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masterzh

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Everything posted by masterzh

  1. Ultimate reinforced complex locking mechanism in action. (first attempt take it as alpha version)
  2. Day without media update is sad day... Thanks to my new friend we built staff dressing room/kitchen/dining room like in 10mins! This took us a bit longer but it look pretty impressive to me. Small train depo. ...and lot of useless crap around... Lets pimp my ... ohh... well... whatever... Random PIT-STOP shot number 95. But masterzh must work everywhere. Continuation of main station tunnels breaking (temporarily) out of hill. Yep, ladies and gentlemans thats train-tunnel-elevator. Sir, stop your train on red mark. You will be moved to tube F3. (just kidding trains are automated so they slow down/stop/launch/speed up automatically)
  3. Ahh i love those luminators so much... First main station elevator is complete! Here is same insane and beautiful automated control of this elevator. Again no buttons, levers, pressure plates, or touchscreens. Only perfect timing and motion sensors. Station 95% done! Below E.R.A.M. display you can see our night-bar! Closer look... This time i will leave you with interesting view of station tunnels.
  4. HUUUGEEE MEDIA UPDATE GUYS!!! This time without post-editing. (80% size shots) First of all: magic showcase of "open/naked" styled shots. Air system. Air vents "close up".(btw its 3x3 inside) New power-tubes and "bridge" lights. Closer look on huge reinforced door mechanism.(air vent in background) Power tubes coming up from buttom. 2 for security systems 2 for rest. Decoration close-up. (ahhh such pain! 45mins of work with WE) Such monster!!! That small thing on the right is... STATION!!! Ahhhh.... <3 Lower lvl lobby/elevator floor is just started. Looking great right? Of course it is. But prepare for something even better! Best shot so far... <3 <3 <3 <3 YOU MUST LOVE IT!!! Why water you ask? Well why not... yea stupid but imo fit. Mmm 1 day i will have to cover that all with dirt, somehow remodel to a hill. What is it? Will it eventually eat you? Something fancy inside... Nah again too much work for today... lets rest a bit in fog near middle-lake. Going to say "good night" with last shot of nanodome.
  5. "Night" shot from todays work. I added whole light system outside mostly for air-tanks. I added controllable gateway inside every air-tank so you can release some nasty creatures out of dirty emergency oxygen supplies. I dont know right now how is that mod called but all air-vents are designed to at least 1 block of space inside so you can "infiltrate" and have fun. Also you can notice new cylinder "decoration". On image you can see 4 mini-air-vents between floors and emergency floor lock. You will be able to lock specific or all floors. I am also thinking about flooding system. What about setting explosives under glass windows so water can reach everywhere and drown everything? mmm... Oh and main station is in progress too.
  6. Bit old but still cool shot of "inside" air filtration stage: "Neon shot" On top you can see surface vent-tunnels light up and at the bottom new Air tanks. Another "close up" on air tanks. Huge vent tunnels crossing. Main/only entrance to "cylinder like" structure. Another point of view. Outside view on special locking system of this entrance. First (after air filtration) floor progress. Sneakpeak (WIP LOGO/NAME)
  7. Some screenshots and more description can be nice...
  8. Yesterday whole server stopped to work completly. ID mismatch, server tick loops, IC2-energy errors, Nuclear Control incompatibility with buildcraft (?), chunks not loading properly and more... It was giving me ID error even with no mods loaded and new map. I had to recreate whole server from scratch and add mods 1by1. Anyway... New "geodesic" dome design. (for those interested i didnt made it by myself, rather i used this after some minor edits) Damaged tunnel part in progress. Water leaking from ceiling, damaged sidewall and floor. More ceiling fun. It really look like breaking down any minute... In near future expect huge first post overhaul including new name of project, background info, text reduction and more changes.
  9. Wow thx for such quick answer for kind of offtopic question. You truly are very kind(and fast). I am very thankful for this mod which i use a lot in my project.
  10. May i ask about your opinion of (modded)world preservation with new mod id-system/change? Will we be able to save map/blocks or possible use some kind of ID convertor? There are some msgs in loading-console that some items will not survive transmission to 1.7... I know not much is known about this but i suppose you have more knowledge how things work or may work...
  11. Heya jakj any news about power system(or hard mode if i remember correctly) for RIM?
  12. Can this be new "cell" style logo? What you think? I wanted this but its damm hard to do...
  13. Tonight after (not so)hard work i went for walk to get some fresh air and then i find this: Glass wall! There was no way in so i climb up to see whats inside. Weird looking antenna? What for? Discovery HD? Wait i minute... i know those things... those are... Incendiary Explosives! Many of them. But we are in forest!? Who did that?! Why!!! ssssssssSSS!!! Baaaaaaannnngggggg!!!! My beautiful forest NOOOOOOO! Oh i almost forget. It was just clearing process for my "Nanodome" on surface. Damm...
