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masterzh

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Everything posted by masterzh

  1. Great news every1! We have: Sure i dont use those 112 mods but when i get bored of digging my way to core of my base i can do some fun with them! And yes 1.6.4! There are some huge fixes in PR, ARS is working properly and much more! Last but not least: We have WORLD EDIT!!!! YEAAAAA!!!!! And with CUI (Client User Interface) support! (so you can see what you are selecting/doing with WE)
  2. New board room with hidden controls. WIP Brand new door system for password doors is ready and rolling. Doors include computer with wifi modul to accept password. There will be nice GUI password program running on that screen. Everything you see and more is possible only thanks to jakjs amazing Redstone In Motion mod. Again thanks! You can find more about my project here. (btw i cant wait for power-system/hardmode)
  3. New board room with hidden controls. WIP
  4. Yep marble basalt from project red applied to carpenters block mod with my textures. [EDIT] 28.10.2013 I did huge first post overhaul, added lot of updated informations, include project history and changed recruiting section. I will start to post project updated more often also update outdated project media in first post soon.
  5. Those 2 textures are made by me. You will not find them. Sorry
  6. Put on your server? You kidding right? I am looking for people to help me build it on my server and you wanna take it just like that? rofl [update] Brand new door system for password doors is ready and rolling. Doors include computer with wifi modul to accept password. There will be nice GUI password program running on that screen.
  7. [edit]30.10.2013 History moved to first post. And here is small teaser from "welcome tutorial" i made few days ago. Stay tuned for more updates and contact me if you want to help.(more info in first post)
  8. Yes i am still looking for talented builders. Please send me pm with some details about you(what you can tell)/your style of building/why you want to join. thanks
  9. Redstone In Motion 2.2.0.0 install this: CodeChickenLib-universal-1.6.2-1.0.0.24.jar ForgeMultipart-universal-1.6.2-1.0.0.151.jar which work perfectly. But Project Red 1.6.2-4.0.1.4 install this: CodeChickenLib-universal-1.6.2-1.0.0.29.jar ForgeMultipart-universal-1.6.2-1.0.0.171.jar ...which break WR-CBE and PR on frames. Now i cant force PR to use older versions as it will download 171 anyway. I already reported this issue to Mr_TJP.
  10. WR disappear same as 80% of PR after move to any direction. btw check pm
  11. I asked about submarine using RIM in page 32(i think it was not possible to move frames underwater) lol and here we go. Wow thx it was not meant to be official trailer just small showcase of RIM awesomeness. Anyway can i ask about "Project Red" or "Wireless Redstone Chicken Bones Edition" support?(now they break after movement) Or do i need to ask mod creators of those mods instead of you jakj?
  12. Well you really cant thank jakj enough, so just small tribute to his work... Water get in minisub because of too thin walls. You need at least 2 blocks to prevent bath. Sub is part of my amazing military-scientific project.
  13. Which mod are they from is not important if you are asking about textures... those were replaced by me. If you are interested in slope blocks those are from "Carpenter's Blocks" mod. You can make any slope block from any mod or any block. There will be both huge underground dino-park same as dino-entrance on surface. And yea T-Rex will have hell lot of toys to play. why Rapture farm you ask? well: 1.Amazing looking 2.Epic scale, HUGE!!! 3.Extremely detailed 4.Industrial 5.Bit evil 6.Built as half-functional Do you see any connection now?
  14. Well we are all doing best we can right?
  15. As i promised here is middle part of gate connecting both sides of track. Sure those are default carriage with no texture as i had no time to choose what texture i want. Working front gate. Small redesign of logo and "stuff" Added whole museum-like story for this part of complex, explaining how things work in few words. Only small progress done in metro station. Next i started preparing member entrance to maintain whole security complex. Interesting thing is that whole front dual glass-doors(2x 3x3) of elevator will be possible to open while avoiding any devices "inside" of elevator. Small motors will pop up from floor(1block up) just to open those doors and immediately hide back. Again as i sad not much done in last months, i am waiting for Project Red server fix and numiRP for 1.6.
  16. Project red is working good too. Now after fixing laggy "NC thing" here is result. Again big thanks to jakj for this mod.
  17. No need for that. Nuclear control is 1 of most important mods almost coremod . Its working perfectly fine just had to remove all NC stuff(working but causing what you saw in gif) from my project by removing and adding mod back.(map was ported from 1.4.7 to 1.5.2 so maybe something didn't get "ported" right). Ohh and i already have OpenPeripheral.
  18. I finally found what was causing such extreme laggy movement! Wooot? IC2 Nuclear control. Yep now back with highest graphic settings 120+mods and perfectly smooth Redstone In Motion. :)
  19. Please can you point me to that "ninja bugfix"? Cant find it. (or maybe i am blind ) [EDIT]Ok found it page 32. [EDIT:2]Btw I:"Cooldown (in ticks) between motions in continuous mode"=0 was already set by default. You are right about smoothness i just tested continuous mod in clear MC so i will now try to find why its so laggy.
  20. Didnt know about Sorry didn't know about any config-delay i will do it asap and post result. About lag its SP on powerful PC with custom java setting to get enough ram for everything.(120+mods) But yes there can be another thousands of possibilities why its so laggy.
  21. (double gif speed) "continuous mode" Any ideas how to make it more smooth? (as you sad "without any pause between")
  22. Small suggestion, can you make somehow possible that decorative blocks can be combined? With RP frames you could add different types of microblocks on 1 frame. Love your mod and thanks for all you done so far :)
  23. Thx Lethosos i will definitely try to contact him. And thanks for kind comments guys i am glad you like it.
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