Jump to content

masterzh

Members
  • Posts

    103
  • Joined

  • Last visited

Everything posted by masterzh

  1. Yes it is. About images> its explained 2 posts above your first.
  2. I am proud to present you very rare thing, based on my decision to keep most of it for machinima. First ever showcase of offensive/defensive E.R.A.M. force. Keep in mind its still early WIP. There are few facts which are not clear from vid so i am going right on them. Obviously i was heavily inspired by Oblivion(2013). Main idea was to create drone with pop-up weapons as small as possible with external hull. Even that my main weapons are clearly aesthetic there is still space to put something else there. 2 blocks of space on each side directly controlled by redstone rods. Drone can rotate thanks to pistronics advanced rotator however as i had not enough space you can only turn it 1 way around. Of course we are speaking about wireless control rotation as you can manually switch rotation directly anytime. Slopes will get messed up if you rotate drone but it may be fixed in future versions of pistronics. Drone can move in any direction thanks to Remain in Motion template carriage and computer controller. Which is hooked with CC turtle. Internal logic is done by RedNet cables from MFR. Searchlights are actually Greg's RS floodlights. MFFS forcefield will be charged at drone station automatically. Thrusters are only aesthetic. Mood indicator is lamp without any practical purpose right now. Front scanner is yet another laser. (aesthetic) Teleporter is carriage translocator from RIM. Drone will be controlled by CC program however dont expect any player-vs-drone fights. It will move and it will be able to get home. I already made some changes to my drone after releasing this video. This is middle-class drone. Not the biggest or smallest one. Drone control station is already in production. Video took me 4hours to record-edit-upload. Great god look at it! <3 Whats the biggest success of this build you ask? Well try to include everything i just listed in something smaller and still aesthetically pleasing. Common guys 5x5x6! https://www.youtube.com/watch?v=VSM1eiMwYCM
  3. Congrats to 1.7! Great work. Few things... I cant see carriages in motion.(movement) They simple disappear until they are on place. Template carriage does not have right click "ghost" view.
  4. First to purpose of this thread. I will no longer post any shots or reveal anything specific about E.R.A.M. lore or structures. Instead i will start to spam recruiting propaganda every second post.(or until i get banned) 90% of jobs are still free so until i get proper team you have to deal with it. No help = no (free) awesomeness from E.R.A.M. here. Project future stages: (click to enlarge) As you can see we plan to create machinima series instead of any media updates. Machinima has low to none priority right now however i do want to start recruiting team in advance. (if you look at my project history you can see that even 2 years is not enough to find proper help) This will be the only and official way to follow E.R.A.M. project until first official release of map. Main reason why i decided for machinima instead of: timelapse videos, server tours, shots, showcase vids, gifs... is that i can reveal what i want in order i decide. I can include description, backstory or related lore to each section by editing screenplay. Each part can be showed in specific conditions/situation to create perfect scene. Some areas will be described to deep functionality others will be only teased by passing by, fast look behind doors or skipped completely to include more content for in hand experience later. (including easter-eggs) There is already enough built to create 5-6 very interesting episodes but as i sad it has no priority to me right now. I do have some basic idea what it will be based on and story in my mind for first 2 episodes. Actually i am building part of E.R.A.M. map where will first season most likely end so filling "middle part" will be piece of cake. Machinima will include re-creations of some popular film/game scenes, lots of humour and reference to other MC communities. I hope that all together it will create unique experience of E.R.A.M., keep audience interested and set new higher level of modded minecraft project. I want E.R.A.M. to be something more then just file on your hard-drive. Machinima related recruitment: (all members will be promising to not share any informations or materials about upcoming episodes until it release) Voice actors: Obviously nice voice, good microphone, willingness to record given script and based on feedback adapt/record again (with application send your voice sample you can say whatever you want i will not share or post it anywhere) Note: I am also looking for at least 1 female voice Script writer: Creative, with perfect English, familiar with lot of films and games with understanding of script creations, common film plots/twists, and minecraft capabilities. He will be acquaint with map, lore, all my suggestions and basic idea for story. Close coop is necessary. Fan scene/script helper: Can suggest cool scenes, jokes, parts of script or inspirations. All video edit, effects, post processing, sounds, music, directing, in-game recordings, external rendering, NPC setup and final script will be done by me. Project building internal/external related recruitment: Designer (highly experienced and skilled in designing project related stuff) Lore writer (well educated in all inspiration films/games mentioned in first post, creative!, good knowledge of history, weapons, technology, conspiracy theories...) Voxel sniper, worldedit, other plugin expert (well skilled in any or all of these) Mod expert (will help with a specific mod thanks to his excellent knowledge of that mod) Hand-builder (will help build difficult parts by hand, i.e. microblocks/slopes/wires) Texture artist (will create or modify textures for blocks or skins) CT(connected textures) maker (as title sad, will create custom CT support for my TP) Sound artist (will create or modify sounds for my project) Mod-community/modpack specialist (will suggest updates, new mods and troubleshoot modpack) Idea genius (will suggest excellent ideas/features to make this project even cooler)
  5. Only small news about social media update. IRC: #ERAM (if you feel like asking/discussing something ERAM related...) Facebook: https://www.facebook.com/pages/E-R-A-M-Project/656201701118658 (for fast news if its your favorite online social networking service) Twitter: https://twitter.com/ERAM_corp (same as above)
