do have some basic idea what it will be based on and story in my mind for first 2 episodes. Actually i am building part of E.R.A.M. map where will first season most likely end so filling "middle part" will be piece of cake. Machinima will include re-creations of some popular film/game scenes, lots of humour and reference to other MC communities. I hope that all together it will create unique experience of E.R.A.M., keep audience interested and set new higher level of modded minecraft project. I want E.R.A.M. to be something more then just file on your hard-drive. Machinima related recruitment: (all members will be promising to not share any informations or materials about upcoming episodes until it release) Voice actors: Obviously nice voice, good microphone, willingness to record given script and based on feedback adapt/record again (with application send your voice sample you can say whatever you want i will not share or post it anywhere) Note: I am also looking for at least 1 female voice Script writer: Creative, with perfect English, familiar with lot of films and games with understanding of script creations, common film plots/twists, and minecraft capabilities. He will be acquaint with map, lore, all my suggestions and basic idea for story. Close coop is necessary. Fan scene/script helper: Can suggest cool scenes, jokes, parts of script or inspirations. All video edit, effects, post processing, sounds, music, directing, in-game recordings, external rendering, NPC setup and final script will be done by me. Project building internal/external related recruitment: Designer (highly experienced and skilled in designing project related stuff) Lore writer (well educated in all inspiration films/games mentioned in first post, creative!, good knowledge of history, weapons, technology, conspiracy theories...) Voxel sniper, worldedit, other plugin expert (well skilled in any or all of these) Mod expert (will help with a specific mod thanks to his excellent knowledge of that mod) Hand-builder (will help build difficult parts by hand, i.e. microblocks/slopes/wires) Texture artist (will create or modify textures for blocks or skins) CT(connected textures) maker (as title sad, will create custom CT support for my TP) Sound artist (will create or modify sounds for my project) Mod-community/modpack specialist (will suggest updates, new mods and troubleshoot modpack) Idea genius (will suggest excellent ideas/features to make this project even cooler)
  5. Only small news about social media update. IRC: #ERAM (if you feel like asking/discussing something ERAM related...) Facebook: https://www.facebook.com/pages/E-R-A-M-Project/656201701118658 (for fast news if its your favorite online social networking service) Twitter: https://twitter.com/ERAM_corp (same as above)
  6. Big welcome to me new buddy. We will push this project to the new limits of minecraft modding universe. Limits created and overcome by same people. Us. E.R.A.M. will have no competition creating and winning its own era of detailed, functional and massive builds with custom modpacks. Heil...viva E.R.A.M. ! To feed some media-hungry players here is my 1day work. Its underground testing laboratory for my CC programmer. Yes this will be all his and full of CC....ehm....stuff? (seriously he need nothing as we have portable computers now) Front view on entrance tube, middle corridor and control tower. Control tower and air-vents in full glory... A bit of side-shot on 1305blocks long monstrosity. Of course i will add more details. This lady has some sexy legs... ;P More soon!
  7. No need to be sorry. Glad you made the effort to make this mod live or even bring up some new features.
  8. Another bunch of shots of todays (re)work on main station systems... [Top view] Did you think its just fancy looking platform? Bro, this is full of logic, sensors and other shit! Pfff... Elevator control rooms. (left side 3x striped carphenter doors) BEHOLD! MasterZH and his rslogic "happy hour". (if you get the (dirty?)reference ) Another even more "dirty" point of view on RS-porn... Overview of 3 elevator control rooms merged together with some fancy toys around... I do love to play with railcraft blocks time to time... <3 New lights design? Muhahahohaha!(crazy laugh) Done! its your choice.
  9. I get crash with latest RemainIM on server when i try to put down new hollow carriage. http://pastebin.com/1GTuNNEB
  10. Concept goes like this: Air get sucked in to ventilation shafts on the surface. Get filtrated in A. filtration section. Get distributed to A.storage tanks and main huge middle air-vent same as smaller side vents. All air vents are accessible if you are able to "crawl". (by any mod or by morphing to get through 1block vents)
  11. Reading rules? Creating new thread about 1000years old dreams already discussed and forgotten, then discussed and forgotten and then discussed and forgotten across all possible forums?
  12. Thanks for fast respond. Maybe you can add some way to contact you on your homepage and at least list mod-team.
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