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  1. Hey everyone! Got a new version we have been working on and playing on dev server last few weeks where we test the other UE mods. I would like to personally thank MissOpenEye the bot for the OpenEye guys which relays crash reports from their new project. It has been a huge help in locating bugs that probably would have never otherwise been known. So along with a new labcoat and goggles you get tons of bug fixes! Onward with science! Version 1.00.165 Changelog Data duplicator now requires a redstone signal to function. This prevents the idle sound from playing (which can be annoying) but al
  2. Bug fix Mondays! An issue was reported on our tracker, since it was anon whoever that was thanks for helping us fix this sooner rather than later. Version 1.00.154 Fixed a Null Pointer Exception (NPE) bug in DNA Extractor that was created by allowing items other than needles to be inserted in last update. This system has been completely re-written and tested.
  3. We got a new version for everybody that you might really find interesting~ after playing survival on a server with the other UE devs for a couple of weeks we can determine for sure that getting a nether star is actually very, very hard. Peoples comments about Mad Science being expensive are indeed true. However it is definitely worth it once you actually obtain the level of technology that it can provide you and your base! Latest version is 1.00.153 fresh off the compiler this morning with tons of recipe additions to make obtaining DNA samples easier and most importantly a tangible and non-c
  4. @masterzh: Maxwolf is the programmer, Prowler does the artwork. We use this name so not one of us can take all the credit. Thanks for tracking us down, we are on IRC also on EsperNet if you want to come hang out there and talk to us individually. First let me say that modpack you are making looks absolutely incredible, you are welcome to add Mad Science to it if you wish. The type of theme and "toys" we plan on adding are right up your alley. We have plans for decorative items, special toggle switches and buttons that look like things from laboratories, more forms of power generation, more gen
  5. Version bump to Mad Science 1.00.141 Fixed crafting bug with M309 10mm Caseless ammunition giving an empty magazine upon crafting.
  6. Version bump to 1.00.139 because one of our users discovered if you place an empty book into the VoxBox it would cause a crash. This has been quickly remedied! VoxBox: Fixed divide by zero and bug with voxbox where it would not reset if input book was empty or has no valid dictionary words. VoxBox: Disabled debugging console output.
  7. It's that time again! We got a brand new version of the madness with new gadgets for you all to play with this coming weekend. We have been working hard on these machines and items over the last couple of weeks and really think you all will enjoy them! The coolest one by far is the M41A Pulse Rifle which has been introduced to help players with killing some of the more aggressive critters that genetic engineering had a tendency to create. Read on for change log, full details on our site with videos! Mad Science v1.00.138 Added Clay Furnace which will create whole blocks from a single iron or
  8. Got a new update and also big version bump~ we are happy to announce we have hit version 1.00.97! This is the version that will be going in the updated Voltz modpack for 1.6.4 when that hits in the coming days so we are all very excited about that. We would have added more mobs but for stability decided against it. Updated build properties to 1.0 final for Voltz modpack. Added help system with pi symbol in upper right corner of every machine with GUI, clicking will open wiki link in default browser (totally not a reference to The Net). Fixed invalid characters that make Minecraft use smaller f
  9. Version bump to Mad Science 0.91.88 this fixes a crash reported on dedicated server and also adds tooltips for all items and machines in the mod, even the GUI's now have tooltips to indicate input slots and how much energy or fluid or whatever is currently inside of them. Anyway, back to work! Added dynamically generated tooltips for combined genomes and spawn eggs which show base mob combinations. Added flavor text to each tile entity. Added tooltips to localization files and filled out all default English entries. Added hatching, subject neural and health tooltips to Cryotube GUI. Removed i
  10. We got the hot-fix ready and present Mad Science 0.91 for download! No major changes just adding German language localization provided by a user and fixing an embarrassing spelling mistake in the English one (Crogenic Freezer vs Cryogenic Freezer). Happy gaming and see you in a week or so with another update Fixed spelling mistake in English localization file. Thank you Vexatos! Added German localization support. Vexatos owed beer status += 1; Fixed argument out of bounds exception with Ender Squid. Thanks Kyotra!
  11. NOTE: Remember to delete your configuration file madscience.cfg and let it regenerate if you have previously installed the mod and are upgrading! Grab the latest version 0.9 of Mad Science! We have a new machine which acts like a quarry called a soniclocator, a new mob which is used in it's creation, several optimizations and improvements to help make the move to 1.7x more painless and more awesome features for you guys like autoID resolving now and localization support. Updated to UE 3.1.0 Removed UE as hard dep. Added Soniclocator device. Added auto ID resolver that will pick next av
  12. Quick fix! Version 0.81 - Fixes crash on dedicated server with syringes decay. (jeez these biome query functions are very fickle!). Removed feature that checks to see if needle is in cold biome until reliable server-only method can be written. Sorry about that everybody, our bad! @Neowulf: Thank you very much :>
  13. The latest version of Mad Science version 0.8 is out now! We are happy to report that things are going really well! We have sorted out all the problems with the mod now and are going to be included in the Voltz modpack! This is a really awesome thing and has all of us who work on it very excited. Mad Science is also now featured on the Universal Electricity website along with the other popular mods that make use of the UE API. Upgraded Universal Electricity API to latest recommended, version UE is now a dependency and required to run Mad Science. Now a featured mod on http://univers
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