  6. Big welcome to me new buddy. We will push this project to the new limits of minecraft modding universe. Limits created and overcome by same people. Us. E.R.A.M. will have no competition creating and winning its own era of detailed, functional and massive builds with custom modpacks. Heil...viva E.R.A.M. ! To feed some media-hungry players here is my 1day work. Its underground testing laboratory for my CC programmer. Yes this will be all his and full of CC....ehm....stuff? (seriously he need nothing as we have portable computers now) Front view on entrance tube, middle corridor and control tower. Control tower and air-vents in full glory... A bit of side-shot on 1305blocks long monstrosity. Of course i will add more details. This lady has some sexy legs... ;P More soon!
  7. No need to be sorry. Glad you made the effort to make this mod live or even bring up some new features.
  8. Another bunch of shots of todays (re)work on main station systems... [Top view] Did you think its just fancy looking platform? Bro, this is full of logic, sensors and other shit! Pfff... Elevator control rooms. (left side 3x striped carphenter doors) BEHOLD! MasterZH and his rslogic "happy hour". (if you get the (dirty?)reference ) Another even more "dirty" point of view on RS-porn... Overview of 3 elevator control rooms merged together with some fancy toys around... I do love to play with railcraft blocks time to time... <3 New lights design? Muhahahohaha!(crazy laugh) Done! its your choice.
  9. I get crash with latest RemainIM on server when i try to put down new hollow carriage. http://pastebin.com/1GTuNNEB
  10. Concept goes like this: Air get sucked in to ventilation shafts on the surface. Get filtrated in A. filtration section. Get distributed to A.storage tanks and main huge middle air-vent same as smaller side vents. All air vents are accessible if you are able to "crawl". (by any mod or by morphing to get through 1block vents)
  11. Reading rules? Creating new thread about 1000years old dreams already discussed and forgotten, then discussed and forgotten and then discussed and forgotten across all possible forums?
  12. Thanks for fast respond. Maybe you can add some way to contact you on your homepage and at least list mod-team.
  13. Sadly FTB forum is more active then technic. Anyway i am glad you like the video.
  14. Hey Maxwolf, (if thats your correct nick as its pretty hard to find) Long time no post here from anybody except you so here i am. I will be honest i didnt play with your mod as it seemed to me not that interesting back few months ago. I guess i didnt dig "deep enough" or it was pretty early in development. ("Announcement System" sounds epic! When it get added? God, if this work as its described i will use it everywhere!) To the point: As you may/may not know i am owner of E.R.A.M. server/project and its only and main builder. E.R.A.M. is (Experimental Research Assembly Manufacture) corporation with really superior technology focused on lot of things including stuff like "experimenting on aliens" or "cloning". My modpack has already more then 150mods and i am seriously considering adding Mad Science. Here nice showcase video of my project with shiny shaders. http://youtu.be/nOOf5Cli1PA My project homepage is here: http://forum.feed-the-beast.com/threads/e-r-a-m-experimental-research-assembly-manufacture-corporation.26634/ My question is: what are future plans for Mad Science if there are any? I loved Evil Genius and i would like to see some similar "toys" in this mod. Some more lab "furniture", "accessories", "traps" etc. Anyway, i will try this mod tomorrow and explore how much it have to offer. Btw excellent job on mod homepage. It looks amazing.
  15. I am sorry for late respond. Configs already sent in pm. HF
  16. So after 1 year i am giving you guys fast tour of almost whole project with some beautiful shaders in action. I hope no1 get sick of too much "fly-by"scenes, thats why i included warning about it. Please, before you comment on laggy scenes and glitches in video remember, that all scenes were rendered with 150mods running, on "far" or even "extreme" view distance and on top of that with shaders. Try to record such madness in 1080p. Enjoy and dont forget to watch in 1080p http://youtu.be/nOOf5Cli1PA Post some feedback!
  17. ROFL ... thread name "Random Things you drew/shopped/made/etc." but whatever. About your CON comment... i didnt forget. Check to-do list its all there. I cant build everything simultaneously. Expect pm today evening with config files.
  18. For everyone interested in modpack i have a deal for you guys. I thought about it and come to final decision. It took me a lot of time and work to put it together so here is the deal. First dont spam this thread with requests and contact me via pm ONLY AFTER you fulfilled all terms below. Share and promote my project in some way, website/forum/facebook/community or tell about it to your friends. (which may not be able to help me but can know other "friends"... you know how it goes) Simply sad: Show some effort to help me find mostly project partner or any other help stated in first post. I dont require any super evidence but make sure to list your effort if its possible. Write both positive and negative feedback directly RELATED to this project. Thats all. If you think its too much to ask go ahead and build such pack for yourself. What will you get: Config folder with screenshot of all mod versions from mod directory. If you ask i can provide you with some server side help. For those which will put a lot more effort to promote my project or their work will result in fast hiring of new member will get access to zip with whole instance including all mods and advanced help from me. (+ some credits in first post if they agree) Config files for... IMPORTANT!: I have to warn you that config files/mods i use right now are set for building my project and i didnt test any survival possible issues. There are a lot of bugs still present in 1.6.x mod releases and will not get fixed as authors of mods moved to 1.7.x . Also my map was generated with 1 mod no longer present in modpack so i have no idea about terrain problems in current used pack. This modpack is not stable at all and i am not responsible for corrupted worlds you may find yourself in. USE AT YOUR OWN RISK.
  19. Expect new E.R.A.M. video in few days. It will be pretty long(5+mins) however without commentary. Something like whole project showcase. I guess better then nothing right?
  20. Vote for your favorite E.R.A.M. defense! Wait wait what is that big thing in the background?! Nah, just huge 18inch battleship naval gun. Nothing interesting...
  21. New elevator in sky-base! On the way from elevator to my room/flat. Some1 sad something about not covered wires? BEEAM!!! Get bored a bit... (funny as i think this 1 will be most popular shot of this page xD)
×
×
  • Create New...