Disenchanting gives value to the loot. "Reaching max gear level" takes a different amount of time for everyone, but once you are there, there is no reason to take ANY of the enchanted loot. Also, I have found most of my players have created an xp grinder since the repair costs for thier gear outweigh the xp gained during thier adventures. The perception that you need an xp grinder in order to adventure in an adventure mod... is strange to me.
Hopefully disenchanting comes back. Or at least, a reason to actually take that enchanted gear.