  14. Topaz simplify filter is Photoshop plug-in for after effect. (eliminates detail-clutters) Not shader name. (which is good old SEUS v10.0)
  15. Main station on the way... Train tubes! Again this is ingame look with shaders. (only soft topaz simplify filter added)
  16. Another (mostly media) update! This time some less metal and more natural beauty from my island... Hot top of the hill... (is that rubber tree blocking my nice view? Cut it down!) (part of the imported island) Another beautiful sunrise... (part of the imported island) Very interesting open cave... (part of the imported island) Oh dont tell me you dont want to jump in that clear water and just swim! (part of the imported island) Enough of fancy natural shots. It can look much more realistic. Like this. (my part of the island completely done by me) Yes jungle must be deep! (my part of the island completely done by me) And dark... (my part of the island completely done by me) So yea if you didnt notice i added few millions of jungle trees. (my part of the island completely done by me) What is this extremely 1000+ blocks long tunnel under the island for? (xray view) Maybe for this train? Will it take few days to reach the end of it destination? Well with speed over 200km/h... Is it minecraft? (track is getting deeper view, in case you get confused by sloped track) Now this is mindblow journey! Such epic feel to ride in high speed. Ohhh.... <3 (Gif) Special (old) shot to my show my new lights with shader... (def*ck, why isnt that right corner light working?!) Oh god you will love this <3 Some1 stop me from posting more shots!!!
  17. Small(but, but... its huge!!) update guys. I started building core of my base but dont get too excited there is still lot of stuff to do all around. For now just scratching outside look before i really "jump" inside. 1 thing before you start faping... i am using topaz filters as tool to not unveil everything even when there is not much to hide. I love all shots i posted here and i hope its nice touch to give them small edit. Ok, ok you can continue... So this is top floor which will serve as ventilation-control to bring fresh (or any) air to whole base. In case you are wondering or its not clear for those guys skipping original post this whole thing will be completely underground. More open look on hill and WIP base in spoiler. Warning: SPOILER ALERT! This time with colors! How big is this hill or how much space i have below first part? 1 of 4 Main ventilation shaft (inside corridor) And this is nice view "outside" after you reach end of shaft on surface. Of course there are huge metal doors to close this shaft with barbed wire on top. Well i am too tired to explain what this is all for... ...just continue faping and dont ask... Still looking for help guys!
  18. Small update: As i have no time to play around with voxel-sniper i decided to import custom map and create relaxing, natural part of my island for other then "military-science" activities. I will do some more work to blend it more later. It took me almost 2 days to import this 800x800 area containing more then 100 000 000 blocks on server. Btw big thx for SafeEdit - WorldEdit addon. Amazing plugin! (execute WE commands by certain number of blocks per tick) Actual WIP-WE shot of map: (dont worry all parts of island will get dense jungle ) Here beutiful video of this amazing island: This is 1 of planned areas/features for my base. Who know what it is? (sorry for fraps in right top corner lol xD)
  19. (that borderline is just temporary as i am still editing this map) Did you saw "PROJECT MAIN PARTS:" from the first post? That yellow build on the left is just one of underground entrances with few corridors and metro station and it already occupy 40% of original island. There will be several military buildings and research facility's on the surface and base with size of whole original island - underground. Also is nice to spread things a bit.
  20. Not enough space you say? Well lets make our island a bit bigger
  21. I dont think author is still around as his last post was in "May 12, 2013" and last log in "Jun 9, 2013" so dont necro-post 5-6month old thread please.
  22. As i promised here is media update: Basic conference room logic is done. After you leave lights will get in default settings (of course they will turn off too) same as blinds. Interactive monitors including table are separately controlled from pop-up panels too. ARS advanced TESLA coils madness is back in action! What a nice view... <3 Metro station get few lights while i am finishing other stuff One of many models to understand how these things work... Finally i find nice design for my transformers. Do you like it? Sexy shot number 7... Small redesign of tesla coils casing. Access platform. And biggest pain in the ass was this shit-box/elevator. What it can do? Elevator will open doors automatically if you are near and wait until you get in or go away "you are waiting" Doors are opened with pop-up motors If you are waiting and elevator is not there he will let you know he is coming on information display "i am coming" If you are in elevator and there is some1 else waiting elevator will wait Elevator has manual control as backup (with warning message on all floors about "manual control") Elevator can signalize he is not working properly (offline) Elevator system include 7 frame motors, 6 motion sensors, 3 logic super-servers, 1 manual control room, 2 doors and 1 elevator xD Medium size servers in front, huge 17blocks long super-servers at back. Those 2 of 3 new super-servers for elevator. It was great fun to build but i think no more wires for next 3 months... Current project size: 132x148x70 (height is wrong on picture sorry) You say small? Well i will leave you with sexy shot number 15 from corner of that yellow square(60x60). I am still looking for help guys!
  23. So today i find on my server weird looking *stuff* hanging from the ceiling right above killing-tube. What is it? Aaanyway with new 1.6.4 mods i have new pet! Its very useful as it clear up mess i make everyday and its pretty cute too! They dont ask any stupid questions, follow you everywhere you go, and just do their job... so i can keep my inventory clear of garbage i may accidentally pick up <3 I am really getting close to building core of my base so i will explain few thing you guys can help me with. You can still apply for help as its described in first post > RECRUITING section... but this is different way of help i am looking for now. Shape of main base same as theme was clear from the start however Umbrella Corporation(resident evil) is not 100% what i wanted(i may say its placeholder for what it will became later). It fit perfectly but feel a bit "mainstream" so if you think you know some other good "theme" which i can cross with UC let me know. Or: Project logo Unique theme addon (pls nothing like "dude cross it with doom 3 that would be awesome!" be more specific how will it affect my buildstyle) Lore / story / corporation name / universe / ideology ... I have lot of ideas, plans same as basic picture how will it all look together but this is not RE replica-project... i need that small sparkle to make it special. Can you help?
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