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YouSmellLikeAGypsy

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Everything posted by YouSmellLikeAGypsy

  1. That's why I'm copying up the next version right now.
  2. I did, but it always downloads a different version when I start it up and then whines that there's more than one of that type of file.
  3. K only problem is with forgemultipart if you know about that. For my modpack I need 1.0.0.244 or higher, so I got 1.0.0.250. After that, it told me that it was conflicting with 1.0.0.227. So I deleted it and put .250 in its place. After that, it made a new .227 and continued to whine that it was conflicting with .250. You know how to change that?
  4. K just a couple more downloads and it should be fine.
  5. I deleted it? Crap. Oh. Perhaps I misunderstood you.
  6. K now it's running vanilla again http://www.technicpack.net/modpack/details/asdfmovie-99.535031
  7. https://copy.com/Hytq0wISv8S9yTqt It opens now, but when it tries to load it crashes. At least it's trying.
  8. Is there a video or something explaining what you said before because I'm not even sure I'm trying to read English anymore.
  9. Oh I hadn't thought of that. Mine runs 64bit by default.
  10. Then idk. Do you have a good computer?
  11. When in the pack selection screen, click the gear in the top right by the exit button and there'll be the option to change the max memory to as high as 3GB or as low as 512MB. If you mean that that isn't working then idk.
  12. My new custom modpack isn't loading. It opened as vanilla at the beginning but after that I looked it up on here and found that I need to delete a few files in the different .jar folders. Most of the mods on my pack are from different packs that are compatible with 1.6.4. The ones that aren't I downloaded the safer/recommended 1.6.4 versions of each so that it would be more likely to run properly. After I deleted the files mentioned I tried running it again. It didn't run vanilla anymore, it just didn't bother and sent me back to pack selection. After I did all I found I was supposed to do, I decided to upload that as the new version to avoid being told to do things I already did, and labeled it as the 1.1a version. My pack is http://www.technicpack.net/modpack/details/asdfmovie-99.535031 and here is the report from my latest crash: https://copy.com/m9NsA4E2Gi4VCcNL
  13. My radar is set up with 20 safe, 80 alarm, and my EMP is set to 80 and disrupt missiles, both are powered, the missiles fired from 100 blocks away, there is a redstone line leading from the radar to the EMP tower, and redstone is in all 8 blocks around the radar tower. But it's not working. The radar doesn't send a redstone signal. Any ideas?
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